| Literature DB >> 32318594 |
P Srinivas Rao1, Sheela Yuvaraj2, T Lalita Kumari2, K N Maruti3, P Sasikala3, S Satish Kumar1, Ranabir Pal4, Vishnu Vardhan Reddy5, Radhika Gorantla1, Amit Agrawal5.
Abstract
BACKGROUND: In the dedicated intensive care settings, health-care providers need to have higher temporal cognition and sympathovagal balance to optimally deliver critical care interventions.Entities:
Keywords: Academic performance; autonomic function; nonteaching technical personnel; temporal cognition
Year: 2020 PMID: 32318594 PMCID: PMC7161660 DOI: 10.4103/jehp.jehp_222_19
Source DB: PubMed Journal: J Educ Health Promot ISSN: 2277-9531
Age and gender in relation to screen time and intellectual performances
| Parameters | Smartphone use | Play video games | Regular use of computer | AP (%) |
|---|---|---|---|---|
| Age | 0.32 | 0.83 | 0.40 | 0.70 |
| Gender | 0.24 | 0.57 | 0.14 | 0.31 |
| AP (%) | 0.30 | 0.46 | 0.52 |
All the values in the table are Chi-square values and none was significant at the alpha level of 0.05., asymptotic significance (two-sided). AP=Academic performance
Screen time in relation to physiological and psychological variables under study
| Parameters | Smartphone use | Play video games | Regular use of computer | Remarks |
|---|---|---|---|---|
| HR (beats/min) | 0.17 | 0.40 | 0.07 | |
| SBP (mm/Hg) | 0.31 | 0.30 | 0.22 | |
| DBP (mm/Hg) | 0.76 | 0.38 | 0.60 | |
| MAP (mm/Hg) | 0.26 | 0.40 | 0.45 | |
| BMI (wt/m2) | 0.24 | 0.49 | 0.34 | |
| Auditory reaction time(s) | 0.10 | 0.82 | 0.38 | |
| Visual reaction time(s) | 0.69 | 0.64 | 0.06 | |
| Critical flicker fusion frequency (Hz) | 0.20 | 0.59 | 0.09 | |
| Stroop test (time s) | 0.41 | 0.62 | 0.78 | |
| Digits forward test (score) | 0.06 | 0.65 | 0.17 |
All the values in the table are Chi-square values and none was significant at the alpha level of 0.05, asymptotic significance (two-sided). HR=Heart rate, SBP=Systolic blood pressure, DBP=Diastolic blood pressure, MAP=Mean arterial pressure, BMI=Body mass index
Correlation among screen time variables
| Age | Smartphone use | Play video games | Regular use of computer |
|---|---|---|---|
| Age | |||
| Smartphone use | 0.99 | 0.11 | |
| Play video games | 0.99 | 0.03 | |
| Regular use of computer | 0.11 | 0.03 | |
| Gender | |||
| Smartphone use | 0.76 | 0.23 | |
| Play video games | 0.76 | 0.04 | |
| Regular use of computer | 0.23 | 0.04 | |
| AP | |||
| Smartphone use | 0.80 | 0.19 | |
| Play video games | 0.80 | 0.04 | |
| Regular use of computer | 0.19 | 0.04 | |
| Auditory reaction time(s) | |||
| Smartphone use | 0.82 | 0.17 | |
| Play video games | 0.82 | 0.05 | |
| Regular use of computer | 0.17 | 0.05 | |
| Visual reaction time(s) | |||
| Smartphone use | 0.84 | 0.22 | |
| Play video games | 0.84 | 0.05 | |
| Regular use of computer | 0.22 | 0.05 | |
| Critical flicker fusion frequency (Hz) | |||
| Smartphone use | 0.79 | 0.17 | |
| Play video games | 0.79 | 0.47 | |
| Regular use of computer | 0.17 | 0.47 | |
| Stroop test (time s) | |||
| Smartphone use | 0.82 | 0.17 | |
| Play video games | 0.82 | 0.046 | |
| Regular use of computer | 0.17 | 0.046 | |
| Digits forward test (score) | |||
| Smartphone use | 0.63 | 0.20 | |
| Play video games | 0.63 | 0.04 | |
| Regular use of computer | 0.20 | 0.04 |
Significance level was set at the alpha level of 0.05. Pearson correlations (partial) two-tailed test was done with bootstrap results based on 1000 bootstrap samples
Correlation among independent and dependent variables (P<0.05 significance at 95% confidence interval)
| Parameters | Age | Gender | Use smartphone | Play video games | Regular use of computer | HR | SBP | DBP | MAP | BMI | ART | VRT | CFFF | ST | DFT |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Age | 0.14 | 0.07 | 0.811 | 0.308 | 0.044 | 0.199 | 0.317 | 0.689 | 0.307 | 0.003 | 0.11 | 0.90 | 0.87 | ||
| Gender | 0.000 | 0.021 | 0.461 | 0.938 | 0.702 | 0.862 | 0.193 | 0.157 | 0.068 | 0.956 | 0.872 | 0.011 | |||
| Smartphone use | 0.001 | 0.021 | 0.647 | 0.371 | 0.395 | 0.514 | 0.990 | 0.560 | 0.938 | 0.010 | 0.283 | 0.937 | |||
| Play video games | 0.811 | 0.461 | 0.647 | 0.869 | 0.810 | 0.586 | 0.044 | 0.986 | 0.762 | 0.882 | 0.153 | 0.886 | |||
| Regular use of computer | 0.308 | 0.938 | 0.371 | 0.869 | 0.694 | 0.762 | 0.119 | 0.106 | 0.451 | 0.461 | 0.444 | 0.659 | |||
| HR | 0.044 | 0.702 | 0.395 | 0.810 | 0.694 | 0.659 | 0.373 | 0.226 | 0.522 | 0.330 | 0.623 | 0.412 | |||
| SBP | 0.199 | 0.862 | 0.514 | 0.586 | 0.762 | 0.659 | 0.165 | 0.588 | 0.906 | 0.132 | 0.157 | 0.222 | |||
| DBP | 0.317 | 0.193 | 0.990 | 0.044 | 0.119 | 0.373 | 0.165 | 0.000 | 0.000 | 0.245 | 0.043 | 0.121 | |||
| MAP | 0.689 | 0.157 | 0.560 | 0.986 | 0.106 | 0.226 | 0.588 | 0.000 | 0.001 | 0.172 | 0.228 | 0.358 | |||
| BMI | 0.307 | 0.068 | 0.938 | 0.762 | 0.451 | 0.522 | 0.906 | 0.000 | 0.001 | 0.768 | 0.097 | 0.756 | |||
| ART | 0.003 | 0.11 | 0.003 | 0.11 | |||||||||||
| VRT | 0.003 | 0.48 | 0.32 | 0.11 | |||||||||||
| CFFF | 0.11 | 0.48 | 0.81 | 0.08 | |||||||||||
| ST | 0.90 | 0.32 | 0.81 | 0.30 | |||||||||||
| DFT | 0.88 | 0.11 | 0.08 | 0.30 |
Significance level was set at the alpha level of 0.05. Pearson correlations (partial) two-tailed test was done with bootstrap results based on 1000 bootstrap samples. BMI=Body mass index, weight (kg)/height (m2), HR=Heart rate, AP=Academic performance, SBP=Systolic blood pressure mm/Hg, DBP=Diastolic blood pressure mm/Hg, MAP=Mean arterial pressure, ART=Auditory reaction time(s), VRT=Visual reaction time(s), CFFF=Critical flicker fusion frequency (Hz), ST=Stroop test, DFT=Digits forward test