Literature DB >> 32589455

Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure.

Chris Ferguson1, Egon L van den Broek1, Herre van Oostendorp1, Sam de Redelijkheid1, Geert-Jan Giezeman1.   

Abstract

Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment and a VR game environment were compared on the transmission of in-game educational content and navigational efficiency. Results show that the hypertext lostness measure is also valuable outside its original hypertext domain: in VR. VR did not improve players' retention of factual knowledge, but did significantly improve players' spatial knowledge and navigational efficiency. We conclude (a) the hypertext lostness measure is also valuable for node-based VR games and (b) VR games add to spatial learning, even when compared with already immersive desktop games.

Entities:  

Keywords:  knowledge; learning; lostness; navigation; serious games; virtual reality (VR)

Year:  2020        PMID: 32589455     DOI: 10.1089/cyber.2019.0435

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  1 in total

1.  Lost in Learning: Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games.

Authors:  Chris Ferguson; Herre van Oostendorp
Journal:  Front Psychol       Date:  2020-11-25
  1 in total

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