| Literature DB >> 32934551 |
Abstract
AIM: The total consumption model (TCM) originates from studies of the distribution of alcohol consumption and posits that there is a strong association between the total consumption and the prevalence of excessive/harmful consumption in a population. The policy implication of the TCM is that policy measures which effectively lead to a reduction of the total consumption, will most likely also reduce the extent of harmful consumption and related harms. Problem gambling constitutes a public health issue and more insight into problem gambling at the societal level and a better understanding of how public policies may impact on the harm level, are strongly needed. The aim of this study was to review the literature pertaining to empirical validity of the TCM with regard to gambling behaviour and problem gambling and, on the basis of the literature review, to discuss the policy implications of the TCM.Entities:
Keywords: distribution; gambling; gambling policy; literature review; problem gambling
Year: 2018 PMID: 32934551 PMCID: PMC7434123 DOI: 10.1177/1455072518794016
Source DB: PubMed Journal: Nordisk Alkohol Nark ISSN: 1455-0725
Figure 1.Consumption distribution curves for two samples with different means
Distribution of consumption is shown as proportion of population (Y-axis) by consumption units (X-axis). The distribution curve for Sample 1 (presented with a solid line) has a lower mean than the distribution curve for Sample 2 (presented with a dotted line). The fraction of the population with excessive consumption (consuming above the value marked with a vertical line) is represented by the area under the distribution curve, and this fraction is clearly larger for Sample 2 than for Sample 1.
Studies examining associations between population mean and prevalence of excessive gambling: Cross-sectional design
| First author, year | Country, period | No of samples/ units of analysis | Measure population mean gambling | Measure excessive/ problem gambling | Findings |
|---|---|---|---|---|---|
|
| Canada, 1993–1998 | 35 subsamples | Gambling expenditures | Excessive expenditures > 3 000 CAD | |
| Expenditures as % of household income | > 15% of household income | ||||
|
| UK, 1993–1994 to 1995–1996 | 2 surveys, 12 regions each | Household gambling expenditures | Expenditures > 20 GBP/week | Regr coeff = |
| Household gambling expenditures | Expenditures > 10% household income | Regr coeff = | |||
|
| Norway, 2002 | Cross-sectional, 73 schools | Gambling frequency | > Total 95% frequency | |
| Gambling frequency | > weekly gambling | ||||
| EGM expenditures | > Total 95% expenditures | ||||
| EGM expenditures | > weekly EGM gambling | ||||
|
| Norway, 2002 | 19 counties | Gambling frequency | Frequent gambling | Positive correlation, not quantified |
| Norway, 2004 | 10 subsamples | Gambling frequency | Frequent gambling | Positive correlation, not quantified | |
| Norway, 2005 | 19 counties | Gambling frequency | Frequent gambling | Positive correlation, not quantified |
Notes. CAD = Canadian dollars; GBP = British Pounds; EGM = Electronic Gaming Machines. Govoni (2000) reported the associations as R2, which have been calculated into the correlation coefficient r for the sake of comparison. Grun and McKeigue (2000) reported only regression coefficients, which are reproduced here. All reported estimates of association were statistically significant (p < .05).
Studies examining associations between population mean and prevalence of problem gambling/pathological gambling: Cross-sectional design
| First author, year | Country, period | No of samples/ units of analysis | Measure population mean gambling | Measure problem gambling/ pathological gambling | Findings |
|---|---|---|---|---|---|
|
| Canada, 1993–1998 | 35 subsamples | Expenditures | PaG SOGS 5+ | |
| Expenditures | PrG SOGS 3–4 | ||||
| Exp. as % of income | PaG SOGS 5+ | ||||
| Exp. as % of income | PrG SOGS 3–4 | ||||
|
| USA, 1999–2000 | 7 regions | Gambling frequency, gambling losses | PrG DIS 3+ | No apparent correlation, not quantified |
|
| Australia, New Zealand, | 9 samples | EGM expenditures | PaG SOGS 5+ | Positive correlation, not quantified |
|
| Norway, 2002 | 73 schools | Gambling frequency | LieBet 1+ | |
| Gambling frequency | DSM 3+ | ||||
| EGM expenditures | LieBet 1+ | ||||
| EGM expenditures | DSM 3+ | ||||
|
| Australia, 2010 | 62 gambling venues | Gambling expenditures | PGSI 2+ | |
|
| Australia, 1999; Canada, 2000; Finland, 2011; Norway, 2002 | 3 subsamples (terciles across country samples) | Gambling losses | Standardised problem gambling score | Positive correlation, not quantified |
|
| Australia, 1994–2014 | 41 samples | Gambling losses, as % of income | Standardised problem gambling score | Regr coeff = 1.35 |
Notes. PaG = pathological gambling; PrG = problem gambling; SOGS = South Oaks Gambling Screen; DIS = Diagnostic Interview Schedule for gambling; LieBet = Lie/Bet Questionnaire; EGM = Electronic Gaming Machine; DSM = Diagnostic and Statistical Manual of Mental Disorders; PGSI = Problem Gambling Severity Index. Govoni (2000) reported the associations as R2, which have been calculated into the correlation coefficient r, for sake of comparison. Markham et al. (2017) reported only regression coefficient, which is reproduced here. All reported estimates of association, except those marked ns, were statistically significant (p < .05).
Studies examining associations between population mean and prevalence of excessive gambling: Longitudinal design
| First author, year | Country, period | No of samples/ units of analysis | Measure population mean gambling | Measure excessive gambling | Findings |
|---|---|---|---|---|---|
|
| UK, 1993–1994 and 1995–1996 | 2 surveys | Household gambling expenditures | Expenditures > 20 GBP/week | Mean expenditures and the two prevalence figures for excessive gambling more than doubled after introduction of national lottery |
| Expenditures > 10% household income | |||||
|
| Norway, 2004–2006 | 3 surveys | Gambling frequency | > weekly gambling | Decrease in gambling frequency and EGM expenditure accompanied by decrease in frequent gambling and high expenditures after limited cash flow on EGMs |
| EGM expenditure | 63+ Euros in EGM expenditure |
Note. GBP = British Pounds; EGM = Electronic Gaming Machine.
Studies examining associations between population mean and prevalence of problem gambling: Longitudinal design
| First author, year | Country, period | No of samples/ units of analysis | Measure population mean gambling | Measure excessive/ problem gambling | Findings |
|---|---|---|---|---|---|
|
| Canada, 1996–1997 | 2 surveys | Gambling expenditures and frequency | Short SOGS 2+ and 3+ | Increases in expenditures and frequency and in SOGS 2+ and 3+ after casino opening |
|
| Norway, 2007 | 2 surveys | Gambling frequency | LieBet 2 | Reduction in both EGM gambling frequency and problem prevalence after EGMs banned |
|
| Norway, 2004–2006 | 3 surveys | Gambling frequency and EGM expenditures | SOGS-RA 4+, LieBet 2 | Decrease in gambling frequency and EGM expenditures accompanied by decrease in problem gambling after limited cash flow on EGMs |
Note. SOGS = South Oaks Gambling Screen; LieBet = Lie/Bet Questionnaire; EGM = Electronic Gaming Machine; SOGS-RA = South Oaks Gambling Screen Revised for Adolescents.