| Literature DB >> 33329882 |
Pedro J Rosa1,2, Filipe Luz1, Roberto Júnior1, Jorge Oliveira1, Diogo Morais1, Pedro Gamito1.
Abstract
Non-immersive VR environments are related to the least interactive application of VR techniques, such that interaction with the VR environment can occur commonly by 3D-TV without full immersion into the environment. This study presents how 3D-TV exposure combined with physiology recording can elicit fear of cockroaches among individuals with different levels of fear. Thirty-six participants, set apart into three fear groups (low vs. moderate vs. high), were exposed to VR environment with cockroaches for 4 minutes while recording and using cardiac activity as input to the VR environment. Results revealed significant effects on self-report measures and heart rate between different fear groups. Moreover, participants with higher levels of fear were more likely to trigger cockroaches into the scenario due to their cardiac acceleration. Overall results suggest that our physiology-driven VR environment is valid for fear elicitation while having potential use in therapeutic domain.Entities:
Keywords: Cardiac Activity; Emotion elicitation; Fear of cockroaches; Katsaridaphobia.; Physiology-Driven; Virtual Environment
Year: 2020 PMID: 33329882 PMCID: PMC7735510 DOI: 10.21500/20112084.4670
Source DB: PubMed Journal: Int J Psychol Res (Medellin) ISSN: 2011-2084
Figure 1Users cardiac activity (left side) used as input by the VR system to determine the number of cockroaches within the scenario (right side)
Figure 2Biosignalsplux Unity Integration software
Figure 3Biosignalsplux Acquisition Unit
Figure 4Laboratory setup for recording cardiac data from a participant interacting with our VR scenario via 3D-TV
Descriptive statistics for self-report data
| M | SD | Min | Max | |
| FCQ | 0.91 | 0.85 | 0.00 | 2.94 |
| Fear of cockroaches -single item | 3.25 | 2.37 | 1.00 | 8.00 |
| Disgust of cockroaches -single item | 5.81 | 2.74 | 1.00 | 10.00 |
| PANAS (negative affect) | 1.18 | 0.63 | 0.00 | 2.50 |
| Disgust felt during the exposure | 2.25 | 2.02 | 1.00 | 9.00 |
Figure 5Heart Rate in VR Environment as a function of the fear group after controlling the emotional experience