| Literature DB >> 32542120 |
Kyle Couperus1, Scott Young1, Ryan Walsh2, Christopher Kang1,3,4,5, Carl Skinner1, Robyn Essendrop1, Kristin Fiala6, Jillian F Phelps1, Zachary Sletten7, Matthew T Esposito7, Jason Bothwell1, Chad Gorbatkin1.
Abstract
Background Medical and traumatic emergencies can be intimidating and stressful. This is especially true for early-career medical personnel.Training providers to respond effectively to medical emergencies before being confronted with a real scenario is limited by unnatural or high-cost training modalities that fail to realistically replicate the stress and gravity of real-world trauma management. Immersive virtual reality (IVR) may provide a unique training solution. Methods We created a working group of 10 active duty or former military emergency medicine physicians and two technical experts. We hosted 10 meetings to facilitate the development process. The program was developed with financial support from the Telemedicine and Advanced Technology Research Center (TATRC), through the primary vendor Exonicus, Inc, with support from Anatomy Next Inc, and Kitware, Inc. Development was completed using an agile project management style, which allowed our team to review progress and provide immediate feedback on previous milestones throughout its completion. The working group completed the resulting four simulation scenarios to evaluate perceived realism and training potential. Finally, testing of the technology platform off the network in a deployed role 3 was conducted. Results Upon completion, we created four IVR scenarios based on the highest mortality battlefield injuries: hemorrhage, tension pneumothorax, and airway obstruction. The working group unanimously indicated a high level of realism and potential training usefulness. Throughout this process, there have been a number of lessons learned and we present those here to show what we have created as well as provide guidance to others creating IVR training solutions. Conclusion Our team developed trauma scenarios that, to our knowledge, are the only IVR trauma scenarios to run autonomously without instructor input. Furthermore, we provide a potential template for the creation of future autonomous IVR training programs. This framework may offer a dynamic starting point as more teams seek to leverage the capabilities IVR offers.Entities:
Keywords: augmented reality; educational technology; medical education; role of virtual reality; simulation; simulation-based medical education; simulator; trauma; virtual reality; virtual reality training
Year: 2020 PMID: 32542120 PMCID: PMC7290117 DOI: 10.7759/cureus.8062
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Development Process Summary
HTC Vive (HTC, Taoyuan City, Taiwan), CAE (CAE Healthcare Inc, Montreal, Canada), Oculus Rift (Oculus VR, Irvine, CA), Magic Leap (Magic Leap, Inc., Plantation, FL)
| Steps (Approximate Order) | Sample of Options |
| Select a training goal and simulation plan | Procedural trainer or decision trainer? Guided process or free-for-all/sandbox mode? Instructor-less systems may fit more algorithmic processes/procedures |
| Select a virtual reality platform | Microsoft Mixed Reality, Oculus Rift, HTC Vive, Magic Leap, phone-based system, many more |
| Select a physiology engine | BioGears, Pulse, CAE, HuMoD, many more |
| Develop the case | Based on prior decisions (above), available physiology engine, and specific capabilities of the selected immersive virtual reality platform, a case can be designed to meet your training goal |
| Create a master action list, grading scheme, and feedback plan | Based on the case and learning objective, create a list of every potential action a user can make in the environment. These can be tracked for feedback/grading |
| Create a required room and 3D objects list | Based on the case and required actions, the environment and three-dimensional objects list can be created |
| Visual, audio, and exam cues | Based on the case, review audio/visual/exam cues the learner will need to make a decision or complete a procedure. Be aware, there are some limitations representing physical exam findings in virtual reality (for example, palpation) |
| Team members | Determine what team members/additional characters will be required to complete the case/procedure. Nurse, assistant, medic, etc. Determine an interaction method, for example, point and click or verbal |
| User interface | Determine how the learner will interact with their environment/objects/patient/lab results/orders. For example, clicking, direct movement, verbal, or using an object (tablet/computer) |
| User tutorial | To work without an instructor, a guided walkthrough/tutorial is optimal |
| Gaze and location tracking | Optional tracking systems are available to track gaze, distance traveled, and a multitude of other variables |
| Development and feedback plan | Determine a method for providing the user with feedback on their performance. For example, ongoing during the case or in a summary at the end |
Figure 1Medic completing an immersive virtual reality trauma simulation