| Literature DB >> 32457402 |
Theresa Rössler1,2, Berenika Mioduszewska3,4, Mark O'Hara5,6, Ludwig Huber5, Dewi M Prawiradilaga6, Alice M I Auersperg5.
Abstract
The ability to innovate, i.e., to exhibit new or modified learned behaviours, can facilitate adaptation to environmental changes or exploiting novel resources. We hereby introduce a comparative approach for studying innovation rate, the 'Innovation Arena' (IA), featuring the simultaneous presentation of 20 interchangeable tasks, which subjects encounter repeatedly. The new design allows for the experimental study of innovation per time unit and for uncovering group-specific problem-solving abilities - an important feature for comparing animals with different predispositions and life histories. We applied the IA for the first time to investigate how long-term captivity affects innovative capacities in the Goffin's cockatoo, an avian model species for animal innovation. We found that fewer temporarily-captive wild birds are inclined to consistently interact with the apparatus in comparison to laboratory-raised birds. However, those that are interested solve a similar number of tasks at a similar rate, indicating no difference in the cognitive ability to solve technical problems. Our findings thus provide a contrast to previous literature, which suggested enhanced cognitive abilities and technical problem-solving skills in long-term captive animals. We discuss the impact and discrepancy between motivation and cognitive ability on innovation rate. Our findings contribute to the debate on how captivity affects innovation in animals.Entities:
Mesh:
Year: 2020 PMID: 32457402 PMCID: PMC7250841 DOI: 10.1038/s41598-020-65223-6
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1The Innovation Arena. Tasks arranged in a semi-circle; the positions of the 20 tasks were exchangeable. A proximity grid (20 cm in front of each box) is marked in dark brown. Dimensions not to scale.
Figure 2Tasks of the Innovation Arena with a corresponding description of the motoric action required for solving ( = reward; red arrows indicate directions of actions required to solve tasks; yellow arrows indicate reward trajectories). Tasks are arranged according to their mean difficulty (left to right, top to bottom).
Figure 3Influence of control predictors on probability to solve: (a) PC1, (b) PC2, (c) Session. Points show observed data, size of points indicates number of observations for each data point, dashed lines show fitted values of model and areas symbolize confidence intervals of model.
Fixed effects results of the model for probability to solve.
| (Intercept)a | 0.196 | 1.209 | −1.65 | 1.808 | −1.064 | 1.358 | |||
| Group.laba | −0.089 | 1.012 | −1.269 | 1.152 | 0.005 | 1 | 0.945 | −0.869 | 1.485 |
| PC1b | 2.713 | 0.588 | 2.069 | 3.343 | 28.64 | 1 | <0.001 | 2.256 | 3.249 |
| PC2b | 0.906 | 0.315 | 0.552 | 1.245 | 9.106 | 1 | 0.003 | 0.627 | 1.261 |
| sessionb | 1.719 | 0.526 | 0.819 | 2.546 | 6.303 | 1 | 0.001 | 1.434 | 1.982 |
aDummy coded with group ‘Field’ being the reference category.
bz-transformed to a mean of 0 and a standard deviation of 1.
Model estimates and rank (1–20) of task difficulty per group.
| Task | Estimates | Rank | ||
|---|---|---|---|---|
| Fielda | Laba | Field | Lab | |
| Bite | −5.19 | −5.48 | 20 | 20 |
| Button | 0.16 | 2.12 | ||
| Clip | 0.82 | 0.37 | ||
| Cover | −0.64 | −1.63 | 14 | 14 |
| Cup | 1.00 | 0.32 | ||
| DJ | 0.39 | 0.59 | ||
| Drawer | 1.71 | 2.10 | ||
| Flip-Box | 1.75 | 1.98 | ||
| Mill | −2.26 | −3.49 | 17 | 17 |
| Plank | 1.84 | 1.94 | ||
| Seesaw | 3.58 | 4.29 | 1 | 1 |
| Shelf | −0.49 | 0.00 | 12 | 12 |
| Shovel | 3.10 | 4.25 | 2 | 2 |
| Slide | −1.29 | −1.94 | 15 | 15 |
| Slit | −0.56 | −0.58 | 13 | 13 |
| Swing | −1.56 | −2.45 | 16 | 16 |
| Swish | 2.70 | 2.74 | 3 | 3 |
| Twig | −3.59 | −4.30 | ||
| Twist | 1.40 | 1.78 | ||
| Wire | −4.43 | −4.25 | ||
Note. Differences of more than 1 rank between groups are highlighted in bold; differences of 1 rank in italics.
aDummy coded with Field group being the reference category.
Lower estimates indicate a lower probability to be solved.
Figure 4Observed data of motivated birds as well as fitted values of model per task and group: Boxplots show the proportion of successes per task for both groups (green = Field; orange = Lab). Bold horizontal lines indicate median values, boxes span from the first to third quartiles for motivated birds only (to improve visual clarity). Individual observations are depicted by points (larger points indicate more observations per data point). Red horizontal lines show fitted values. Included are illustrations of Bite, Button and Seesaw tasks (left to right).
Summary of conducted statistical tests.
| Test | Measure for | Result |
|---|---|---|
| Bartlett’s test | correlations of apparatus-directed behaviours | 𝜒2 = 1203.5, |
| full vs. null model | combined influence of Group, PC1 and PC2 | 𝜒2 = 29.64, |
| without fixed effect Group | influence of Group | estimate = −0.089, |
| without fixed effect PC1 | influence of PC1 | estimate = 2.713, |
| without fixed effect PC2 | influence of PC2 | estimate = 0.906, |
| without fixed effect Session | influence of Session | estimate = 1.719, |
| without random slope of Group within Task | influence of Group in task difficulty | 𝜒2 = 7.589, |
| full model + interaction term vs. without interaction term | influence of interaction Group * Session | estimate = 2.924, |
Fisher’s exact test (group classification) | difference in ratio of motivated and unmotivated subjects per group | |
Mann-Whitney (group in PC1) | difference of PC1 between groups | |
Mann-Whitney (group in PC2) | difference of PC2 between groups | |
Note. Significant p-values below the threshold of 0.05 are in boldface; All model comparisons are likelihood ratio tests.