| Literature DB >> 32954024 |
George Papanastasiou1,2, Athanasios Drigas1, Charalabos Skianis2, Miltiadis Lytras3,4.
Abstract
The aim of this article is to explore a paradigm shift on Brain Computer Interface (BCI) research, as well as on intervention best practices for training and rehabilitation of students with neurodevelopmental disorders. Recent studies indicate that BCI devices have positive impact on students' attention skills and working memory as well as on other skills, such as visuospatial, social, imaginative and emotional abilities. BCI applications aim to emulate humans' brain and address the appropriate understanding for each student's neurodevelopmental disorders. Studies conducted to provide knowledge about BCI-based intervention applications regarding memory, attention, visuospatial, learning, collaboration, and communication, social, creative and emotional skills are highlighted. Only non-invasive BCI type of applications are being investigated based upon representative, non-exhaustive and state-of-the-art studies within the field. This article examines the progress of BCI research so far, while different BCI paradigms are investigated. BCI-based applications could successfully regulate students' cognitive abilities when used for their training and rehabilitation. Future directions to investigate BCI-based applications for training and rehabilitation of students with neurodevelopmental disorders concerning the different populations involved are discussed.Entities:
Keywords: BCI; Brain computer interface; Cognitive disabilities; EEG; Education; Evaluation in education; Evidence-based education; Health education; Intervention; Neurodevelopmental disorders; Neurofeedback; Neuroscience; Pedagogy; Psychology; Rehabilitation; Teaching research
Year: 2020 PMID: 32954024 PMCID: PMC7482019 DOI: 10.1016/j.heliyon.2020.e04250
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Figure 1The International 10–20 System. The first letters of each label denote the region of the brain over which each electrode should be positioned: Fp – pre-frontal, F – frontal, C – central, P – parietal, O – occipital, T – temporal.
Figure 2Basic layout and process of a BCI system.
Inclusion and Exclusion criteria.
| Inclusion criteria | Exclusion criteria |
|---|---|
The studies must contain BCI-based intervention applications regarding memory, attention, spatial, visuospatial, learning, collaboration and communication, social, creative and emotional skills. The article is only referring to primary, secondary and/or tertiary education students It is also referring to BCI value added on students with anxiety, ASD, ADHD or Dyslexia. Articles are referring to users with less severe disabilities, and even healthy users. | Articles before 2004. Locked-in state and complete locked-in state students Students with ALS (Amyotrophic Lateral Sclerosis); history of medical diseases; psychiatric disorders (e.g. bipolar and tic disorders); head trauma; brain injury, neurological disorder (e.g. multiple sclerosis, stroke); drug/alcohol addiction; and a family history of genetic disorder. |
Summary of articles on BCI-based applications for students with learning, memory and attention disabilities.
| Study (year) | Sample | Study contents/method | Key findings |
|---|---|---|---|
| 19 children with dyslexia average age 10.33 and 19 control children average age 10.34 | qEEG data were acquired from 28 channels: Fp1, Fp2, F7, F3, Fz, F4, F8, FC3, FCz, FC4, T3, C3, Cz, C4, T4, CP3, CPz, CP4, T5, P3, Pz, P4, T6, O1, Oz and O2. Neuropsychological assessment made using a touch screen monitor with EO. | qEEG results showed an increased (left) frontal and right temporal slow activity in the Delta and Theta bands and increased Beta 1 power at F7 in children with developmental dyslexia. No important correlations between the EEG power data and the EEG coherence data within frequency bands was found. | |
| 1253 ADHD children and 517 control children. 6–18 years group and. 6–13 years Group | TBR data during EO from location Cz were investigated from children-adolescents between 6-18 years old with or without ADHD. | The grand mean ES obtained in this meta-analysis is rather misleading and was considered an overestimation. An increased TBR cannot be considered a reliable measure used for the diagnosis of ADHD at this time. The ESs obtained were 0.75 for the 6- to13-year-olds and 0.62 for the 6- to 18-year-olds. | |
| Experimental Group of 10 children and a Control Group of 9 children who were diagnosed with dyslexia | QEEG data were acquired from 28 channels: Fp1, Fp2, F7, F3, Fz, F4, F8, FC3, FCz, FC4, T3, C3, Cz, C4, T4, CP3, CPz, CP4, T5, P3, Pz, P4, T6, O1, Oz, O2. Neuropsychological measurement was completed using a touch screen monitor with EO. | The main effect is a large and clinically relevant progress in spelling, whereas no progress in reading abilities was found. Cohen's 3.02 d value, implies an important enhancement in spelling of the neurofeedback group | |
| 102 children (Neurofeedback Group | Children performed either 36 sessions of NFT or a computerised attention skills training within two blocks of about four weeks each. | For parent and teacher ratings, improvements in the NF group were superior to those of the CG. A significant effect was found for the inattention subscale (t(60) = 1.94; p < .05) and a trend for the hyperactivity/impulsivity subscale (t(60) = 1.59; p < .1). | |
| 22 children with ADHD aged 7–13 years. (n = 13 Training Group, n = 9 Waiting-List Group) | 25 sessions of 50 min duration in 3 weeks. 100–120 trials of 8 s duration (2 s baseline, 6 s feedback) per session | Significant effects for the SCPs training group only: ADHD rating scale – total score: 25% decrease after training | |
| 18 participants, aged 21.5 ± 1.2, were instructed to learn to control an EEG-based MI-BCI by performing 3 MI-tasks. 2 of them were non-motor and they spanned over 6 training sessions, on 6 different days. | The EEG signals were recorded using 30 scalp electrodes (F3, Fz, F4, FT7, FC5, FC3, FCz, FC4, FC6, FT8, C5, C3, C1, Cz, C2, C4, C6, CP3, CPz, CP4, P5, P3, P1, Pz, P2, P4, P6, PO7, PO8). Each participant took part in 6 sessions, on 6 different days spread out over several weeks. | In this study, it was shown how users' profiles can influence their MI-BCI control levels. It therefore creates a path for designing new protocols that involve MI-BCI techniques, that can be adjusted to each user's specific profile. | |
| Two EGs groups included 19 ADHD children each, with ages between 8–13 years. | This study worked toward answering whether: (i) children manage to improve their cortical self-regulation, (ii) if treatment can work in favor of their behavioral and cognitive skills (ii) the two groups show differences between the skill amelioration outcomes. | Self regulation of SCPs: between sessions 2 + 3 and 29 + 30 (t[18] = 3.51, p = .006, ES = 1.09) as well as 2 + 3 and 32 + 33 (t[14] = 3.07, p = .016, ES = 1.05). Amplitudes of SCP in activation and deactivation tasks: sessions 2 + 3 and sessions 29 + 30 had a notable difference (t[18] = 3.67, p = .004, ES = 1.03). The same is observed between sessions 2 + 3 and sessions 32 + 33 (t[15] = 5.28, p < .001, ES = 1.07). Theta/Beta-ratios were also notably different for the two tasks, at the end of treatment (sessions 29 + 30) for the feedback (t[36] = 4.224,p < .001, ES = 1.37) and transfer condition (t[36] = 3.003, P = .010, ES = 2.25). Only the Theta/Beta group showed a substantial progress in Tests for the full scale IQ (t[17] = 3.26, p = .015, ES = .62). | |
| 20 ADHD children aged 8–12 randomly assigned to either an experimental (EG | Before the study began, participants in both groups were treated with methylphenidate. No participant underwent cognitive training before the experiment. Psychostimulants were not allowed over the course of the experiment. | Neutral Trials: For the EG group, this score was significantly greater (P < 0.05) at Time 2 (67%, S.D.: 18.3) than Time 1. Interference Trials: For the EXP group, this score was significantly higher (P < 0.05) at Time 2 (68%, S.D.: 13.9) than Time 1. | |
| 10 ADHD children aged 7–12 as EG and 10 ADHD children as controls | 20 sessions of therapy over a 10-week period. Three-channel EEG signals are recorded from the frontal (Fp1, Fp2) and parietal (Pz) positions, covering theta, alpha, beta 1, and beta 2 waves. | Effect size for parental ratings was about –0.95 SD (95% C.I. –1.92 to 0.01 SD), and that for teachers' ratings was –0.85 SD and (95% C.I. –2.14 to 0.44 SD). | |
| 20 unmedicated ADHD children with significant inattentive symptomatology (combined and inattentive subtypes). | A BCI-based attention training game-system tracked attention with a headband with dry electrodes for EEG sensing in order to control a feedforward game. The treatment's design included 8 weeks of training that comprised of 24 training sessions in total, with 3 follow-up booster training sessions once a month. | Results show significantly improved inattentive and significantly improved hyperactive-impulsive symptoms of ADHD respectively for inattentive and combined subtypes, according to parents' behavioural ratings. | |
| The population sample includes children that were invited directly to the study as well as children that receive therapy for reasons concerning their communication and behavior. | A case-based study aiming to examine and study the attention, cognition and memory of children with ADHD. Children were invited to play the Stroop and Flanker tests and other games that require the use of memory, practicing skills related to memory, attention and reasoning. | EEG and video analysis data as well as childrens' scores during the game were used to code their affective states relevant to engagement, frustratio and excitement. | |
| 32 students aged 20–29 years (Neurofeedback group N = 16, control group N = 16) | 20 sessions of NFT | The increases in forward and backward digits of the NFT group were significantly larger than those of the control group (t(30) = 2.944, p < 0.005 in forward increase; t(30) = 4.091, p < 0.001 in backward increase). | |
| 66 boys with ADHD, combined or inattentive subtypes, were split in a random manner in two groups (ADHD-Intervention group N = 44 and ADHD-Non Intervention group N = 22) | The ADHD-I participants went through three BCI-based therapy interventions every week, throughout eight weeks. Two dry EEG sensors were placed at the frontal sites FP1 and FP2. The BCI-based attention training game included a headband with mounted dry EEG sensors that transferred EEG readings to the computer through Bluetooth-enabled protocol. | The ADHD-I group had significantly greater reduction in the ADHD-RS clinician inattention scores compared to the ADHD-NI group (p = 0.038). Intra- and inter-network FC showed significant group and time interaction effect (p < 0.05). The results show that BCI-based therapy sessions can be useful in improving the behavioral skills of children with ADHD, by modifying salience network processing. | |
| Four healthy subjects. | Attention estimated from the signals recorded from 4 EEG channels namely O1, O2, AF3, and AF4. Subjects played the game with three difficulty levels for three consecutive days. | The proposed control mechanism in the designed video game is capable of enhancing attention and brain functions including the ability to sustain the attention for a longer period. | |
| 12 subjects aged 7–16 years | A QEEG and a reading difference Topograph is obtained. Next, the therapists, train down the irregularities that show an important increase and train up the ones that show a notable decrease. | Each of the 12 subjects that underwent treatment, showed an improvement by more than two grade levels after 30–35 ten-minute sessions each. | |
| 2 ADHD subjects aged 8 and 11 years | The 2 children were examined by an IVA – CPT, with 3 electrodes, Cz, Fp1 and Fp2 that were placed on their head in positions specified by the International 10–20 system. | The BCI–NFB-VR system can lengthen the attention span of children with ADHD. | |
| 10 university students | Creation of a brain controlled game, that involves motor-imagery with an original BCI and game design. EEG output is generated by the Neuroscan device with 27 different channels of electrodes. | The bandpower analysis findings showed that participants' attention level improved during the experiment. | |
| 24 students (14 in the NFT group aged 23.7 ± 2.3 years old and 10 in the control group aged 22.1 ± 3.8) | For each student, the treatment included one training session for each day from Monday to Friday. On the first and the fifth session, cognitive skilles were examined with a mental rotation test. | The UA amplitude during the first base rate showed a significantly higher amplitude than the first base rate of the first session (t(10) = 3.59, p = 0.003). Cognitive performance was significantly increased for the NFT group (t(16) = 2.21, p = .029) Independence was significant in the trained UA range between IAF and IAF+2 Hz (t(10) = 2.39, p = 0.019). |
EEG: electroencephalogram; qEEG: Quantitative electroencephalogram; EO: Eyes Open; ADHD: attention-deficit/hyperactivity disorder; TBR: Theta/Beta Ratio; ES: Effective Size; EG: experimental group; CG: control group; VR: virtual reality; NF: neurofeedback; NFT: neurofeedback training; TOVA: Test of Variables of Attention; SCPs: Slow Cortical Potentials; 3D: 3 dimensional; BCI: brain computer interface; MI: motor imagery; T/B: Theta/Beta; ADHD-I: ADHD-Intervention; ADHD-NI: ADHD-Non-Intervention; ADHD-RS: ADHD-Rating Scale; EOG: electrooculography; IVA: Integrated Visual & Auditory; CPT: Continuous Performance Test; FC: Functional Connectivity.
Figure 3Subjects must focus on a particular letter they want to write. Left, mid boards: row/column speller. Right board: single character speller.
Summary of articles on BCI-based applications for students with spatial and visuospatial disabilities.
| Study (year) | Sample | Study contents | Key findings |
|---|---|---|---|
| 83 healthy BCI novices (range 17–65, 79% of them were students) | The psychological test-battery included performance, personality and clinical tests and the vividness of movement imagery questionnaire. Brain signals were recorded from the scalp with a 128-channel EEG amplifier using 119 Ag/AgCl electrodes. | It is concluded that visuo-motor coordination, concentration and μ-peak when relaxed are greatly important determinants of success with an SMR-BCI that is mostly using machine-learning processes. | |
| 33 healthy participants aged 19–32 (most of them were students) | A considerable number of clinical, personality and performance tests were collected. EEG was acquired from 16 passive Ag/AgCl electrodes, mounted into a 64-channel cap at positions FP1, FP2, F3, Fz, F4, T7, C3, Cz, C4, T8, CP3, CP4, P3, Pz, P4, Oz. | Visuo-motor coordination ability and impulsivity were positively correlated with SMR feedback performance. Mean SMR-BCI performance across all feedback sessions was M = 79.00% | |
| 18 participants, aged 21.5 ± 1.2, | The EEG signals were recorded using 30 scalp electrodes (F3, Fz, F4, FT7, FC5, FC3, FCz, FC4, FC6, FT8, C5, C3, C1, Cz, C2, C4, C6, CP3, CPz, CP4, P5, P3, P1, Pz, P2, P4, P6, PO7, PO8). Each user took part in 6 sessions, on 6 different days spread out over several weeks, performing 3 MI-tasks, 2 of which were non-motor tasks. | The study showed the way that a user's profile can influence their MI-BCI control skills. Therefore, they proposed a novel method of designing new protocls for MI-BCI training, that are adjusted to each user's profile. | |
| 2 ADHD subjects aged 8 and 11 years | Both participants underwent assessment by an IVA - CPT. Three electrodes (Cz, Fp1, Fp2), were placed on their head as described in the International 10–20 system. | It is argued that the BCI–NFB-VR system helps ADHD subjects recover their cognitive function visualizing EEG signals techniques for restoring the movements. | |
| 10 university students | A brain-controlled game based on MI is created. Both the BCI system and the game were designed. EEG output was obtained by Neuroscan using 27 different channels of electrodes. | The analysis of bandpower outcomes showed that participants' attention level increased throughout the experiment performing MI tasks. |
EEG: electroencephalogram; ME: Motor execution; EO: Eyes Open; MIK: kinesthetic motor imagery; MIV: visual–motor imagery; OOM: observation of movement; ADHD: attention deficit/hyperactivity disorder; VR: virtual reality; NF: neurofeedback; BCI: brain computer interface; MI: motor imagery; IVA: Integrated Visual & Auditory; CPT: Continuous Performance Test; SMR: sensorimotor rhythms; Ag/AgCl: Silver/Silver Chloride.
Summary of articles on BCI-based applications for students with collaboration, communication and social disabilities.
| Study (year) | Sample | Study contents | Key findings |
|---|---|---|---|
| 35 children with ADHD aged 6–14 years (therapy group | Participants were randomly assigned to either the therapy or the control group. Training phase lasted 10–15 weeks (30 sessions-30 min each). | Analysis of Variance showed a significant effect of Time for Inattention (NF:Mpre = 1.42 ± 1.12; Mpost = 0.92 ± 0.81; BF:Mpre = 1.06 ± 0.78; Mpost = 1.06 ± 0.53; F(1,33) = 6.91; p = .013), Hyperactivity(NF:Mpre = 1.17 ± 0.96; Mpost = 0.69 ± 0.64; BF:Mpre = 1.01 ± 0.81; Mpost = 0.86 ± 0.59; F(1,33) = 6.48; p = .016) and total mean scores (NF:Mpre = 1.38 ± 0.74; Mpost = 1.04 ± 0.53; BF:Mpre = 1.38 ± 0.57; Mpost = 1.31 ± 0.57; F(1,33) = 5.86; p = .021). | |
| EG N = 37 children with ASD, CG | Non-randomized controlled study. NFT period of 20 sessions. 32 channels including F8–F7, Ft8-Ft7, T4-T3, F7–F8, F6–F5, F4–F3. | Significant reductions in ASD behaviors, executive deficits, representing a 40% reduction and 89% success rate in ASD symptoms. Following NFT a considerablereduction in ASD symptomatology was reportedon the ATEC (F (1, 40) = 18.360, p = .000) | |
| 30 children with ADHD. 17 children participated in the EC and 13 children in the CG. | Non-randomized study. NF training consisted of 2 weeks Daily double sessions, 5 weeks Transfer with cards and 3 weeks of 5 double sessions. Group Therapy consisted of 12–15 weeks of 14–15 double sessions (90 min). | According to parents' ratings, both groups showed behavioural improvements over time which seems to account especially for changes in behavioural control. On the neuropsychological tests both groups showed significant improvement. Effects were moderate to large in the neurofeedback group and small to moderate after group therapy. | |
| 23 children aged 8–13 years, SCP group | Randomized long-term follow-up study. 30 sessions. Electrodes were affixed on Cz, C3f, and C4f. Each session consisted of 3–5 runs. Each run included 39 trials. | Children improved in behavior and attention after being treated with NF. These effects were stable or even more improved 2 years after the last training session had taken place. Theta/Beta group children showed significantly more above-average achievements (t10 = -4.755, p = 0.003, ES = 0.39) at 2 year follow-up compared to screening. | |
| 14 children with ASD, EG | 40 sessions of NF. Data were acquired at Fp1, Fp2, F7, F3, Fz, F4, F8, T3, C3, Cz, C4, T4, T5, P3, Pz, P4, T6, O1, and O2 scalp locations. | NF treatment resulted in clear improvements in children's executive functioning as reflected in a wide range of executive function tasks. Auditory selective attention (F (1,11) = 8.437, p = .014, η = .434). Cognitive flexibility (F (1,11) = 5.602, p = .037, η = .337). Complex sequential problems, F (1,11) = 7.198, p = .021, η = .396. General communication, F (1,12) = 5.379, p = .039, η = .310, but not for pragmatics, F (1,12) = .036, p = .852, η = .003. |
EEG: electroencephalogram; ASD: Autistic Spectrum Disorder; ADHD: attention-deficit/hyperactivity disorder; ATEC: Autism Treatment Evaluation Checklist; NF: neurofeedback; NFT: neurofeedback training; BCI: brain computer interface; SB: social behavior; CSs: communication skills; TB: typical behavior; EG: experimental group; CG: control group; SCP: Slow Cortical Potential (a special type of event related potentials reflecting the excitation threshold of the upper cortical layer); T/B: Theta/Beta.
Summary of articles on BCI-based applications for immersion, creativity and emotional skills.
| Study (year) | Sample | Study contents | Key findings |
|---|---|---|---|
| 20 children 5–10 years old, younger children (aged 5–6) N = 10 and older children (aged 7–10) | 30 developmentally appropriate pictures were selected from the International Affective Picture System while EEG was being recorded using a BCI system appropriately designed. 64 electrodes were placed on the scalp based on the 10–20 system in addition to 2 more electrodes on the left and right mastoids to generate the reports. | No significant gender differences emerged. The study demonstrates that a strategy that controls cognitive emotion could moderate childrens' LPP. Significant interaction between Interpretation Type and Child Gender F(1,16) = 5.32, p < .05, partial η2 = .25. Significant Interpretation Type by Child Gender and by Child Age interaction. F(1,16) = 5.05, p < .05, partial η2 = .24 | |
| 13 children with ASD (6–17 years old) | 16 1h NFT sessions 2–3 times per week during 6–10 weeks. Subjects were pseudo-randomly assigned to one of two training groups. During these sessions the children played a Social Mirroring Game, controling the game by enhancing mu power. | Overall, the Social Mirroring Game was successful at engaging children with ASD during NFT and produced positive effects on all measures. Children displayed significantly more correct responses in the emotion recognition task. Mu Power: F1,11 = 52.6, p < .01, η2 = .83 Theta and Beta: F1,11 = 57.4/38.3, p < .01, η2 = .84/.77 | |
| 33 11-year olds were randomised to 10 sessions and divided into three groups (Ν = 11 in each): A/T training, SMR training and a non-training control group. | For SMR training the active scalp electrode was placed over sensory-motor cortex at Cz, the standard placement for the process. For A/T training children relaxed with their eyes closed and an active electrode at Pz, a standard placement for measuring alpha and theta. | Rehearsed performance: Group Χ Time F(2, 27) = 3.313, p = 0.05; A/T t(9) = 2.18,p = 0.057; SMR t(8) = 0.39; control t(10) = 0.89. Creativity scale: Group Χ Time (F(2, 27) = 6.224, p = 0.006. Communication subscale: Group Χ Time F(2,27) = 11.326, p = 0.001) Decrease in commission errors (F(2, 26) = 20.36, p = 0.001; A/T t(8) = 4.47, p = 0.002; SMR t(6) = 1.98, p = 0.095; controls t(9) = 1.71, ns) | |
| 64 conservatoire students in their first year of BA contemporary dance. Four groups: Alpha–theta neurofeedback (AT) | Randomised study. Four groups: A/T NF, HRV, Choreology Studies, No-intervention control. | Linear decrease in alpha values (F 1,9 = 9.2, p < 0.05) and linear increase in theta values (F 1,9 = 9.8, p < 0.05). Heart rate variability: (Linear, F 1,8 = 6.227, p 0.037 < Quadratic, F = 2.10, ns). Dance performance ratings ratings ranged between r = .54 to r = .67, p's < .001. Mood: the only group difference was in Anxiety (F3,60 = 2.82, p < .04; Depression, F = 0.39; Stress, F = 1.37). Cognitive creativity: t-tests confirming a greater increase for the AT group compared with the CG (t30 = 3.2, p < .01). | |
| 46 school age children 5–8 years old. Children were divided into two age groups: younger | 164 child-appropriate images were selected from the International Affective Picture System. Study consisted of two sessions separated by 24 h. EEG data in Sessions 1 and 2 were collected using an EEG cap with 32-shielded Ag/AgCl electrodes. | For valence ratings, a main effect of emotion condition was observed, F(1.38,37.35) = 43.56, p < .001, pη2 = .617, emotion condition significantly influenced heart rate responses to the images, F(2,68) = 4.21, p = .02. | |
| The study observed children specifically invited to this study as well as children currently undergoing behavioral therapy. | A case-based study conducted to examine and gain an understanding of the emotions expressed by children with ADHD, which were invited to play physical and digital game forms of the Stroop and Flanker tests as well as memory-based games, practicing memory, attention and reasoning skills. | Affection states related to engagement, frustration, meditation and excitement were decoded from EEG data, video analysis and scores obtained from the gameplay. Implementing neurofeedback in the everyday school environment school showed to be achievable with great educational potential. | |
| 750 children 7–13 ys old. Randomized controlled study | Children use Microsoft Xbox 360 controller and a one-channel dry-sensor EEG headset that transforms the raw EEG values and converts them to gradations in a light placed on the head of the avatar's game (Mindlight). The ‘mindlight’ shines brighter, the more relaxed the user feels. | Pretest anxiety scores (total anxiety: t(132) = -4.18, p = 0.000; personalized anxiety: t(132) = -2.55, p = 0.012; maternal report: t(115) = -2.12, p = 0.036; paternal report: t(92) = -1.51, p = 0.135), all posttest anxiety scores (total anxiety: t(122) = -3.47, p = 0.001; personalized anxiety: t(122) = -2.89, p = 0.005; maternal report: t(60) = -2.24, p = 0.029; paternal report: t(53) = -2.13, p = 0.038) | |
| 36 participants 9–16 years old The average age of the participants was 14.06 years with a standard deviation of 2.08. | Each subject was expected to complete two sessions. The research edition of the Emotiv EPOC BCI device was used. The scope was to determine whether using a BCI mathematics educational game could help students to reduce effectively math anxiety. The participants had to play two levels of the Math-Mind Game. | The effect of math anxiety can be trained and decreased with a BCI-based mathematics educational game providing a home based solution for reducing math anxiety. |
LPP: Late Positive Potential; A/T: Alpha–theta; HRV: Heart-rate variability; EEG: electroencephalogram; ASD: Autism Spectrum Disorder; ADHD: attention deficit/hyperactivity disorder; NF: neurofeedback; NFT: neurofeedback training; BCI: brain computer interface; SMR: sensorimotor rhythms; ERPs: Event-Related Potentials; BA: bachelor of arts; Ag/AgCl: Silver/Silver Chloride; CG: control group.
Main results of the review.
| Main results of the review of BCI-based applications for training and rehabilitation of students with neurodevelopmental disorders. |
|---|
are used as promising approach, both diagnostic and prognostic provide attention-span training improve motor imagery classification results achieve better cognitive scores in terms of attention skills and memory power dyslexia appears as the main learning disorder that can be treated cognitive skills such as speed, memory, attention, flexibility and problem solving showed significant improvements improve ASD children's social interaction and communicative abilities proved to be particularly effective for ADHD foster students' immersion, creativity and emotional skills reduce experience of anxiety improve a human's ability to control their brain signals |