Literature DB >> 32575919

Gamification in Physical Education: Evaluation of Impact on Motivation and Academic Performance within Higher Education.

Alberto Ferriz-Valero1,2,3, Ove Østerlie3,4, Salvador García Martínez1,2,3, Miguel García-Jaén1,2,3.   

Abstract

Gamification is an innovative pedagogical approach to addressing problems related to social behaviour, student motivation and academic performance at different educational stages. Therefore, this research aimed to analyse its impact on the motivations and academic performances of university students. The research was carried out in the training of future teachers specialising in physical education during two academic courses. In total, 127 students participated in the study, divided into a gamified experimental group (n = 62) and a control group (n = 65). The participants completed a questionnaire to assess motivation in physical education before and after the intervention and performed a final exam to assess academic performance. The results indicated an increase in external regulation in the experimental group only. Furthermore, this group achieved significantly better academic performance. The findings of this study suggest that gamified implementation is beneficial for academic performance at the university stage, even though intrinsic motivation does not change. Furthermore, the nature of rewards or punishments, as characteristic of this pedagogical approach, could play an important role in the expected results, since external regulation increased significantly after the intervention.

Entities:  

Keywords:  Classcraft; academic performance; active methodologies; educational innovation; improvement of indicators; motivation; psychosocial factors; sport learning

Year:  2020        PMID: 32575919     DOI: 10.3390/ijerph17124465

Source DB:  PubMed          Journal:  Int J Environ Res Public Health        ISSN: 1660-4601            Impact factor:   3.390


  3 in total

1.  Motivation and Continuance Intention towards Online Instruction among Teachers during the COVID-19 Pandemic: The Mediating Effect of Burnout and Technostress.

Authors:  Ion Ovidiu Panisoara; Iulia Lazar; Georgeta Panisoara; Ruxandra Chirca; Anca Simona Ursu
Journal:  Int J Environ Res Public Health       Date:  2020-10-30       Impact factor: 3.390

2.  Neuroeducation, Motivation, and Physical Activity in Students of Physical Education.

Authors:  Antonio Baena-Extremera; Pedro Jesús Ruiz-Montero; David Hortigüela-Alcalá
Journal:  Int J Environ Res Public Health       Date:  2021-03-05       Impact factor: 3.390

3.  The Seneb's Enigma: Impact of a Hybrid Personal and Social Responsibility and Gamification Model-Based Practice on Motivation and Healthy Habits in Physical Education.

Authors:  David Melero-Canas; David Manzano-Sánchez; Daniel Navarro-Ardoy; Vicente Morales-Baños; Alfonso Valero-Valenzuela
Journal:  Int J Environ Res Public Health       Date:  2021-03-27       Impact factor: 3.390

  3 in total

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