Literature DB >> 32746087

Effectiveness of Virtual Versus Physical Training: The Case of Assembly Tasks, Trainer's Verbal Assistance, and Task Complexity.

Konstantinos Koumaditis, Francesco Chinello, Panagiotis Mitkidis, Simon Karg.   

Abstract

Virtual immersive training (VIT) systems based on gamification of tasks are increasingly employed to train assembly workers. In this article, we present a study that compares the effectiveness of virtual and physical training for teaching a bimanual assembly task and in a novel approach, we introduce task complexity (T$_{\mathrm{CXB}}$ CXB ) as an indicator of assembly errors during final assembly. In a between-subjects experiment, 100 participants were trained to assemble a 3-D cube in one of the four conditions (physical, virtual and with trainer's verbal assistance or not). The results demonstrate that the best-performing conditions, both in terms of successful assemblies and time performance, are the ones that the physical objects are included in the training, whereas no significant difference is found when the trainer's verbal assistance is present or absent during training. Additionally, we address the validity of a practical T$_{\mathrm{CXB}}$ CXB list as a tool for supporting the design of VIT systems.

Entities:  

Year:  2020        PMID: 32746087     DOI: 10.1109/MCG.2020.3006330

Source DB:  PubMed          Journal:  IEEE Comput Graph Appl        ISSN: 0272-1716            Impact factor:   2.088


  1 in total

1.  Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.

Authors:  David Checa; Ines Miguel-Alonso; Andres Bustillo
Journal:  Virtual Real       Date:  2021-12-23       Impact factor: 5.095

  1 in total

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