| Literature DB >> 32953391 |
Dennis R Dixon1, Christopher J Miyake1, Karen Nohelty1, Marlena N Novack1, Doreen Granpeesheh1.
Abstract
Children with autism spectrum disorder (ASD) are at an increased risk of injury, making safety skills training essential. Whether such training is conducted in the natural environment or in contrived settings is an important consideration for generalization and safety purposes. Immersive virtual reality (VR) environments may offer the advantages of both contrived and natural environment training settings, providing structure to create repeated learning opportunities in a safe and realistic analogue of the natural environment. The current study evaluated the effectiveness of an immersive VR safety skills training environment in teaching 3 children with ASD to identify whether it is safe to cross the street. After modifications to the VR training environment, all 3 participants reached mastery criteria in both VR and natural environment settings. Findings suggest that immersive VR is a promising medium for the delivery of safety skills training to individuals with ASD.Entities:
Keywords: Autism spectrum disorder; Pedestrian; Safety; Street crossing; Virtual reality
Year: 2019 PMID: 32953391 PMCID: PMC7471232 DOI: 10.1007/s40617-019-00401-1
Source DB: PubMed Journal: Behav Anal Pract ISSN: 1998-1929
Participant Information
| Participant | Age (Years) | Diagnosis | PDDBI Scores | ||||
|---|---|---|---|---|---|---|---|
| SENSORY | SEMPP | EXPRESS | LMRL | Autism Composite | |||
| Joe | 4 | ASD | 42 | 41 | 71 | 62 | 27 |
| Kaiden | 6 | ASD | 50 | 49 | 58 | 59 | 43 |
| Bob | 10 | ASD & ADHD | 48 | 58 | 52 | 51 | 52 |
Note. ASD = autism spectrum disorder; ADHD = attention deficit hyperactivity disorder; PDDBI = Pervasive Developmental Disorder Behavior Inventory; SENSORY = sensory/perceptual approach behaviors; SEMPP = semantic/pragmatic problems; EXPRESS = expressive language; LMRL = learning, memory, and receptive language.
Summary of Sessions and Trials for Each Participant
| Condition | Joe | Kaiden | Bob |
|---|---|---|---|
| Baseline and natural environment probes | |||
| Total sessions | 14 | 10 | 15 |
| Total trials | 61 | 56 | 90 |
| Total safe trials | 37 | 34 | 61 |
| Total unsafe trials | 39 | 22 | 29 |
| Percentage of trials correctly identified as unsafe during baseline | 0% | 58% | 70% |
| VR training conditions | |||
| Total sessions | 16 | 13 | 14 |
| Total trials | 79 | 79 | 77 |
| Total safe trials | 39 | 38 | 38 |
| Total unsafe trials | 40 | 41 | 39 |
| Initial VR training sessions | 5 | 5 | 7 |
| Initial VR training trials | 25 | 27 | 39 |
| VR training with distractors sessions | 3 | 0 | 0 |
| VR training with distractors trials | 15 | 0 | 0 |
| VR training with long videos sessions | 8 | 8 | 7 |
| VR training with long videos trials | 39 | 52 | 38 |
Fig. 1Percentage of correct responses during baseline, natural environment (NE), and virtual reality (VR) probe and training conditions