Literature DB >> 32775185

Edutainment in dental curriculum-A systematic review.

Pankhuri Mehrotra1.   

Abstract

BACKGROUND AND OBJECTIVES: Entertainment-education an emerging new concept has garnered light from many educators and researchers. The study expounds on incorporation of edutainment in dental curriculum, using animations, and games. The review is an expositor of the designs of educational tools devised, the advantages, limitations and students perception towards the unconventional pedagogy technique.
METHOD: The database of sciencedirect, pubmed and google scholar was pursued for publications on games, animations and mime used in dental curriculum up to May 10, 2020.
RESULTS: The electronic and manual search showcased 73 titles with 39 full-texts, out of which 9 were clinical trials and are discussed in this review. Edutainment tools comprising of games (n = 5), animations (n = 3) and mime (n = 1) were utilized to explain the topics of nervous system, action potentials, dentin bonding, blood grouping, cranial nerves, drug interaction, periodontal health education, and cardiac cycle.
CONCLUSION: The edutainment though a recent expedition, is highly promising when reinforced with classroom lectures. It is associated with improved understanding, enhanced student engagement and better test scores. The ease of availability, accessibility of such tools providing fun and amusement, is positively intercepted by the students and has an optimistic impact on teaching dental subjects.
© 2020 Craniofacial Research Foundation. Published by Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Animation; Dentistry; Edutainment; Gamification; Pedagogy techniques

Year:  2020        PMID: 32775185      PMCID: PMC7403770          DOI: 10.1016/j.jobcr.2020.07.016

Source DB:  PubMed          Journal:  J Oral Biol Craniofac Res        ISSN: 2212-4268


  17 in total

Review 1.  Using web-based animations to teach histology.

Authors:  Marc A S Brisbourne; Susan S-L Chin; Erica Melnyk; David A Begg
Journal:  Anat Rec       Date:  2002-02-15

2.  Learning decision making through serious games.

Authors:  Joseph Kaczmarczyk; Richard Davidson; Daniele Bryden; Stephen Haselden; Pirashanthie Vivekananda-Schmidt
Journal:  Clin Teach       Date:  2015-07-27

Review 3.  Use of animation in teaching cell biology.

Authors:  Bradley J Stith
Journal:  Cell Biol Educ       Date:  2004

4.  When static media promote active learning: annotated illustrations versus narrated animations in multimedia instruction.

Authors:  Richard E Mayer; Mary Hegarty; Sarah Mayer; Julie Campbell
Journal:  J Exp Psychol Appl       Date:  2005-12

5.  Effectiveness of teaching methods in a medical institute: perceptions of medical students to teaching aids.

Authors:  Suhaib Haider Naqvi; Fizza Mobasher; Muhammad Abdul Rehman Afzal; Muhammad Umair; Arooj Naeem Kohli; Mulazim Hussain Bukhari
Journal:  J Pak Med Assoc       Date:  2013-07       Impact factor: 0.781

6.  Development and evaluation of an interactive dental video game to teach dentin bonding.

Authors:  Rafat S Amer; Gerald E Denehy; Deborah S Cobb; Deborah V Dawson; Marsha A Cunningham-Ford; Cathia Bergeron
Journal:  J Dent Educ       Date:  2011-06       Impact factor: 2.264

7.  Making Learning Fun: Gaming in Radiology Education.

Authors:  Omer Awan; Courtney Dey; Hayden Salts; James Brian; Joseph Fotos; Eric Royston; Maria Braileanu; Emily Ghobadi; Jason Powell; Charlotte Chung; William Auffermann
Journal:  Acad Radiol       Date:  2019-04-17       Impact factor: 3.173

8.  Effect of an educational game on university students' learning about action potentials.

Authors:  Kelly Cristina Gaviao Luchi; Luís Henrique Montrezor; Fernanda K Marcondes
Journal:  Adv Physiol Educ       Date:  2017-06-01       Impact factor: 2.288

9.  Integrating synapse, muscle contraction, and autonomic nervous system game: effect on learning and evaluation of students' opinions.

Authors:  Lais Tono Cardozo; Amicio Pina Castro; Alexsandro Ferreira Guimarães; Lucila Ludmila Paula Gutierrez; Luís Henrique Montrezor; Fernanda Klein Marcondes
Journal:  Adv Physiol Educ       Date:  2020-06-01       Impact factor: 2.288

10.  Computer game-based and traditional learning method: a comparison regarding students' knowledge retention.

Authors:  Silmara Rondon; Fernanda Chiarion Sassi; Claudia Regina Furquim de Andrade
Journal:  BMC Med Educ       Date:  2013-02-25       Impact factor: 2.463

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