| Literature DB >> 32424621 |
Bettina Studer1,2, Shawn N Geniole3,4,5, Maike L Becker3, Christoph Eisenegger3, Stefan Knecht6,7.
Abstract
Persisting even when the rewards of continued effort are fading is essential for achieving long-term goals, skills, and good health, alike. Yet, we often quit when things get hard. Here, we tested whether augmenting the feeling of control through external measures increases persistence under such discouraging circumstances. In two laboratory experiments, we first induced illusory control by manipulating the base-rate of positive outcomes and then tested the effect of this elevation of participants' perceived control upon their persistence under diminishing returns and in a competition against a stronger opponent. Induced illusory control significantly enhanced people's persistence in both of these motivationally challenging situations. Our findings demonstrate that motivation is dependent upon perceived, rather than objective, control, and reveal that this can be leveraged to counteract quitting behavior when things get hard, for instance in rehabilitation, physical activity interventions, or other training settings.Entities:
Keywords: Agency; Behavior enhancement; Illusion of control; Motivation; Persistence
Mesh:
Year: 2020 PMID: 32424621 PMCID: PMC7399668 DOI: 10.3758/s13423-020-01745-4
Source DB: PubMed Journal: Psychon Bull Rev ISSN: 1069-9384
Fig. 1Experimental paradigms. (A) Illusion of Control (IoC) induction phase (used in both experiments): On each trial, participants selected between two possible response options, and then saw either the positive outcome (light bulb on) or the negative outcome (light bulb off). (B) Participants rated their personal control on a 0–100% visual analog scale, after each trial block. (C) Persistence phase of Experiment 1: Participants received a progressively decreasing monetary reward for each positive outcome (light bulb on) and were asked on each trial whether they wanted to persist with or quit the task (see Methods for further details). (D) Competition phase of Experiment 2: On each trial, participants first decided whether to play on or leave the competition. If they decided to remain in the competition, they next chose a bet (0−5 cents) and then made a binary choice with the aim of illuminating their light bulb. Once they saw their own outcome (normal light bulb on or off), the opponent's outcome (squared light bulb on or off) was displayed and the competition score and participants’ task earnings were updated (see Methods for further details). Musical notes, cross, and € pictograms were added for illustration purposes and did not appear on the task screen; original texts were in German. ITI intertrial interval, Exp. experiment
Fig. 2Induction of illusory control and effects upon persistence. (A and B) Induced illusory control increased significantly as a function of the outcome density condition in both Experiment 1 (A) and Experiment 2 (B). (C–E): Experiment 1 − Induced illusory control enhanced persistence under diminishing returns. Rated control at the end of the Illusion of Control (IoC) induction phase mediated the effect of the preceding outcome density condition on persistence (C), with persistence increasing (D) and probability of early termination (F) decreasing with higher levels of induced control. Thick lines in D and E indicate the regression lines, fine lines the 95% CI, restricted to the range of observed values. (F−I): Experiment 2 − Induced illusory control increase persistence in a disadvantageous competition. Observed mean competition persistence (F), task earnings (G), and average bets (H) and predicted control ratings taken before the start of the competition (I) are shown as a function of density condition in the preceding IoC induction phase. Error bars represent SEM. ***, ** and * denote significant differences with p ≤ .001, p ≤ .01, and p ≤ .05, respectively, (*) denotes a difference with p ≤ .1
Experiment 1: Results of mediation models of persistence, betting, and task earnings
| Β | SE | 95% CI | z | p | |
|---|---|---|---|---|---|
| Persistence | |||||
indirect effect (condition -> control -> persistence) | 14.39 | 5.50 | [3.62, 25.18] | 2.62 | .009 |
| condition -> perceived control | 11.54 | 3.22 | [5.23, 17.86] | 3.59 | <.001 |
| perceived control -> persistence | 1.25 | 0.30 | [0.66, 1.84] | 4.13 | <.001 |
direct effect (condition -> persistence) | 3.94 | 8.93 | [-13.57, 21.44] | 0.44 | .66 |
| model R2 = .24 | |||||
| Early termination | |||||
| indirect effect | -0.112 | 0.043 | [-0.196, -0.029] | -2.63 | .009 |
| condition -> perceived control | 11.55 | 3.22 | [5.233, 17.857] | 3.59 | <.001 |
| perceived control -> early termination | -0.010 | 0.002 | [-0.014, -0.005] | -4.27 | <.001 |
| direct effect | -0.002 | 0.07 | [-0.141, 0.137] | - 0.03 | .98 |
| model R2 = .24 | |||||
Note: The magnitude of the regression coefficient for the effect of condition on perceived control varies across models due to the varying number of (removed) influential outliers
Experiment 2: Results of mediation models of persistence, betting, and task earnings
| Β | SE | 95% CI | z | p | |
|---|---|---|---|---|---|
| Persistence | |||||
indirect effect (condition -> control -> persistence) | -2.69 | 3.29 | [-9.14, 3.76] | -0.82 | .41 |
| condition -> perceived control | 29.98 | 5.75 | [19.06, 40.92] | 5.38 | <.0001 |
| perceived control -> persistence | -0.09 | 0.11 | [-0.30, 0.12] | -0.08 | .41 |
direct effect (condition -> persistence) | 17.56 | 7.66 | [2.54, 32.58] | 2.29 | .02 |
| model R2 = .05 | |||||
| Task earnings | |||||
| indirect effect | -0.05 | 0.10 | [-0.25, 0.14] | -0.54 | .59 |
| condition -> perceived control | 30.44 | 5.49 | [19.69, 41.19] | 5.46 | <.0001 |
| perceived control -> earnings | -0.002 | 0.003 | [-0.008, 0.005] | -0.55 | .58 |
| direct effect | -0.40 | 0.22 | [-0.82, 0.02] | -1.85 | .06 |
| model R2 = .05 | |||||
| Average bet | |||||
| indirect effect | 0.25 | 0.20 | [-0.14, 0.65] | 1.26 | .21 |
| condition -> perceived control | 34.94 | 4.97 | [25.19, 44.67] | 7.03 | <.0001 |
| perceived control -> bet | 0.007 | 0.006 | [-0.004, 0.018] | 1.32 | .19 |
| direct effect | -0.25 | 0.35 | [-0.94, 0.44] | -0.72 | .47 |
| model R2 = .01 | |||||
Note: The magnitude of the regression coefficient for the effect of condition on perceived control varies across models due to the varying number of (removed) influential outliers