| Literature DB >> 32426540 |
Bernard M Garrett1, Gordon Tao2, Tarnia Taverner1, Elliott Cordingley3, Crystal Sun1.
Abstract
The management of chronic cancer pain remains challenging and complex, with the process often involving a variety of pharmacological and non-pharmacological approaches. Recent studies have shown virtual reality (VR) therapy to be successful in the management of acute pain. However, it remains unclear whether VR-based applications are effective as an adjunctive therapy for cancer patients with chronic pain. Moreover, there exists a gap in the current research landscape that address patient's perceptions of virtual reality therapy. This qualitative study enrolled patients from a larger ongoing randomized controlled clinical trial in two focus groups covering topics including patients experience with and perspectives on using VR for chronic pain control, both generally, and specific to their own circumstances. Five major thematic categories and 23 sub-categories emerged in the analysis process reflecting the participants' narrative. Similar to other research, this study found mixed results in the use of adjunctive VR therapy to manage chronic cancer pain, although a majority of respondents found it to be beneficial. This study confirms that pain management is a highly complex and individualized process. For maximum efficacy, it is recommended that future designs of VR interventions engage pain patients in the design process to ensure maximum efficacy of experiences to with individuals' preferences.Entities:
Keywords: Cancer pain; Clinical psychology; Digital media; Health technology; Nursing; Pain; Virtual reality; Well-being
Year: 2020 PMID: 32426540 PMCID: PMC7226660 DOI: 10.1016/j.heliyon.2020.e03916
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
VR interventions used.
| Contemplative/Mindfulness | Virtual Meditative Walk | The Participant walks through a forest with relaxing music and audio cues to assist personal contemplation, and relaxation. This was a custom designed environment produced by Dr. Diane Gromala's Interactive Media Laboratory at Simon Fraser University. |
| WildFlowers | Developed by Mobio Interactive Inc in Toronto as a patient centred VR relaxation application. It involves the participant flying as a butterfly through a virtual environment and completing meditations. | |
| Cognitive | Carpe Lucem | Developed by Hammer Labs. The participant completes 3D puzzles in a relaxing environment. |
| Obduction | A sci-fi adventure game developed by Cyan. The participant explores an alien world and completes puzzles to move forward in the storyline. |
Sample characteristics of participants.
| Demographic | Focus Group 1 | Focus Group 2 |
|---|---|---|
| No. of participants | 5 | 7 |
| Male/Female/Undisclosed | 3/1 | 3/3/1 |
| Age in years, median (range) | 59 (37–62) | 58 (45–73) |
| Average pain score in VAS, median (range) | 4 (3–7) | 6 (2.5–8) |
| Experience with VR | ||
| None | 4 | 4 |
| Once | 1 | 3 |
| Experience with Gaming | ||
| None | 1 | 2 |
| Little | 1 | 3 |
| Some | 2 | 1 |
| Extensive | 1 | 1 |
| Pain Characteristics | ||
| Neuropathy | 3 | 3 |
| Fibromyalgia | 2 | - |
| Pain in Surgical Area | - | 2 |
| Non-specific/general | - | 2 |
| Type of Cancer | ||
| Abdominal | 1 | - |
| Breast | 2 | - |
| Bone | - | 1 |
| Colon | - | 2 |
| Kidney | - | 1 |
| Lung | - | 2 |
| Non-Hodgkin's Lymphoma | 1 | - |
| Throat | 1 | 1 |
Guide questions.
| Category | Guide Questions | |
|---|---|---|
| 1 | General Experience with VR | Tell me about your experience with using VR. Are there any other points you would like to discuss about your experience using VR? |
| 2 | Pain Control | How useful did you find the VR experiences in managing your pain? If yes, how so? Which of the VR environments did you find most useful/worked best for your pain? Which of the VR environments did you find the least useful/worked least for your pain? |
| 3 | Other Benefits | What sort of benefits did you get out of using VR? Did the VR help with your sleep in any way? Did the VR help with your mobility in any way? |
| 4 | Adverse Effects | Did you experience any physical problems from using the VR? (probe: headache, nausea) |
| 5 | Support Required | What would you put off using VR in the future? What would encourage you to using VR in the future? What sort of support did you need to use the VR environments effectively? Was there sufficient help for you to use the VR environments? |
Overview of major themes and sub-themes identified.
| Major Thematic Category | Subtheme (positive) | Subtheme (negative) |
|---|---|---|
| Activities (99) | Contemplative (47) Cognitive Challenge (26) Design (7) | Contemplative (2) Cognitive Challenge (8) Design (6) |
| Usability (90) | Accessibility (13) | Practical Limitations (77) |
| Effects (84) | Decreased Pain (20) Emotional response (17) Sleep (3) Effects Over time (3) Mobility (2) | Cybersickness (13) Emotional response (13) Increased Pain (6) Eye Strain (3) Sleep (1) |
| Mode of Action (44) | Relaxation (17) Distraction (16) Immersion (5) Presence (3) | Immersion (1) |
| Technical Aspects (22) | Technical Support (7) Visual (6) Audio (4) | Technical Support (3) |
Numbers in brackets indicate frequency count for comments reflecting the theme (Note: sub themes may not add up to the total as some comments were neutral).