| Literature DB >> 32860888 |
Luis Felipe Itikawa Imaizumi1, Paula Fávaro Polastri2, Tiago Penedo1, Luiz Henrique Palucci Vieira1, Lucas Simieli1, Flávia Roberta Faganello Navega3, Carlos Bandeira de Mello Monteiro4, Sérgio Tosi Rodrigues2, Fabio Augusto Barbieri5.
Abstract
The aim of this study was to investigate the effects of wearing virtual reality head-mounted goggles (VR) on body sway in young adults. We run two experiments, in which we compared the body sway while standing during the conditions of 1) wearing and non-wearing VR with eyes-opened (experiment #1), 2) wearing and no-wearing VR with eyes-closed (experiment #2), and 3) wearing VR with eyes-opened when the scene was turned on and off (experiment #2). Forty-four (experiment #1) and fifteen (experiment #2) young adults were instructed to remain as still as possible on a force plate for 60-s and performed three trials in each quiet standing condition. The center of pressure (CoP) displacement, mean velocity, root mean square (RMS), area and median frequency of sway were calculated in both experiments. In the experiment #1, wearing VR condition with eyes-opened largely increased the AP and ML CoP displacement, AP mean velocity, AP and ML RMS, and area (p < 0.05) compared to non-wearing VR with eyes-opened. In the experiment #2, no differences were found for any conditions (eyes-closed and eyes-opened with turned on and off VR scene). In conclusion, wearing VR head-mounted goggles increased body sway of young adults during standing postural task, when the individuals were with eyes-opened. However, the effects of wearing VR head-mounted goggles on body sway disappeared when the individuals were with eyes-closed or the google scene was turned off the scene compared to not wearing VR head-mounted goggles with eyes-closed or turned on scene, respectively.Keywords: Human movement; Posture; Virtual reality
Mesh:
Year: 2020 PMID: 32860888 DOI: 10.1016/j.neulet.2020.135333
Source DB: PubMed Journal: Neurosci Lett ISSN: 0304-3940 Impact factor: 3.046