| Literature DB >> 33105545 |
Miquel Alfaras1,2, William Primett1,3, Muhammad Umair4, Charles Windlin5, Pavel Karpashevich5, Niaz Chalabianloo6, Dionne Bowie4,7, Corina Sas4, Pedro Sanches5, Kristina Höök5, Cem Ersoy6, Hugo Gamboa3.
Abstract
Research in the use of ubiquitous technologies, tracking systems and wearables within mental health domains is on the rise. In recent years, affective technologies have gained traction and garnered the interest of interdisciplinary fields as the research on such technologies matured. However, while the role of movement and bodily experience to affective experience is well-established, how to best address movement and engagement beyond measuring cues and signals in technology-driven interactions has been unclear. In a joint industry-academia effort, we aim to remodel how affective technologies can help address body and emotional self-awareness. We present an overview of biosignals that have become standard in low-cost physiological monitoring and show how these can be matched with methods and engagements used by interaction designers skilled in designing for bodily engagement and aesthetic experiences. Taking both strands of work together offers unprecedented design opportunities that inspire further research. Through first-person soma design, an approach that draws upon the designer's felt experience and puts the sentient body at the forefront, we outline a comprehensive work for the creation of novel interactions in the form of couplings that combine biosensing and body feedback modalities of relevance to affective health. These couplings lie within the creation of design toolkits that have the potential to render rich embodied interactions to the designer/user. As a result we introduce the concept of "orchestration". By orchestration, we refer to the design of the overall interaction: coupling sensors to actuation of relevance to the affective experience; initiating and closing the interaction; habituating; helping improve on the users' body awareness and engagement with emotional experiences; soothing, calming, or energising, depending on the affective health condition and the intentions of the designer. Through the creation of a range of prototypes and couplings we elicited requirements on broader orchestration mechanisms. First-person soma design lets researchers look afresh at biosignals that, when experienced through the body, are called to reshape affective technologies with novel ways to interpret biodata, feel it, understand it and reflect upon our bodies.Entities:
Keywords: actuation; affective technologies; biosensing; design toolkits; human-computer interaction; interaction design; somaesthetics
Mesh:
Year: 2020 PMID: 33105545 PMCID: PMC7659481 DOI: 10.3390/s20215968
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Parameters and type of energy measured through body sensing. Adapted from Reference [50].
| Energy | Changing Parameter | Measurement Examples |
|---|---|---|
| Mechanical | Position, force, torque, pressure | Muscle contractions, cardiac pressure, muscle movement |
| Electrical | Voltage, charge, current | EMG, ECG, EEG, EDA, EOG |
| Thermal | Temperature | Surface body temperature |
| Chemical | Concentrations, exchanged energy | pH, oxygen, hormonal concentrations |
Figure 1Visual representation of different biosignals: (a) Electromyography (EMG), (b) Electrodermal activity (EDA) and (c) Respiration signals. biosignals and icons obtained at PLUX S.A.
Figure 2Mechanisms needed for the orchestration of couplings.
Figure 3Scarfy: (a) EDA heat/cool temperature scarf coupling, (b) participants exploring actuation on the neck, (c) forehead and (d) showing the heating elements.
Figure 4Scarfy EDA-temperature patterns with four Peltier module elements and how they change over time : (a) Appearing/disappearing heat/cool, (b) Increasing heat/cool, (c) Decreasing heat/cool and (d) Moving heat/cool.
Figure 5Breathing synchrony-audio experiment, based on the analysis of two BITalino piezoelectric abdominal respiration signals (image showing the two BITalino streaming simultaneously).
Figure 6Orchestrating an EMG-audio feedback coupling in a PureData interface patch.
Technology drawbacks and benefits.
| Drawbacks | Benefits | |
|---|---|---|
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Limited EDA placement High power supply needs Circuitry-dependent orchestration High temperature safety risks Non-symmetrical effects (increase/decrease, heat dissipation) |
EDA data is shown tangibly (not only as peaks building up but also dissipating) Low sampling rate, easily trackable with averages Slow signal in line with the deliberate soma design stance On-the-body effects (perceptible and physically grounding) Easy to adjust, put on and take off in case of discomfort |
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Advanced processing features that capture synchrony and multi-sensor behavior Piezoelectric breathing sensor limitations (precise breathing rates but inaccurate breath holding detection) |
Multi-sensor (allowing multi-user and synchrony studies) Highly controllable (useful for affective tracking but also interaction controls, for example, breathing amplitude and rate) |
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Placement for specific muscle tracking (trial and error needed) with high sampling rates (rapid muscle activity is precisely captured and multi-EMG muscle group and articulation monitoring possible) |
Low cost sensors with high sampling rates (rapid muscle activity is precisely captured and multi-EMG muscle group and articulation monitoring possible Simple processing (signal energy and envelopes) to detect EMG bursts |
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Off-the-body actuation (needs a context or activity to relate to the physical body) |
Highly developed human hearing (high perception of pitch and rhythm changes) Large consumer electronics audio possibilities (wireless speakers and headphones) Many programming interfaces for audio. Music development area (many programming languages, libraries, platforms) Existence of audio processing libraries in visual programming platforms → address orchestration platform GUIs |
Figure 7Elements of the Soma Bits design toolkit: (a) shapes, (b) temperature actuation, (c) vibration actuation.
Figure 8Shape change: (a) Prototyping with linear actuators (b) Inflatable shape.