Literature DB >> 32941148

Construction of the Virtual Embodiment Questionnaire (VEQ).

Daniel Roth, Marc Erich Latoschik.   

Abstract

User embodiment is important for many virtual reality (VR) applications, for example, in the context of social interaction, therapy, training, or entertainment. However, there is no data-driven and validated instrument to empirically measure the perceptual aspects of embodiment, necessary to reliably evaluate this important phenomenon. To provide a method to assess components of virtual embodiment in a reliable and consistent fashion, we constructed a Virtual Embodiment Questionnaire (VEQ). We reviewed previous literature to identify applicable constructs and questionnaire items, and performed a confirmatory factor analysis (CFA) on the data from three experiments ( N=196). The analysis confirmed three factors: (1) ownership of a virtual body, (2) agency over a virtual body, and (3) the perceived change in the body schema. A fourth study ( N=22) was conducted to confirm the reliability and validity of the scale, by investigating the impacts of latency and latency jitter present in the simulation. We present the proposed scale and study results and discuss resulting implications.

Mesh:

Year:  2020        PMID: 32941148     DOI: 10.1109/TVCG.2020.3023603

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  2 in total

1.  Interview with an avatar: Comparing online and virtual reality perspective taking for gender bias in STEM hiring decisions.

Authors:  Cassandra L Crone; Rachel W Kallen
Journal:  PLoS One       Date:  2022-06-07       Impact factor: 3.752

2.  Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment.

Authors:  Jiyoung Moon; Minho Jeong; Sangmin Oh; Teemu H Laine; Jungryul Seo
Journal:  Sensors (Basel)       Date:  2022-06-19       Impact factor: 3.847

  2 in total

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