Literature DB >> 33434099

The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge.

Hai Hu1,2,3, Yuanyuan Xiao4, Hao Li5,6.   

Abstract

Objective: The sudden disruption of university teaching caused by the coronavirus disease 2019 (COVID-19) pandemic has forced universities to switch to online teaching. It is vital for graduating medical students to learn about COVID-19 because they are likely to treat COVID-19 patients after graduation. We developed a COVID-19 lesson for medical students that used either an online lecture or a serious game that we designed. The aim of this study is to explore the effectiveness of a serious game versus online lectures for improving medical students' COVID-19 knowledge. Materials and
Methods: From our university's database of knowledge scores, we collected the prelesson, postlesson, and final test knowledge scores of the students who participated in the lesson and conducted a retrospective comparative analysis.
Results: An analysis of scores concerning knowledge of COVID-19 from prelesson and postlesson tests shows that both teaching methods produce significant increases in short-term knowledge, with no statistical difference between the two methods (P > 0.05). The final test scores, however, show that the group of students who used the game-based computer application scored significantly higher in knowledge retention than did the online lecture group (P = 0.001).
Conclusion: In the context of the disruption of traditional university teaching caused by the COVID-19 pandemic, the serious game we designed is potentially an effective option for online medical education about COVID-19, particularly in terms of its capacity for improved knowledge retention.

Entities:  

Keywords:  Medical student; Novel coronavirus disease; Serious game

Mesh:

Year:  2021        PMID: 33434099     DOI: 10.1089/g4h.2020.0140

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  6 in total

1.  Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis.

Authors:  Yue Wang; Zhao Wang; Guoqing Liu; Zhangyi Wang; Qinglong Wang; Yishan Yan; Jing Wang; Yue Zhu; Weijie Gao; Xiangling Kan; Zhiguo Zhang; Lixia Jia; Xiaoli Pang
Journal:  Front Public Health       Date:  2022-06-10

Review 2.  Serious Games: A new Approach to Foster Information and Practices About Covid-19?

Authors:  L Montalbano; L Gallo; G Ferrante; V Malizia; G Cilluffo; S Fasola; M Alesi; S La Grutta
Journal:  Front Robot AI       Date:  2022-05-23

3.  Clinical Training during the COVID-19 Pandemic: Experiences of Nursing Students and Implications for Education.

Authors:  Magdalena Dziurka; Michał Machul; Patrycja Ozdoba; Anna Obuchowska; Michał Kotowski; Aleksandra Grzegorczyk; Aleksandra Pydyś; Beata Dobrowolska
Journal:  Int J Environ Res Public Health       Date:  2022-05-23       Impact factor: 4.614

4.  Management Measures Implemented at the West China Hospital may help Prevent and Contain COVID-19 and Similar Outbreaks.

Authors:  Sijia Liu; Chengqi He
Journal:  Disaster Med Public Health Prep       Date:  2021-12-23       Impact factor: 1.385

5.  Improving Nursing Students' COVID-19 Knowledge Using a Serious Game.

Authors:  Hai Hu; Xiaoqin Lai; Longping Yan
Journal:  Comput Inform Nurs       Date:  2021-11-22       Impact factor: 1.985

6.  Digital adaptation of teaching disaster and deployment medicine under COVID-19 conditions: a comparative evaluation over 5 years.

Authors:  S M Henze; F Fellmer; S Wittenberg; S Höppner; S Märdian; C Willy; D A Back
Journal:  BMC Med Educ       Date:  2022-10-12       Impact factor: 3.263

  6 in total

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