| Literature DB >> 33261066 |
Susan Edwards1, Andrea Nolan2, Michael Henderson3, Susan Grieshaber4, Kate Highfield5, Andi Salamon6, Helen Skouteris7,8, Leon Straker9.
Abstract
Adults who educate and care for young children are exposed to mixed-messages about what is in the best interests of young children in digital society. Such mixed-messaging makes adult decision-making about technology use in the best interests of young children hard to achieve. This project addresses this problem by working with leading organisations providing services related to quality digital media production, online-safety education, digital play and digital parenting. Using a Participatory Design approach, families, educators, industry partners and researchers will conduct mixed-methods investigations concerning: Relationships; Health and Well-being; Citizenship; and Play and Pedagogy to identify practices concerning technology use 'with, by and for' young children. Iterative design cycles will develop an Online Tool to support organisations providing services to young children and the adults responsible for their education and care. As society becomes more digital families and educators need new knowledge about what people do in digital society to inform their decision-making. This project will support organisations to use an empirically informed approach to service provision regarding using technologies in the best interests of young children.Entities:
Keywords: digital citizenship; digital play; digital practices; health and wellbeing; relationships; service provision; technology; young children
Year: 2020 PMID: 33261066 PMCID: PMC7730525 DOI: 10.3390/ijerph17238819
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Four investigations relative to design and Redesign cycles.
| Investigation | Sub Research Question | Participants | Industry Partners | Measure | Procedure |
|---|---|---|---|---|---|
| Relationships | What characterises infant and toddler peer-to-peer interactions using digital technologies? | 8 Family Day Care Educators [Certificate III] and 40 children aged 8–36-months [5 per Family Day Care Educator]. | Early Childhood Australia; Raising Children Network | Peer Interaction Observation Protocol (adapted from Engdahl [ | Family Day Care Educators participate in Design and Redesign cycles, implementing trial actions and interactions during the Discovering phase of each cycle. CI attends one implementation of trial actions per Family Day Care Educator to capture ‘rich description’ [via fieldnotes] [ |
| Health and Wellbeing | How do families mediate technologies for optimal physical activity in the early years? | 16 Playgroup representatives and 40 families with children aged 18-months [5 families per Playgroup]. | Australian Broadcasting Corporation; Raising Children Network | Time-Use Diary [ | Playgroup families participate in Design and Redesign cycles. Playgroup representatives participate in national Webinars. Children followed from 18-to-24-months; and 24-months-to-36-months. |
| Citizenship | Does play-based learning about the internet help prepare children for later learning about online-safety? | 8 Long Day Care Educators [Diploma to Bachelor Education] and 80 children aged 2–5 years [10 children per Educator]. | Australian Federal Police; Alannah and Madeleine Foundation; eSafety Commissioner | Children’s understanding of the internet interview schedule [ | Teachers and children assigned to Intervention or Control group (5 Teachers; 100 children per group). Intervention Teachers participate in Design and Redesign cycles implementing trial actions during the Discovering phase of each cycle. 50 Intervention and 50 Waitlist children followed into school offering AFP ThinkUKnow and/or AMF eSafety Schools during Year 3. |
| Play and Pedagogy | How does classroom access to technologies influence educator provision of digital play activities? | 8 Kindergarten Teachers [Bachelor of Education] and 160 children aged 3–5-years [twenty children per Teacher]. | Early Childhood Australia; Deeper Richer | Technology Environmental Scan [adapted to include post-2005 technologies] [ | Educators work in high/low classroom technology access pairs during the Design and Redesign cycles. Educators implement trial actions and interactions during the Discovering phase of each cycle shadowing each other in the classroom for at least two hours each. |
Figure 1Phases of the design and redesign cycles.
Figure 2Field of action intelligibility.