Literature DB >> 32795126

Utilizing serious games for physiology and anatomy learning and revision.

Christian Moro1, Charlotte Phelps1, Zane Stromberga1.   

Abstract

Keywords:  gamification; health sciences; medical education; serious games; tertiary education

Mesh:

Year:  2020        PMID: 32795126     DOI: 10.1152/advan.00074.2020

Source DB:  PubMed          Journal:  Adv Physiol Educ        ISSN: 1043-4046            Impact factor:   2.288


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  4 in total

1.  Serious Games as a Method for Enhancing Learning Engagement: Student Perception on Online Higher Education During COVID-19.

Authors:  Manuel Arias-Calderón; Javiera Castro; Silvina Gayol
Journal:  Front Psychol       Date:  2022-04-27

2.  The Challenges of Teaching Anatomy and Physiology Laboratory Online in the Time of COVID-19.

Authors:  Claudette P Davis; Tommy Pinedo
Journal:  J Microbiol Biol Educ       Date:  2021-03-31

3.  All-digital training course in neurophysiology: lessons learned from the COVID-19 pandemic.

Authors:  Michael Duszenko; Nicole Fröhlich; Ariane Kaupp; Olga Garaschuk
Journal:  BMC Med Educ       Date:  2022-01-03       Impact factor: 2.463

4.  An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study.

Authors:  Jun Wen Tan; Kian Bee Ng; Sreenivasulu Reddy Mogali
Journal:  JMIR Serious Games       Date:  2022-01-10       Impact factor: 4.143

  4 in total

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