Literature DB >> 33393906

Comparing the Relaxing Effects of Different Virtual Reality Environments in the Intensive Care Unit: Observational Study.

Stephan M Gerber1, Marie-Madlen Jeitziner2, Simon D Sänger1, Samuel E J Knobel1, Laura Marchal-Crespo1, René M Müri1,3, Joerg C Schefold2, Stephan M Jakob2, Tobias Nef1,4.   

Abstract

BACKGROUND: After a prolonged intensive care unit (ICU) stay, approximately 50%-75% of all critically ill patients suffer from neurocognitive late effects and a reduction of health-related quality of life. It is assumed that the noisy and stressful ICU environment leads to sensory overload and deprivation and potentially to long-term cognitive impairment.
OBJECTIVE: In this study, we investigated three different virtual reality environments and their potentially restorative and relaxing effects for reducing sensory overload and deprivation in the ICU.
METHODS: A total of 45 healthy subjects were exposed to three different environments, each 10 minutes in length (dynamic, virtual, natural, and urban environments presented inside the head-mounted display, and a neutral video on an ICU TV screen). During the study, data was collected by validated questionnaires (ie, restoration and sickness) and sensors to record physiological parameters (240 hertz).
RESULTS: The results showed that the natural environment had the highest positive and restorative effect on the physiological and psychological state of healthy subjects, followed by the urban environment and the ICU TV screen.
CONCLUSIONS: Overall, virtual reality stimulation with head-mounted display using a dynamic, virtual and natural environment has the potential, if directly used in the ICU, to reduce sensory overload and deprivation in critically ill patients and thus to prevent neurocognitive late effects. ©Stephan M Gerber, Marie-Madlen Jeitziner, Simon D Sänger, Samuel E J Knobel, Laura Marchal-Crespo, René M Müri, Joerg C Schefold, Stephan M Jakob, Tobias Nef. Originally published in JMIR Perioperative Medicine (http://periop.jmir.org), 15.11.2019.

Entities:  

Keywords:  critical illness; intensive care unit; nature; neurocognitive late effects; stimulation; urban; virtual reality

Year:  2019        PMID: 33393906     DOI: 10.2196/15579

Source DB:  PubMed          Journal:  JMIR Perioper Med        ISSN: 2561-9128


  4 in total

1.  Virtual reality stimulation to reduce the incidence of delirium in critically ill patients: study protocol for a randomized clinical trial.

Authors:  Aileen C Naef; Marie-Madlen Jeitziner; Tobias Nef; Matthias Hänggi; Stephan M Gerber; Béatrice Jenni-Moser; René M Müri; Stephan M Jakob
Journal:  Trials       Date:  2021-03-01       Impact factor: 2.279

2.  Cinematic virtual reality for anxiety management in mechanically ventilated patients: a feasibility and pilot study.

Authors:  Alexander C Haley; David A Wacker
Journal:  Acute Crit Care       Date:  2022-02-04

3.  Discomfort improvement for critically ill patients using electronic relaxation devices: results of the cross-over randomized controlled trial E-CHOISIR (Electronic-CHOIce of a System for Intensive care Relaxation).

Authors:  Lili Merliot-Gailhoustet; Chloé Raimbert; Océane Garnier; Julie Carr; Audrey De Jong; Nicolas Molinari; Samir Jaber; Gerald Chanques
Journal:  Crit Care       Date:  2022-09-03       Impact factor: 19.334

4.  Investigating the role of auditory and visual sensory inputs for inducing relaxation during virtual reality stimulation.

Authors:  Aileen C Naef; Marie-Madlen Jeitziner; Samuel E J Knobel; Matthias Thomas Exl; René M Müri; Stephan M Jakob; Tobias Nef; Stephan M Gerber
Journal:  Sci Rep       Date:  2022-10-12       Impact factor: 4.996

  4 in total

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