| Literature DB >> 33198083 |
Nadia Nasri1, Sergio Orts-Escolano1, Miguel Cazorla1.
Abstract
In recent years the advances in Artificial Intelligence (AI) have been seen to play an important role in human well-being, in particular enabling novel forms of human-computer interaction for people with a disability. In this paper, we propose a sEMG-controlled 3D game that leverages a deep learning-based architecture for real-time gesture recognition. The 3D game experience developed in the study is focused on rehabilitation exercises, allowing individuals with certain disabilities to use low-cost sEMG sensors to control the game experience. For this purpose, we acquired a novel dataset of seven gestures using the Myo armband device, which we utilized to train the proposed deep learning model. The signals captured were used as an input of a Conv-GRU architecture to classify the gestures. Further, we ran a live system with the participation of different individuals and analyzed the neural network's classification for hand gestures. Finally, we also evaluated our system, testing it for 20 rounds with new participants and analyzed its results in a user study.Entities:
Keywords: deep learning; electromyography sensor; hand gesture recognition; rehabilitation; virtual reality
Mesh:
Year: 2020 PMID: 33198083 PMCID: PMC7696342 DOI: 10.3390/s20226451
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Hand gestures.
Figure 2Proposed neural network architecture for hand gesture recognition.
Figure 3Three-dimensional game.
Figure 4Proposed System.
Figure 5Loss and accuracy graph.
Figure 6Cross validation graph.
Figure 7Confusion matrix.
Results for new subjects and their opinion.
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| Win | Win | Lose | Win | Lose | It is challenging and enjoyable |
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| Lose | Win | win | Lose | Lose | The sphere has too much speed |
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| Win | Lose | Win | Lose | Lose | The route should be extended |
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| Lose | Win | Lose | Lose | Lose | It is a difficult game to control with the armband |