| Literature DB >> 32971972 |
Jared T McGuirt1, Natalie K Cooke2, Marissa Burgermaster3, Basheerah Enahora1, Grace Huebner1, Yu Meng4, Gina Tripicchio5, Omari Dyson6, Virginia C Stage7, Siew Sun Wong8.
Abstract
The use of Extended Reality (XR) (i.e. Virtual and Augmented Reality) for nutrition education and behavior change has not been comprehensively reviewed. This paper presents findings from a scoping review of current published research. Articles (n = 92) were extracted from PubMed and Scopus using a structured search strategy and selection approach. Pertinent study information was extracted using a standardized data collection form. Each article was independently reviewed and coded by two members of the research team, who then met to resolve any coding discrepancies. There is an increasing trend in publication in this area, mostly regarding Virtual Reality. Most studies used developmental testing in a lab setting, employed descriptive or observational methods, and focused on momentary behavior change like food selection rather than education. The growth and diversity of XR studies suggest the potential of this approach. There is a need and opportunity for more XR technology focused on children and other foundational theoretical determinants of behavior change to be addressed within nutrition education. Our findings suggest that XR technology is a burgeoning approach in the field of nutrition, but important gaps remain, including inadequate methodological rigor, community application, and assessment of the impact on dietary behaviors.Entities:
Keywords: augmented realty; digital technology; extended reality; mixed reality; nutrition behavior; nutrition education; scoping review; virtual reality
Mesh:
Year: 2020 PMID: 32971972 PMCID: PMC7551414 DOI: 10.3390/nu12092899
Source DB: PubMed Journal: Nutrients ISSN: 2072-6643 Impact factor: 5.717
Figure 1Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) flow diagram of literature search and selection process.
Figure 2Summary of study characteristics by (a) technology type, (b) use of avatar, (c) purpose of technology, (d) location of study, (e) participant race, (f) participant age, (g) setting, (h) study design, (i) research focus), (j) outcome focus, (k) main equipment used.
Figure 3Publication trend from 2009–2018.
Figure 4Study objectives by technology type (one type of tech in a study may contain multiple objectives).
Figure 5Technology by Study Outcomes.