| Literature DB >> 32710262 |
Luluk Muthoharoh1, Hendradi Hardhienata1, Husin Alatas2.
Abstract
In this report, we propose a modification on the Asano-Ohya-Khrennikov quantum-like decision-making process model of a two-player game by adding additional nonlinear terms to the related comparison step dynamical equation. The additions are in the form of a self-interaction and cross-interaction of the brain's amygdala and prefrontal cortex. We show that the cross-interaction significantly determines the final decision of a player, whether it becomes a rational or an irrational choice. In contrast, the nonlinear self-interaction term provides a feedback mechanism that speeds up the corresponding decision-making process. We also suggest the form of expectation values of the overall reaction rate coefficients of those nonlinear terms by making an analogy with the original model formulation.Entities:
Keywords: Amygdala; Asano-Ohya-Khrennikov quantum-like model; Decision-making process; Prefrontal cortex; Two-player game
Mesh:
Year: 2020 PMID: 32710262 PMCID: PMC7501371 DOI: 10.1007/s10867-020-09553-6
Source DB: PubMed Journal: J Biol Phys ISSN: 0092-0606 Impact factor: 1.365
Pay-off table of a two-player game with pay-off values a > b > c > d
| “0” | “1” | |
|---|---|---|
| “0” | ( | ( |
| “1” | ( | ( |
Fig. 1The dynamics of probability functions P0 (red dash curve) and P1 (red solid curve) for k0 = 0.1 and k1 = 0.2 with P0(0) = 0.3 and P1(0) = 0.7
Fig. 2The dynamics of probability functions P0 (black dash curve) and P1 (black solid curve) for k0 = 0.1, k1 = 0.2, k0 = 0.2, k1 = 0.1, and (a) k = 0.3, (b) k = 0.3,and (c) k = 0.3 with k0 = 0.7. We setP0(0) = 0.3 and P1(0) = 0.7. The red curves are similar to Fig. 1