| Literature DB >> 33230350 |
Matthew J Smith1, Lindsay A Bornheimer1, Juliann Li1, Shannon Blajeski1, Barbara Hiltz1, Daniel J Fischer1, Katherine Check1, Mary Ruffolo1.
Abstract
Although masters-level social work students typically build clinical skills via role-playing with their peers or instructors, several innovative training simulations are emerging in the literature that may enhance existing skill-building methodologies. We evaluated the initial feasibility, acceptability, usability, and effectiveness of three computerized simulations (two cognitive behavioral therapy, one motivational interviewing) during an interpersonal practice course among 22 students in a Master of Social Work program accredited by the Council on Social Work Education. Trainees repetitively practiced their clinical skills with virtual clients while receiving feedback via real-time nonverbal cues, transcript review, and performance assessment across pre-specified theoretical learning objectives. Across the three simulations, at least 86.4% of students completed the required protocol and completed M = 468.95 (SD = 178.27) minutes of simulated sessions. Students improved their scores (range 0 to 100) across all the simulations from M = 63.41 (SD = 11.13) to M = 93.64 (SD = 3.24). Students found the simulations to be acceptable with strong usability. Paired sample t-tests revealed students reported greater self-efficacy in general clinical skills, exploration skills, insight skills, and action skills between pre-test and post-test after completing the simulations (all p < 0.001). Students reported that the clinical skills learned from the simulations translated into successful interactions with real-world clients during their field placements. We discuss the results of this initial feasibility study within the context of simulation-based learning and the potential for broader implementation within MSW programs. © Springer Science+Business Media, LLC, part of Springer Nature 2020.Entities:
Keywords: Clinical training; Simulations; Social work education; Virtual clients
Year: 2020 PMID: 33230350 PMCID: PMC7674574 DOI: 10.1007/s10615-020-00779-4
Source DB: PubMed Journal: Clin Soc Work J ISSN: 0091-1674
Fig. 1PeopleSIM Interface. This figure provides a glimpse into the interface that students use to engage the simulation. Panel A Shows the virtual character Gabe and the primary on-screen interface for all of the simulations. The script to the right of Gabe allows students to speak a statement that ranges in clinical effectiveness and influences the ongoing clinical relationship. Additionally, students can interact with Tanisha in the Introducing CBT simulation (Panel B) or Roger in the CBT Functional Analysis simulation (Panel C)
Simulation feasibility: adherence and process variables (N = 22)
| Brief MI with Gabe Turner | Introducing CBT with Tanisha Mosley | CBT Functional Analysis with Roger Ellison | |
|---|---|---|---|
| % of students who completed at least four sessions and scored 90 at least once | 90.9%a | 100% | 86.4%a |
| % of students who completed at least one session after requirements completed | 22.7% | 31.8% | 9.1% |
| Total session completions | 13.68 (6.43) | 6.91 (2.86) | 8.27 (3.57) |
| First score | 63.41 (11.13) | 66.45 (20.44) | 75.95 (7.57) |
| High score | 90.14 (6.05) | 93.64 (3.24) | 91.50 (2.97) |
| Mean score | 71.65 (5.55) | 74.27 (8.08) | 81.42 (4.45) |
| Minutes engaged in simulated session | 182.96 (68.28) | 113.21 (46.81) | 172.77 (71.70) |
| Minutes engaged in eLearning | 6.50 (7.17) | 4.31 (5.71) | 8.70 (12.71) |
aThree students did not obtain a score of 90 after more than nine sessions with Roger and 13 sessions with Gabe
Item-level acceptability of computerized simulations (N = 22)
| Brief MI with Gabe Turner | Introducing CBT with Tanisha Mosley | CBT Functional Analysis with Roger Ellison | |
|---|---|---|---|
| How helpful were simulations in preparing students to | |||
| Develop relationships with clients? | 2.09 (0.81) | 1.95 (0.90) | 1.91 (0.92) |
| Use OARS? | 2.41 (0.91) | – | – |
| Engage with client? | 2.55 (0.67) | – | – |
| Focus with client? | 2.36 (0.73) | – | – |
| Evoke change talk with a client? | 2.59 (0.50) | – | – |
| Explain CBT? | – | 2.86 (0.35) | 2.59 (0.59) |
| Set agendas | – | 2.32 (0.72) | 2.27 (0.70) |
| Conduct a functional analysis? | – | – | 2.59 (0.50) |
| Assign homework? | – | 2.32 (0.84) | 2.59 (0.50) |
| Deal with client resistance? | 2.36 (0.66) | 2.00 (0.82) | 2.18 (0.79) |
| Overall, how well did this training prepare students to work with a client with substance abuse? | 2.05 (0.65) | 1.91 (0.75) | 2.14 (0.64) |
| Overall, how well did this training prepare you to use CBT (or MI for Gabe) in general? | 2.32 (0.72) | 2.55 (0.60) | 2.50 (0.51) |
The item level scales ranged from 0 = ‘not at all,’ 1 = ‘minimally,’ 2 = ‘somewhat,’ 3 = ‘very'
Item-level usability of computerized simulations (N = 22)
| Questions about your experience with the simulations | Brief MI with Gabe Turner | Introducing CBT with Tanisha Mosley | CBT functional analysis with Roger Ellison |
|---|---|---|---|
| How engaging was the simulated client? | 2.23 (0.61) | 2.31 (0.57) | 2.45 (0.60) |
| How realistic was the simulated client? | 2.45 (0.67) | 2.36 (0.58) | 2.32 (0.72) |
| How much did you want to try it again? | 2.32 (0.65) | 2.23 (0.75) | 2.14 (0.89) |
| How likely are you to recommend the simulation? | 2.55 (0.60) | 2.68 (0.48) | 2.55 (0.60) |
| Did you use the help coach? (% yes) | 90.9% | 90.9% | 90.9% |
| How helpful was the coach? | 2.14 (0.91) | 2.45 (0.69) | 2.35 (0.75) |
| Did you use the scores? (% yes) | 90.9% | 100% | 90.9% |
| How helpful were the scores? | 2.19 (0.75) | 2.50 (0.52) | 2.30 (0.80) |
| Did you read the eLearning? (% yes) | 68.2% | 68.2% | 72.7% |
| How helpful was the eLearning? | 2.27 (0.70) | 1.93 (0.80) | 2.13 (0.72) |
| Did you use the speech recognition? (% yes) | 36.4% | 31.8% | 36.4% |
| How helpful was the speech recognition? | 2.13 (0.83) | 2.29 (0.76) | 2.13 (0.83) |
The item level scales ranged from 0 = ‘not at all,’ 1 = ‘minimally,’ 2 = ‘somewhat,’ 3 = ‘very‘'
Initial effectiveness outcomes (N = 22)
| Pre-test | Post-test | T-value | |
|---|---|---|---|
| Total clinical skills | 71.23 (16.46) | 97.55 (15.31) | 8.86*** |
| Exploration skills | 28.59 (6.26) | 37.27 (3.97) | 7.69*** |
| Insight skills | 24.64 (9.13) | 34.36 (9.12) | 6.28*** |
| Action skills | 18.00 (6.14) | 25.91 (5.47) | 5.41*** |
***p < 0.001