| Literature DB >> 32427936 |
Hiroki Ozono1, Yoshio Kamijo2, Kazumi Shimizu2.
Abstract
Cooperation in social dilemmas can be sustained if individuals are effectively rewarded or punished from peers within the group. However, as group size increases, we inevitably face localization, in which a global group is divided into several localized groups. In such societies, members can reward and punish only neighbors within the same localized group, while cooperation for social dilemmas should be solved through global group involvement. In this situation, the global group and the local group are not always equal in terms of welfare, and situations can arise in which cooperation is beneficial for the global group but not for the local group. We predict that in such a locally inefficient situation, peer reward and punishment cannot function to sustain global cooperation. We conducted an experiment in which 16 group members played a public goods game incorporating peer reward and punishment. We manipulated the range of peer reward and punishment (only local members/all global members) and payoff structure (locally efficient/locally inefficient). We found that high cooperation was not achieved and that peer reward and punishment did not function when, and only when, the group was divided into localized groups and the payoff structure was locally inefficient.Entities:
Year: 2020 PMID: 32427936 PMCID: PMC7237688 DOI: 10.1038/s41598-020-64930-4
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Experimental settings and MPCR for each layer.
Figure 2Average contribution to the public goods (A), average profit after adjustment (B), average amount for reward (C), and average amount for punishment (D) over 15 periods of play under BASE (n = 18), Local0.1 (n = 10), Local0.4 (n = 10), and Global0.1 (n = 12) conditions. Error bars indicate standard errors. Average profit was adjusted for Local0.4 because the MPCR of the global group was 6.4 only in the Local0.4, and PGG contributions produced more profit than the other three conditions, so direct comparison was difficult. To address this problem, we calculated players’ profit in the Local0.4 condition by replacing the MPCR of the global group of 6.4 with 1.6, which was equal to the other three conditions. In this way, we could directly compare profit among the four conditions.
Figure 3Average amount of reward and punishment to cooperator (equal-to- or above-average contributor)/non-cooperator (below-average contributor) over periods 1–14. Error bars indicate standard errors.