| Literature DB >> 32390904 |
Carl T Woods1,2,3, Ian McKeown2, Martyn Rothwell4, Duarte Araújo5, Sam Robertson1, Keith Davids4.
Abstract
Over two decades ago, Davids et al. (1994) and Handford et al. (1997) raised theoretical concerns associated with traditional, reductionist, and mechanistic perspectives of movement coordination and skill acquisition for sport scientists interested in practical applications for training designs. These seminal papers advocated an emerging consciousness grounded in an ecological approach, signaling the need for sports practitioners to appreciate the constraints-led, deeply entangled, and non-linear reciprocity between the organism (performer), task, and environment subsystems. Over two decades later, the areas of skill acquisition, practice and training design, performance analysis and preparation, and talent development in sport science have never been so vibrant in terms of theoretical modeling, knowledge generation and innovation, and technological deployment. Viewed at an ecological level of analysis, the work of sports practitioners has progressively transitioned toward the facilitation of an evolving relationship between an organism (athlete and team) and its environment (sports competition). This commentary sets out to explore how these original ideas from Davids et al. (1994) and Handford et al. (1997) have been advanced through the theoretical lens of ecological dynamics. Concurrently, we provide case study exemplars, from applied practice in high-performance sports organizations, to illustrate how these contemporary perspectives are shaping the work of sports practitioners (sport ecology designers) in practice and in performance preparation.Entities:
Keywords: constraints-led approach; ecological dynamics; practice designs; self-learning and preparation for performance; skill adaptability
Year: 2020 PMID: 32390904 PMCID: PMC7194200 DOI: 10.3389/fpsyg.2020.00654
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
The constraint matrix used within this example.
| Constraint class | Constraint | Description | Sub-category label |
| Task | Possession time (general play) | Time between a player obtaining and disposing of the ball while in general play (i.e., not from a “mark” or “free kick”) | 0–1 s |
| Possession time (stoppage) | Time between a player obtaining and disposing the ball from a stoppage in play (“mark” or “free kick”) | 0–1 s | |
| Environmental | Target density | Number of opposition players within a 3-m radius of the intended disposal target | Uncontested |
| Ball carrier density | Number of opposition players within a 3 m radius of the ball carrier at ball disposal | <1 opposition player (unpressured) | |
| Individual | Disposal movement | Locomotive state at point of ball disposal | Stationary (e.g., walking) |
FIGURE 1Radar plots demonstrating the mean differences between “pre” and “post” informational constraint manipulation for the team in front (A) and behind (B) following constraint manipulation.
FIGURE 2Practice design for two activities that are designed to offer deceptive action opportunities – note the representative values that have been calculated using the methodology described by Farrow and Robertson (2017) and applied by Woods et al. (2019b); *A successful deceptive action was defined as one that coerced an opponent into a movement pattern that was exploited. The dots denote players.
Deception categories and subsequent descriptions.
| Deception category | Description |
| Faked disposal | An action of ball disposal that led an opponent to move in a different direction to where the ball was subsequently disposed |
| Creative disposal | An “unconventional” means of ball disposal that successfully reached its intended target (e.g., handballing between the legs of one’s direct opponent) |
| Calling for the ball in defense | An act of calling for and receiving the ball from an opponent while in defense |
| Teammate blocking an opponent | An act of physically blocking an opponent from a teammate who is in possession of the ball |
| Other | Any emergent deceptive action that was undefined in the above |
FIGURE 3The percentage of total deceptive actions observed in both games 1 and 2.