| Literature DB >> 32382215 |
Abstract
This report summarises the Digital Ludeme Project, a recently launched 5-year research project being conducted at Maastricht University. This computational study of the world's traditional strategy games seeks to improve our understanding of early games, their development, and their role in the spread of related mathematical ideas throughout recorded human history.Entities:
Keywords: Ancient games; Digital Ludeme Project; Digital archæoludology; General game systems; Strategy learning, transfer and explanation
Year: 2019 PMID: 32382215 PMCID: PMC7194251 DOI: 10.1007/s13218-019-00600-6
Source DB: PubMed Journal: Kunstliche Intell (Oldenbourg)
Fig. 1Queen Nefertari playing Senet (c.1279–1213bc)
Ludemic description of Tic-Tac-Toe
Fig. 2A strong pattern for hexagonal connection games transferred to a square grid
Fig. 3Horizontal influence map showing connections between programming languages [23]