Literature DB >> 32962436

Exergaming for people with major neurocognitive disorder: a qualitative study.

Nathalie Swinnen1,2, Mathieu Vandenbulcke2,3, Eling D de Bruin4,5, Riekje Akkerman6, Brendon Stubbs7,8, Davy Vancampfort1,2.   

Abstract

PURPOSE: This study investigated the experiences of participation in a standing balance exergame program amongst people with major neurocognitive disorder (MNCD) within residential care settings.
MATERIALS AND METHODS: A qualitative descriptive study was conducted in participants with MNCD recruited from two residential settings. Participants exergamed for 15 min, three times per week for 8 weeks. Semi-structured interviews were conducted in all participants of the trial after 4 and 8 weeks. Audio files were transcribed and subsequently a thematic content analysis was performed using NVivo 12. Activity logs including adherence and attrition rates were kept.
RESULTS: Thirty-one participants with MNCD participated (median age = 85 (67-93) years; 77.4% women; Mini-Mental State Examination score = 19 (10-25)). Four broad themes emerged: (1) cognitive effects; (2) physical effects; (3) psychosocial effects and (4) motivators. The tailored exergame program was perceived as enjoyable. It stimulated participants' attention, concentration, reaction time, and memory. Participants reported improvements in balance, flexibility, and gait. Exergaming made participants energetic and calm. The attrition rate was 0% and the mean attendance rate was 79.3%.
CONCLUSIONS: The results indicate that standing balance exergaming is feasible, beneficial, and engaging in people with MNCD.Implications for rehabilitationExergames present a personalised intervention for engaging people with major neurocognitive disorder in physical activity.An exergame intervention is feasible and highly appreciated in this population.Exergames should be adapted to the individuals' needs and possibilities in order to enhance motivation and learning.

Entities:  

Keywords:  Active videogame; dementia; feasibility; motivation; physical activity; residential care; serious game

Mesh:

Year:  2020        PMID: 32962436     DOI: 10.1080/09638288.2020.1822934

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   2.439


  3 in total

1.  Combining Stochastic Resonance Vibration With Exergaming for Motor-Cognitive Training in Long-Term Care; A Sham-Control Randomized Controlled Pilot Trial.

Authors:  Eling D de Bruin; Heiner Baur; Yvonne Brülhart; Eefje Luijckx; Timo Hinrichs; Slavko Rogan
Journal:  Front Med (Lausanne)       Date:  2020-11-30

2.  The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial.

Authors:  Nathalie Swinnen; Mathieu Vandenbulcke; Eling D de Bruin; Riekje Akkerman; Brendon Stubbs; Joseph Firth; Davy Vancampfort
Journal:  Alzheimers Res Ther       Date:  2021-03-30       Impact factor: 6.982

3.  Making the Best Out of IT: Design and Development of Exergames for Older Adults With Mild Neurocognitive Disorder - A Methodological Paper.

Authors:  Patrick Manser; Eling D de Bruin
Journal:  Front Aging Neurosci       Date:  2021-12-09       Impact factor: 5.750

  3 in total

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