Literature DB >> 32939888

Problematic internet use/computer gaming among US college students: Prevalence and correlates with mental health symptoms.

Courtney Stevens1, Emily Zhang2, Sara Cherkerzian2,3, Justin A Chen3,4, Cindy H Liu3,5.   

Abstract

BACKGROUND: Despite widespread internet use and computer gaming, as well as concerns about online addiction, little is known regarding the relationship between problematic internet use/computer gaming and mental health (MH) symptomatology among US college students. To address this gap, the present study examines a large, nation-wide sample of US college students to assess the rate of problematic internet use/computer gaming and its association with MH symptoms.
METHODS: Using data from 43,003 undergraduates participating in the 2017 American College Health Association-National College Health Assessment, we examined rates of problematic internet use/computer gaming, defined as self-reported internet use/computer gaming that negatively affected academic performance. Logistic regression using a generalized estimating equations approach to adjust for clustering by school examined whether rates of MH symptomatology differed among students who reported problematic versus nonproblematic internet use and computer gaming.
RESULTS: Ten percent of students reported problematic internet use/computer gaming that had negatively impacted academic performance. Adjusting for a range of covariates, students reporting problematic internet use/computer gaming had higher rates of all 11 MH indicators examined, with odds ratios ranging from 1.42 ("ever attempted suicide") to 3.90 ("ever felt overwhelmed by all you had to do").
CONCLUSIONS: Problematic internet use/computer gaming is reported by 10% of undergraduate students and represents a significant correlate of MH symptomatology. These findings suggest that problematic internet use/computer gaming will be an important public health focus for college campuses.
© 2020 Wiley Periodicals LLC.

Keywords:  child/adolescent; depression; internet; nonsuicidal self-injury

Year:  2020        PMID: 32939888     DOI: 10.1002/da.23094

Source DB:  PubMed          Journal:  Depress Anxiety        ISSN: 1091-4269            Impact factor:   6.505


  5 in total

1.  Longitudinal associations between problematic Internet use, self-esteem, and depressive symptoms among Chinese adolescents.

Authors:  Wenjian Lai; Wanxin Wang; Xiuwen Li; Hongqiong Wang; Ciyong Lu; Lan Guo
Journal:  Eur Child Adolesc Psychiatry       Date:  2022-01-15       Impact factor: 4.785

2.  Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities.

Authors:  Luis Javier Cabeza-Ramírez; Guzmán Antonio Muñoz-Fernández; Luna Santos-Roldán
Journal:  Healthcare (Basel)       Date:  2021-02-10

Review 3.  Prevalence of Internet Gaming Disorder in Medical Students: A Meta-Analysis.

Authors:  Christine L L Chiang; Melvyn W B Zhang; Roger C M Ho
Journal:  Front Psychiatry       Date:  2022-01-24       Impact factor: 4.157

4.  The Impact of COVID-19 and Associated Interventions on Mental Health: A Cross-Sectional Study in a Sample of University Students.

Authors:  Christina Camilleri; Cole S Fogle; Kathryn G O'Brien; Stephen Sammut
Journal:  Front Psychiatry       Date:  2022-01-26       Impact factor: 4.157

5.  The Moderating Role of Psychological Flexibility on the Association between Distress-Driven Impulsivity and Problematic Internet Use.

Authors:  Chang Liu; Kristian Rotaru; Samuel R Chamberlain; Lei Ren; Leonardo F Fontenelle; Rico S C Lee; Chao Suo; Kavya Raj; Murat Yücel; Lucy Albertella
Journal:  Int J Environ Res Public Health       Date:  2022-08-04       Impact factor: 4.614

  5 in total

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