Literature DB >> 33501049

Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display.

Albert H van der Veer1,2, Matthew R Longo3, Adrian J T Alsmith4, Hong Yu Wong5,6, Betty J Mohler1,7,8.   

Abstract

It is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a VR headset and a large-screen immersive display (LSID). There was a difference in distance error in pointing to body parts depending on VR setup. Participants pointed relatively accurately to many of their body parts (i.e., eyes, nose, chin, shoulders, and waist). However, in both VR setups when pointing to the feet and the knees they pointed too low, and for the top of the head too high (to larger extents in the VR headset). Taking these distortions into account, the locations found for pointing to self were considered in terms of perceived bodies, based on where the participants had pointed to their body parts in the two VR setups. Pointing to self in terms of the perceived body was mostly to the face, the upper followed by the lower, as well as some to the torso regions. There was no significant overall effect of VR condition for pointing to self in terms of the perceived body (but there was a significant effect of VR if only the physical body (as measured) was considered). In a paper-and-pencil task outside of VR, performed by pointing on a picture of a simple body outline (body template task), participants pointed most to the upper torso. Possible explanations for the differences between pointing to self in the VR setups and the body template task are discussed. The main finding of this study is that the VR setup influences where people point to their body parts, but not to themselves, when perceived and not physical body parts are considered.
Copyright © 2019 van der Veer, Longo, Alsmith, Wong and Mohler.

Entities:  

Keywords:  VR headset; bodily self; body part locations; body perception; large-screen immersive display; multisensory cues; self-consciousness; self-location

Year:  2019        PMID: 33501049      PMCID: PMC7805778          DOI: 10.3389/frobt.2019.00033

Source DB:  PubMed          Journal:  Front Robot AI        ISSN: 2296-9144


  32 in total

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3.  The precision of proprioceptive position sense.

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Review 5.  Body size estimation in anorexia nervosa: a brief review of findings from 2003 through 2013.

Authors:  Rick M Gardner; Dana L Brown
Journal:  Psychiatry Res       Date:  2014-06-26       Impact factor: 3.222

6.  An implicit body representation underlying human position sense.

Authors:  Matthew R Longo; Patrick Haggard
Journal:  Proc Natl Acad Sci U S A       Date:  2010-06-14       Impact factor: 11.205

7.  Localization of body parts in brain injured subjects.

Authors:  C Semenza; H Goodglass
Journal:  Neuropsychologia       Date:  1985       Impact factor: 3.139

8.  The perceptual homunculus: the perception of the relative proportions of the human body.

Authors:  Sally A Linkenauger; Hong Yu Wong; Michael Geuss; Jeanine K Stefanucci; Kathleen C McCulloch; Heinrich H Bülthoff; Betty J Mohler; Dennis R Proffitt
Journal:  J Exp Psychol Gen       Date:  2014-12-15

Review 9.  Body schema and body image--pros and cons.

Authors:  Frederique de Vignemont
Journal:  Neuropsychologia       Date:  2009-09-26       Impact factor: 3.139

10.  Objects exhibit body model like shape distortions.

Authors:  Aurelie Saulton; Trevor J Dodds; Heinrich H Bülthoff; Stephan de la Rosa
Journal:  Exp Brain Res       Date:  2015-02-13       Impact factor: 1.972

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  1 in total

1.  Self-Regulation of Seat of Attention Into Various Attentional Stances Facilitates Access to Cognitive and Emotional Resources: An EEG Study.

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