Literature DB >> 32417944

The impact of embodying an "elderly" body avatar on motor imagery.

Marine Beaudoin1,2, Julien Barra1,3, Louise Dupraz1, Pauline Mollier-Sabet1, Michel Guerraz4,5.   

Abstract

When an individual embodies an avatar, the latter's characteristics or stereotype can change the individual's behavior and attitudes; this is known as the Proteus effect. Here, we looked at whether the embodiment of an avatar resembling an elderly adult (seen from a first-person perspective and facing a virtual mirror) changed mentally represented physical activity in a motor imagery task performed by young adult participants (N = 52). To ensure that the impact of embodiment of an elderly avatar on the motor imagery task was not influenced by a potentially confounded stereotype assimilation effect (due to the mere presence of an avatar), a "young" avatar and an "elderly" avatar were always present together in the virtual environment-even though only one (the self-avatar) was embodied at a given time. We found that it took longer for the participants to perform the motor imagery task with the elderly self-avatar than with the young self-avatar. The more negative the participant's beliefs about motor activity in the elderly, the greater the observed effect of the avatar on motor imagery performance. We conclude that knowledge about the characteristics of an embodied avatar can modify the subject's level of mentally represented physical activity.

Entities:  

Keywords:  Aging; Embodiment; Motor imagery

Mesh:

Year:  2020        PMID: 32417944     DOI: 10.1007/s00221-020-05828-5

Source DB:  PubMed          Journal:  Exp Brain Res        ISSN: 0014-4819            Impact factor:   1.972


  5 in total

1.  Uncertainty-based inference of a common cause for body ownership.

Authors:  Marie Chancel; H Henrik Ehrsson; Wei Ji Ma
Journal:  Elife       Date:  2022-09-27       Impact factor: 8.713

2.  Supervised learning for analysing movement patterns in a virtual reality experiment.

Authors:  Frederike Vogel; Nils M Vahle; Jan Gertheiss; Martin J Tomasik
Journal:  R Soc Open Sci       Date:  2022-04-20       Impact factor: 3.653

3.  Multisensory integration of visual cues from first- to third-person perspective avatars in the perception of self-motion.

Authors:  Marion Giroux; Julien Barra; Christian Graff; Michel Guerraz
Journal:  Atten Percept Psychophys       Date:  2021-04-16       Impact factor: 2.199

4.  Impact of an overweight body representation in virtual reality on locomotion in a motor imagery task.

Authors:  Louise Dupraz; Julien Barra; Marine Beaudoin; Michel Guerraz
Journal:  Psychol Res       Date:  2022-03-25

Review 5.  Perspective Taking and Avatar-Self Merging.

Authors:  Jochen Müsseler; Sophia von Salm-Hoogstraeten; Christian Böffel
Journal:  Front Psychol       Date:  2022-03-18
  5 in total

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