| Literature DB >> 32364183 |
Ji Eun Son1,1, Hyoseon Choi2,1, Hyunmi Lim3, Jeonghun Ku3.
Abstract
BACKGROUND: This study focused on developing an upper limb rehabilitation program. In this regard, a steady state visual evoked potential (SSVEP) triggered brain computer interface (BCI)-functional electrical stimulation (FES) based action observation game featuring a flickering action video was designed.Entities:
Keywords: Brain computer interface (BCI); action observation; flickering action video; functional electrical stimulation (FES); mirror neuron system (MNS); rehabilitation; steady state visual evoked potential (SSVEP); upper limb
Mesh:
Year: 2020 PMID: 32364183 PMCID: PMC7369077 DOI: 10.3233/THC-209051
Source DB: PubMed Journal: Technol Health Care ISSN: 0928-7329 Impact factor: 1.285
Figure 1.The experiment utilized an EEG acquisition device (DSI-24) and a functional electrical stimulation (FES; Microstim) device. The game program indicated a flickering action video at 15 Hz. The DSI-24 received steady state visual evoked potential (SSVEP) values which were transferred to the computer. If SSVEP was greater than the standard, the FES turned on and transmitted electrical stimulation to the electrodes; else, the FES turned off and did not trasmit electrical stimulation to the electrodes.
Figure 2.(a) Training program screen and (b) game program screen during the experiment. Two types of videos were shown, i.e., (c) arm exercise scene and (d) noise scene.
Figure 3.Training and experimental process, i.e., watching the video for 15 sec after watching the crosshair-screen for 10 sec. This was repeated for (a) 7 trials during the training process and (b) 12 trials during the experiment. (c) The entire experimental process.
Figure 4.Frequency components obtained from channels (a) T3, (b) T4, (c) C3, (d) C4, (e) P3, and (f) P4 while watching action video (red) and noise videos (blue) of the game program. Paired-t test was performed for identifying significant differences. Significant ranges ( 0.05) have been indicated as blue lines under the graphs.