| Literature DB >> 33187485 |
Cara Nolan1, Laura Packel2, Rebecca Hope3, Jordan Levine3, Laura Baringer3, Emmyson Gatare3, Aline Umubyeyi4, Felix Sayinzoga5, Michael Mugisha4, Janepher Turatsinze6, Aimee Naganza6, Laiah Idelson7, Stefano Bertozzi2, Sandra McCoy2.
Abstract
BACKGROUND: Rwandan adolescents have limited access to high-quality family planning and reproductive health (FP/RH) information and care to prevent unplanned pregnancy and HIV/STIs. In addition to the immediate implications for health and well-being, teenage pregnancy is a significant cause of school drop-out, limiting girls' future potential and employment opportunities. This study introduces a direct-to-consumer digital education program that uses storytelling to deliver age-appropriate FP/RH information and economic empowerment training to adolescents. It also facilitates access to high-quality, youth-friendly FP/RH care and products. We evaluate two different school-based models of its implementation to understand how to optimize the uptake of contraception and HIV testing among adolescents.Entities:
Keywords: Adolescent sexual and reproductive health; Cluster randomized controlled trial; Digital health; Family planning and reproductive health; Human-centered design; Hybrid type 2 effectiveness-implementation study; Rwanda; Uptake of modern contraceptive methods
Mesh:
Year: 2020 PMID: 33187485 PMCID: PMC7662730 DOI: 10.1186/s12889-020-09746-7
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Key Insights from Design Research Informing Major Design Decisions for a Potential Digital Platform
| Insight | Design Decision |
|---|---|
| Youth prioritize employment and economic opportunities over health. Consistent with research findings from similar settings [ | Include content on employment skills as well as health; introduce FP/RH content through character stories rather than as isolated FP/RH topics. |
| For unmarried youth, the stigma associated with accessing contraception makes the risk of exposure unbearable. Youth prefer pharmacists over clinics to access FP/RH advice and products due to their anonymity and more rapid service. | Shift focus from clinics to pharmacists; reduce barriers for youth to access appropriate care through pharmacies. |
| Pharmacists often lack the skills and knowledge to deliver youth-friendly care; some are afraid to provide contraception to adolescents due to cultural norms, personal biases or misunderstandings, and uncertainty around national policies on adolescent FP/RH. | Develop an intervention for pharmacists to increase their knowledge of FP/RH topics and national guidelines, and to deconstruct bias on provision of contraception to adolescents. |
| Urban youth report using smartphones to seek out information about FP/RH, and rates of smartphone usage among the target population are high, but computers are not readily available to the target population. | Design a web application that can be accessed via smartphone. |
| Adolescents consider home delivery of contraceptive products too risky and would prefer to pick up products from the pharmacy themselves. | Discard design options using motorcycle delivery in favor of a streamlined pharmacy collection option incorporating online ordering. |
| When choosing contraceptive methods, adolescents don’t know which products they need and may be afraid to ask too many questions. | Integrate education and context into the process of ordering contraceptive products online so youth are more confident in their choices. |
Table 1 outlines the key insights that emerged from design research and subsequent rough prototyping, and how they influenced major design decisions
Fig. 1Design Principles. Design principles derived from initial design research and used to inform prototype development
Fig. 2The Prototype Development Process. Steps involved in prototyping both youth (a - c) and provider-facing (d - f) solutions ranged from co-designing key elements of the solution to low- and high-fidelity testing of prototype solutions. a: Youth Co-Design - Mapping site content based on young people’s key questions; b: Youth Low-Fidelity Prototyping - Testing paper prototypes of content and visual design; c: Youth High-Fidelity Prototyping - Testing wireframe prototypes of the app; d: Provider Co-Design - Exploring gamified approaches to learning with providers; e: Provider Low-Fidelity Prototyping - Testing pre-screening methods to expedite care for youth; f: Provider High-Fidelity Prototyping - Testing an interactive digital prototype of the training game
Fig. 3Behavioral pathway leading to increased contraceptive use. Example behavioral pathway defined by the Theory of Planned Behavior, from knowledge to behavior change in usage of modern contraceptive methods
Fig. 4CyberRwanda Intervention Design. a: Schematic describing the components of the CyberRwanda digital intervention including the youth-facing web application and pharmacist portal; b-e: Images of the youth-facing web application pages [‘Home’ (b); ‘Learn’ (c); ‘Shop’ (d); ‘Ask’ (e)]; f: Image of the pharmacist portal. Images are the property of YLabs and published with permission of author and YLabs Executive Director Rebecca Hope
Fig. 5Cluster Randomized Hybrid Effectiveness-Implementation Trial Study Design. Schematic of the study design