Literature DB >> 32683173

Internet gaming disorder and psychosocial well-being: A longitudinal study of older-aged adolescents and emerging adults.

Zhaojun Teng1, Halley M Pontes2, Qian Nie3, Guangcan Xiang4, Mark D Griffiths5, Cheng Guo6.   

Abstract

The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders as a tentative disorder requiring further research. Although cross-sectional studies have suggested that IGD is closely associated with poorer psychosocial well-being, longitudinal studies scarce, and whether poorer psychosocial well-being is the cause or effect of IGD is still unclear. To address this issue, a longitudinal study including three-wave data from older-aged adolescents and emerging adults (1,054 first-year university students, age range 17-21 years, 41.2% male) was conducted. Cross-lagged panel models were tested to examine the longitudinal association between IGD and psychosocial well-being. The results suggested that IGD negatively affects variables of psychosocial well-being (i.e., self-esteem, social support, and life satisfaction), but not vice versa. The results supported the interpersonal impairment hypothesis, which conceptualizes IGD as a maladaptive response leading to poorer psychosocial well-being. Furthermore, the results also showed that IGD was negatively associated with self-esteem and social support across all three waves with gender differences across these associations and larger correlations for males in comparison to females. In conclusion, the study findings highlight that the classification of IGD as a mental health disorder is appropriate, and that the condition is a risk factor for impaired psychosocial well-being in late adolescence and early adulthood.
Copyright © 2020 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Gaming addiction; Internet Gaming Disorder; Pathological gaming; Problematic gaming; Psychosocial well-being

Mesh:

Year:  2020        PMID: 32683173     DOI: 10.1016/j.addbeh.2020.106530

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  5 in total

1.  Longitudinal associations between problematic Internet use, self-esteem, and depressive symptoms among Chinese adolescents.

Authors:  Wenjian Lai; Wanxin Wang; Xiuwen Li; Hongqiong Wang; Ciyong Lu; Lan Guo
Journal:  Eur Child Adolesc Psychiatry       Date:  2022-01-15       Impact factor: 4.785

2.  Internet Gaming Disorder: Evidence for a Risk and Resilience Approach.

Authors:  Wayne A Warburton; Sophie Parkes; Naomi Sweller
Journal:  Int J Environ Res Public Health       Date:  2022-05-04       Impact factor: 4.614

3.  An exploratory study of problematic shopping and problematic video gaming in adolescents.

Authors:  Norman R Greenberg; Zu Wei Zhai; Rani A Hoff; Suchitra Krishnan-Sarin; Marc N Potenza
Journal:  PLoS One       Date:  2022-08-10       Impact factor: 3.752

4.  Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review.

Authors:  Lisa Raith; Julie Bignill; Vasileios Stavropoulos; Prudence Millear; Andrew Allen; Helen M Stallman; Jonathan Mason; Tamara De Regt; Andrew Wood; Lee Kannis-Dymand
Journal:  Front Psychol       Date:  2021-06-30

5.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study.

Authors:  Zhaojun Teng; Halley M Pontes; Qian Nie; Mark D Griffiths; Cheng Guo
Journal:  J Behav Addict       Date:  2021-03-10       Impact factor: 6.756

  5 in total

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