| Literature DB >> 32589455 |
Chris Ferguson1, Egon L van den Broek1, Herre van Oostendorp1, Sam de Redelijkheid1, Geert-Jan Giezeman1.
Abstract
Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players' retention of factual knowledge, but did significantly improve players' spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games.Entities:
Keywords: knowledge; learning; lostness; navigation; serious games; virtual reality (VR)
Year: 2020 PMID: 32589455 DOI: 10.1089/cyber.2019.0435
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715