| Literature DB >> 32958995 |
Huiyue Wu1,2, Tong Cai1, Yingxin Liu1, Dan Luo1, Zhian Zhang1,2.
Abstract
In recent years, virtual reality (VR) technologies have been applied to the field of journalism, where the concept of immersive VR news has been proposed. However, despite the fanfare, strong response, and sensational effect caused by its advent, immersive VR news remains a novel journalism paradigm that faces new challenges in its production process. Currently, there is a lack of a unified design framework, and, since most studies in this area have focused on non-interactive VR news, the understanding of the effects of more interactive VR technologies on the news consumer remains inadequate. In this study, we propose a more practical design framework for immersive VR news products. Following this framework, we designed a VR news application and conducted user evaluation in terms of media effects and user experience. Based on the experimental findings, which demonstrated that non-interactive VR news products resulted in a distracting user experience and less immersion, while interactive VR news offered improved media effects and user experience, we then derived concrete design guidelines for immersive VR news design. Finally, we highlight that this study provides a theoretical and practical reference framework for the further study of VR news. © Springer Science+Business Media, LLC, part of Springer Nature 2020.Entities:
Keywords: Immersive journalism; Media effects; User experience; Virtual reality
Year: 2020 PMID: 32958995 PMCID: PMC7494379 DOI: 10.1007/s11042-020-09863-w
Source DB: PubMed Journal: Multimed Tools Appl ISSN: 1380-7501 Impact factor: 2.577
Fig. 1Immersive VR-I product process
Fig. 2Newsgathering and processing
Fig. 3Three scenes in the “SARS” case
Fig. 42D and 3D modeling of the news story scenarios. a 2D floor plan of the news story, b 3D scenes of the news story
Fig. 5Virtual scene and animation modeling. a Character modeling, b Character and 3D object modeling
Fig. 6Refined immersive VR news product process
Fig. 7Three design guidelines for immersive VR news design
Four types of interactive functionalities
| Scenes | Functionality | Description |
|---|---|---|
| Scene 1 | Dialogue | Dialogue between the reporter and the doctor |
| Event handling | Wear protective equipment | |
| Scene 2 | Dialogue | Dialogue between the reporter and the doctor |
| Viewing item details | Check the facilities along the corridor | |
| Scene 3 | Dialogue | Dialogue between the reporter and the patient |
| Dialogue | Dialogue between the reporter and the doctor | |
| Viewing item details | Check the respirator | |
| Between Scenes | Scene transition | Transitions between different scenes |
Fig. 8“Two freedoms under two constraints” user experience mode