| Literature DB >> 32313691 |
P G Madgwick1, J B Wolf1.
Abstract
Group-beneficial behaviors have presented a long-standing challenge for evolutionary theory because, although their benefits are available to all group members, their costs are borne by individuals. Consequently, an individual could benefit from "cheating" their group mates by not paying the costs while still reaping the benefits. There have been many proposed evolutionary mechanisms that could favor cooperation (and disfavor cheating) in particular circumstances. However, if cooperation is still favored in some circumstances, then we might expect evolution to favor strategic cooperation, where the level of contribution toward group-beneficial behavior is varied in response to the social context. To uncover how and why individuals should contribute toward group-beneficial behavior across social contexts, we model strategic cooperation as an evolutionary game where players can quantitatively adjust the amount they contribute toward group-beneficial behavior. We find that the evolutionarily stable strategy (ESS) predicts, unsurprisingly, that players should contribute in relation to their relatedness to the group. However, we surprisingly find that players often contribute to cooperation in such a way that their fitness is inverse to their relatedness to the group such that those that contribute to cooperation end up with the same return from group-beneficial behavior, essentially removing any potential advantage of higher relatedness. These results bring to light a paradox of group-beneficial cooperation: groups do best when they contain highly related individuals, but those with the highest relatedness to the group will often have the lowest fitness within the group.Entities:
Keywords: Cooperation; group selection; kin selection; public goods; social behavior
Year: 2020 PMID: 32313691 PMCID: PMC7156107 DOI: 10.1002/evl3.164
Source DB: PubMed Journal: Evol Lett ISSN: 2056-3744
Notation for the model
| Parameter | Definition |
|---|---|
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| Benefit (per unit of collective investment) to the group from public goods |
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| Cost (per unit of investment) to a player from public goods |
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| Number of players in the group |
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| Fitness of the |
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| Frequency of the |
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| Investment strategy of the |
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| Collective investment of all players in the group |
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| Evolutionarily stable strategy (ESS) with respect to the |
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| Number of players in the group that contribute to public goods |
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| Average frequency of all contributing players in the group |
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| Coevolutionarily stable strategy (coESS) of collective investment by a group of players each pursuing the ESS |
The categorization of players as free‐riders or contributors. All players within a group can be classed as a contributor or free‐rider depending on their frequency. The frequency threshold that separates the two classes depends on the costs (c) and benefits (b) of investment into public goods. Once classified, players can be assigned an investment level () and expected fitness ()
| Investment class | Frequency limit | Investment level | Fitness |
|---|---|---|---|
| Free‐rider |
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| Contributor |
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The effect of increasing each parameter on the level of individual investment (; see Eq. 4) and collective investment (; see Eq. 3). The comparison is made keeping all other terms constant
| Parameter | Individual investment ( | Collective investment ( |
|---|---|---|
| Benefit ( | ↑ | ↑ |
| Cost ( | ↓ | ↓ |
| Frequency ( | ↑ | N/A |
| Average contributor frequency ( | ↓ | ↑ |
| Number of contributors ( | ↑ | ↓ |
This term does not directly appear within the expression for coESS of collective investment (Eq. 3).
Figure 1The ESS patterns of investment by a player into public goods across frequencies () under different cost‐benefit scenarios. In each panel, the red line indicates the ESS for the focal player in groups composed of two players (i.e., when ) and the blue line the ESS for the focal player in groups that contain a large number of nonfocal players, each at low frequency. These lines overlap (indicated by the alternating red and blue dashed lines) when the focal players is at a frequency that is above the threshold p* (indicated by light‐gray shading), which is the frequency at which the focal player is the only contributor toward public goods. In regions where these two lines do not overlap, they set upper and lower limits to the expected level of investment (because players reduce investment in response to investment by others; groups with a large number of other players will set an upper limit on investment, whereas groups with two players set a lower limit on investment; see Eq. 6). The purple shaded area, therefore, indicates the range of possible patterns of investment by the focal player, with the exact value depending on the distribution of frequencies across nonfocal players within the group. The solid black horizontal line indicates the level of investment that maximizes group fitness (θ; Eq. 9). The three panels show patterns corresponding to different benefit‐to‐cost ratios (where costs were held constant at and benefits b were varied), which were chosen to capture three fundamental scenarios: (A) benefits relative to costs are low (), such that players only contribute when they have a high frequency and consequently there is only ever a single contributor, (B) benefits relative to costs are high () and consequently there is potentially a small overlap between conditions where the focal player contributes and nonfocal players might also contribute, and (C) benefits relative to costs are very high () and consequently there is a very large region where nonfocal players may be motivated to contribute.