| Literature DB >> 33424221 |
Victoria Cardullo1, Chih-Hsuan Wang2.
Abstract
This article explores pre-service teachers' personal experiences as they implemented immersive virtual reality using Google Expedition during a summer STEM camp for primary students. The research is situated around semi-structured interviews conducted to determine how pre-service teachers view their experiences using Google Expedition in primary classrooms, and the pedagogical challenges they encountered during this process. The semi-structured interviews provided insight into the planning, the pedagogical applications, and the obstacles or challenges they encountered during the planning stage and execution of their lesson using a highly interactive, three-dimensional tool such as Google Expedition. The data indicated that pre-service teachers had confidence in implementing virtual reality lessons in the class and considered it a new horizon for teaching. Yet, it also identified pedagogical challenges associated with implementing virtual reality in a primary classroom. © Springer Nature B.V. 2021.Entities:
Keywords: Google Goggles; Google Expedition; Pedagogy; Pre-service teachers; STEM camp; Virtual reality
Year: 2021 PMID: 33424221 PMCID: PMC7778407 DOI: 10.1007/s10643-020-01136-3
Source DB: PubMed Journal: Early Child Educ J ISSN: 1082-3301
Themes
| Teaching | Learning | Challenges | |
|---|---|---|---|
| Experienced (E) | New perspectives in teaching (E), teachers move from the front to back (EM), Confidence in implementation (E: confident + opportunities), Need a new way to assess student engagement (E) | Exploring and building knowledge on various topics without concerns (EMB), Inquiry learning (E), Student Center learning (E), Authentic learning experiences (E), A change in cognitive load ("see" not "read" to reduce cognitive process, but might over stimuli on the other hand), the student might have a learning curve (E), Students could explore new and 3D experiences (E) | Technology Challenges (E)Wi-Fi connection; Limited location student can visit through VIRTUAL REALITY; Need to download the specific app onto the cellphone Need a new way to assess student engagement (E) |
| Moderate experience (M) | Teachers move from the front to back (EM), the teacher is the key to make VIRTUAL REALITY interactive (M), Need an opportunity to explore | Exploring and building knowledge on various topics without concerns (EMB), Students are often considered easy adapters (M) | Teachers need to learn technology first (M). Increased cognitive load (M), requires a lot of guidance(M) |
| Beginner (Limited Experience) (B) | Lacks confidence (B) | Exploring and building knowledge on various topics without concerns (EMB). It takes extra time to learn how to use (B); the teacher needs time to explore (B), opportunity to play(B) | Required more guidance from teachers (B) It takes extra time to learn how to use (B); the teacher needs time to explore (B), opportunity to play(B) |