| Literature DB >> 32770983 |
Clare L Ardern1,2,3, Joanna Kvist4,5.
Abstract
BACKGROUND: Sustaining injury is a common consequence of playing sport. At least one in every three recreational athletes with anterior cruciate ligament (ACL) reconstruction do not return to their preinjury sport following treatment. Psychological factors including confidence and fear of new injury exert large effects on returning to sport. The primary aim of this trial is to test whether a custom smartphone application delivering cognitive-behavioural therapy is effective for improving the number of people who return to their preinjury sport and level following ACL reconstruction.Entities:
Keywords: Knee; Mobile health; Rehabilitation; Return to play; Telemedicine
Mesh:
Year: 2020 PMID: 32770983 PMCID: PMC7414541 DOI: 10.1186/s12891-020-03508-7
Source DB: PubMed Journal: BMC Musculoskelet Disord ISSN: 1471-2474 Impact factor: 2.362
Fig. 1Flow of participants through the trial. Fortnightly physical activity and injury registration in the first year of follow-up, and monthly physical activity and injury registration in the second year of follow-up are not shown
Overview of usual rehabilitation care (control) and the Back in the Game intervention (experimental). All participants receive usual post-operative rehabilitation care
| TIDieR item | Control | Experimental |
|---|---|---|
| Usual post-operative rehabilitation care | Back in the Game plus usual post-operative rehabilitation care | |
| Usual care reflects the real-world clinical context. Rehabilitation helps patients recover from surgery, gradually regain knee function, and prepare to return to sport. | Psychological factors such as confidence and anxiety about new injury, have strong influences on returning to sport after serious knee injury. Rationale: supporting psychological readiness to return to sport, in addition to usual rehabilitation, will help athletes transition back to their sport. A self-directed approach will help target the specific challenges encountered by the individual. | |
| Strength training equipment (e.g. free weights, machine weights, resistance bands, suspension cables), balance training equipment (e.g. BOSU ball) and aerobic training equipment (e.g. treadmill, stationary bicycle) as available in the usual care setting. | All content is provided on-demand through the Back in the Game smartphone application (see | |
Usual rehabilitation care for pivoting sports athletes typically comprises 4 phases [ 1. Acute phase aimed at reducing pain and swelling, improving knee movement, and recovering performance of activities of daily living (e.g. walking without aids). 2. Intermediate phase aimed at progressing muscle strength sport-specific tasks 3. Late phase 4. Injury prevention phase The treating clinician and the patient collaborate to decide on the specific therapies and exercises, and the number of face-to-face, home-based and gymnasium-based treatment/training sessions required. | Users receive a notification at least every 2 weeks to complete tasks relevant to their stage of rehabilitation. The intervention is designed to be complementary to patients’ rehabilitation progression. The 24-week programme is based on cognitive-behavioural therapy principles, and comprises 7 modules: 1. Goal setting 2. Confidence for recovery 3. Confidence for return to sport 4. Confidence for performance 5. Confidence to stay injury-free 6. Support to handle thoughts and emotions related to recovery and return to sport 7. Education about knee injury, recovery, return to sport, and safe sports participation | |
| Physiotherapist plus patient-directed home and/or gymnasium-based sessions | Patient-directed via custom application | |
| Typically, individual face-to-face treatment sessions combined with independent sessions at home and/or gymnasium. Some clinicians may provide group rehabilitation sessions. | Internet-delivered (smartphone or desktop application) | |
| Swedish outpatient rehabilitation clinic (either public/primary care or private setting) plus home and/or gymnasium-based programme at a convenient location for the participant. | Users access the intervention on-demand via custom application | |
| The duration of rehabilitation is highly varied. Post-operative rehabilitation programmes typically run for at least 6 months, and usually cease by 12 months. | A 24-week programme commencing one week following ACL reconstruction (i.e. in the first post-operative week). Users continue to have access in ‘read-only’ mode from the end of the active intervention period (24 weeks) up to 12 months following ACL reconstruction. | |
| Highly variable. Clinical practice guidelines recommend at least 3–4 sessions per week. In the early post-operative phase, rehabilitation sessions may be short duration and more frequent. In the late phase, rehabilitation sessions may be longer duration (minimum 40 min) and less frequent. | Minimum 30 min recommended training per week over the 24-week programme. Users receive up to 3 SMS reminders per new task. | |
| The treating clinician directs rehabilitation content to focus on specific impairments or functional limitations as appropriate for the patient’s daily living and sport demands. We expect the exercises chosen will be highly variable but will cover the 4 broad rehabilitation phases. | Users choose the cognitive-behavioural therapy task they would like to practice each week from a task menu. Intervention modules are tailored to the progression of rehabilitation (e.g. focus on confidence in recovery during the early rehabilitation phase and confidence to perform well in sport during the late rehabilitation phase). | |
| Participants record how many sessions per week they attend of face-to-face rehabilitation, and how many home-based and gymnasium-based rehabilitation sessions they complete. | The research team will track use usage statistics. |
TIDieR, template for intervention description and replication; ACL, anterior cruciate ligament
Fig. 2Summary of the Back in the Game intervention. Each row represents a self-directed module. Each dot represents how frequently tasks are delivered to the user
Summary of secondary outcomes
| Measurement variable | Aggregation method | Measurement time point(s) |
|---|---|---|
| Sports participation | Number of minutes playing (i) contact, pivoting sports, (ii) non-contact, pivoting sports, (iii) non-pivoting sports | Every 2 weeks to 12-months follow-up; every month from 12 to 24 months follow-up |
| New knee injuries | Proportion of participants who report a new (i) ACL injury, (ii) meniscus injury, (iii) other knee injury or problem | Every 2 weeks to 12-months follow-up; every month from 12 to 24 months follow-up |
| Psychological readiness to return to sport | Mean or median ACL-Return to Sport after Injury scale [ | 3, 6, 9, 12, 24 months |
| Knee-related self-efficacy | Mean or median Knee Self-Efficacy Scale [ | 12, 24 months |
| Motivation to return to sport [ | Median | 3, 6, 9 months |
| Knee-related quality of life | Mean or median ACL-Quality of Life scale [ | 12, 24 months |
| Self-reported knee function | Mean or median International Knee Documentation Committee subjective knee form [ | 6, 12, 24 months |
| Self-reported knee function | Mean or median Single Assessment Numeric Evaluation [ | Every 2 weeks to 12-months follow-up; every month from 12 to 24 months follow-up |
| Functional knee stability | Frequency of giving way episodes | 12, 24 months |
| Knee effusion | Proportion of participants with stroke test [ | 12 months |
| Hopping performance [ | Mean or median limb symmetry index | 12 months |
| Quadriceps and hamstrings strength | Mean or median limb symmetry index | 12 months |
| Adherence to rehabilitation | Number of sessions completed | Every 2 weeks while completing rehabilitation |
| Adherence to BANG intervention | Number of completed video and audio sessions | 6 months |
Limb symmetry index is calculated using the formula: ; ACL, anterior cruciate ligament
Baseline participant characteristics
| Variable | Aggregation |
|---|---|
| Time from injury to surgery | median (IQR) |
| Age at injury | mean (SD) |
| Sex | |
| Female | n (%) |
| Male | n (%) |
| Primary occupation | |
| Student | n (%) |
| Desk work | n (%) |
| Manual work | n (%) |
| Heavy manual work (e.g. construction) | n (%) |
| Unemployed | n (%) |
| Preinjury sports participation | |
| Contact, pivoting sport | n (%) |
| Non-contact, pivoting sport | n (%) |
| Return to sport goal | |
| Return to same sport | n (%) |
| Return to different sport | n (%) |
| Return to sport expectations | |
| Within 1 month | n (%) |
| Within 6 months | n (%) |
| Within 12 months | n (%) |
| After 12 months | n (%) |
| IKDC subjective knee form [ | mean (SD) |
| General Self-efficacy Scale [ | mean (SD) |
| Knee Self-Efficacy Scale [ | mean (SD) |
| Hospital Anxiety & Depression Scale [ | mean (SD) |
IQR interquartile range, SD standard deviation, IKDC International Knee Documentation Committee
Fig. 3Visual summary of hopping performance tests
Overview of key time points in the BANG trial
w, week; m, month; T, time point (the superscript number is cumulative across the trial data collection and denotes how many times the outcome is measured during the data collection window, i.e. T1 – T5 denotes five data collection times points, T6 denotes one data collection time point); solid line denotes duration of BANG intervention and expected duration of usual rehabilitation, dashed line denotes time when some participants might be completing usual care rehabilitation because rehabilitation duration is variable, but it is uncommon for rehabilitation to continue beyond 12 months post-operative
| Data category | Information |
|---|---|
| ClinicalTrials.gov NCT03959215 | |
| 22 May 2019 | |
| P2019–0174 | |
Swedish Research Council Australian National Health & Medical Research Council Swedish Research Council for Sport Science American Orthopaedic Society for Sports Medicine Medical Research Council of Southeast Sweden Östergötland County | |
| Karolinska Institute, Stockholm, Sweden | |
| Linköping University, Linköping, Sweden | |
| Dr. Clare Ardern (clare.ardern@liu.se) | |
| Dr. Clare Ardern (clare.ardern@liu.se) | |
| Back in the Game: a smartphone application to support athletes returning to sport after serious injury | |
| Back in the Game: a smartphone application to support athletes returning to sport after serious injury | |
| Sweden | |
| Rehabilitation after anterior cruciate ligament surgery | |
| Experimental: Back in the Game smartphone application + usual post-operative rehabilitation care | |
| Control: usual post-operative rehabilitation care | |
| Ages eligible for study: 15–30 years, Sexes eligible for study: both, Accepts healthy volunteers: no | |
| Interventional (clinical trial) | |
| Allocation: randomised, Intervention model: parallel assignment, Masking: single blind | |
| Primary purpose: treatment | |
| Phase III | |
| June 2019 | |
| 222 | |
| Recruiting | |
| Rate of return to preinjury sport and level | |
| New knee injuries, participation in physical activity, psychological readiness to return to sport, self-reported knee function, knee-related quality of life, knee-related self-efficacy, motivation to participate in physical activity, clinician-assessed knee function, adherence |