Literature DB >> 33161005

Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial.

Farshad Molhemi1, Saeideh Monjezi2, Mohammad Mehravar3, Mohammad-Jafar Shaterzadeh-Yazdi2, Reza Salehi4, Saeed Hesam5, Ehsan Mohammadianinejad6.   

Abstract

OBJECTIVE: To assess the efficacy of virtual reality (VR)-based vs conventional balance training on the improvement of balance and reduction of falls in people with multiple sclerosis (PwMS).
DESIGN: Single-blinded, randomized, controlled trial.
SETTING: Musculoskeletal Rehabilitation Research Center, Ahvaz Jundishapur University of Medical Sciences. PARTICIPANTS: PwMS (N=39), randomized into VR (n=19) and control (n=20) groups. INTERVENTION: The VR group performed exergames using Kinect, while the control group accomplished conventional balance exercises. Both groups received 18 training sessions for 6 weeks. MAIN OUTCOME MEASURES: Limits of stability, timed Up and Go (TUG) test, and 10-m walk tests with and without cognitive task and their dual-task costs (DTCs), Berg Balance Scale, Multiple Sclerosis Walking Scale-12, Fall Efficacy Scale-International, Activities-specific Balance Confidence Scale, and fall history were obtained pre- and post intervention and after a 3-month follow-up.
RESULTS: At both post intervention and follow-up, TUGcognitive and DTCs on the TUG were significantly lower and the 10-m walkcognitive was significantly higher in the VR group. At follow-up, reaction time and the number of falls demonstrated significant differences favoring the VR group, whereas the directional control revealed significant difference in favor of the control group (P<.05). The other outcomes showed no statistically significant difference at post intervention or follow-up.
CONCLUSIONS: Both the VR-based and conventional balance exercises improved balance and mobility in PwMS, while each acted better in improving certain aspects. VR-based training was more efficacious in enhancing cognitive-motor function and reducing falls, whereas conventional exercises led to better directional control. Further studies are needed to confirm the effectiveness of recruiting VR-based exercises in clinical settings.
Copyright © 2020 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Accidental falls; Multiple sclerosis; Rehabilitation; Virtual reality

Year:  2020        PMID: 33161005     DOI: 10.1016/j.apmr.2020.09.395

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  4 in total

Review 1.  Effects of Different Exercise Therapies on Balance Function and Functional Walking Ability in Multiple Sclerosis Disease Patients-A Network Meta-Analysis of Randomized Controlled Trials.

Authors:  Zikang Hao; Xiaodan Zhang; Ping Chen
Journal:  Int J Environ Res Public Health       Date:  2022-06-11       Impact factor: 4.614

2.  Effects of vibration training on motor and non-motor symptoms for patients with multiple sclerosis: A systematic review and meta-analysis.

Authors:  Yang Zhang; Peng Xu; Yu Deng; Wenxiu Duan; Juncai Cui; Chaomin Ni; Ming Wu
Journal:  Front Aging Neurosci       Date:  2022-08-05       Impact factor: 5.702

Review 3.  Modern Technologies in the Rehabilitation of Patients with Multiple Sclerosis and Their Potential Application in Times of COVID-19.

Authors:  Ewa Zasadzka; Tomasz Trzmiel; Anna Pieczyńska; Katarzyna Hojan
Journal:  Medicina (Kaunas)       Date:  2021-05-30       Impact factor: 2.430

4.  Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis.

Authors:  Dario Calafiore; Marco Invernizzi; Antonio Ammendolia; Nicola Marotta; Francesco Fortunato; Teresa Paolucci; Francesco Ferraro; Claudio Curci; Agnieszka Cwirlej-Sozanska; Alessandro de Sire
Journal:  Front Neurol       Date:  2021-12-10       Impact factor: 4.003

  4 in total

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