Literature DB >> 32286132

Enhanced Attention Using Head-mounted Virtual Reality.

Gang Li1, Joaquin A Anguera2, Samirah V Javed2, Muḥammad Adeel Khan1, Guoxing Wang1, Adam Gazzaley2.   

Abstract

Some evidence suggests that experiencing a given scenario using virtual reality (VR) may engage greater attentional resources than experiencing the same scenario on a 2D computer monitor. However, the underlying neural processes associated with these VR-related effects, especially those pertaining to current consumer-friendly head-mounted displays of virtual reality (HMD-VR), remain unclear. Here, two experiments were conducted to compare task performance and EEG-based neural metrics captured during a perceptual discrimination task presented on two different viewing platforms. Forty participants (20-25 years old) completed this task using both an HMD-VR and traditional computer monitor in a within-group, randomized design. Although Experiment I (n = 20) was solely behavioral in design, Experiment II (n = 20) utilized combined EEG recordings to interrogate the neural correlates underlying potential performance differences across platforms. These experiments revealed that (1) there was no significant difference in the amount of arousal measured between platforms and (2) selective attention abilities in HMD-VR environment were enhanced from both a behavioral and neural perspective. These findings suggest that the allocation of attentional resources in HMD-VR may be superior to approaches more typically used to assess these abilities (e.g., desktop/laptop/tablet computers with 2D screens).

Entities:  

Mesh:

Year:  2020        PMID: 32286132     DOI: 10.1162/jocn_a_01560

Source DB:  PubMed          Journal:  J Cogn Neurosci        ISSN: 0898-929X            Impact factor:   3.225


  5 in total

1.  Leveraging technology to personalize cognitive enhancement methods in aging.

Authors:  David A Ziegler; Joaquin A Anguera; Courtney L Gallen; Wan-Yu Hsu; Peter E Wais; Adam Gazzaley
Journal:  Nat Aging       Date:  2022-06-17

2.  Measuring Task-Related Brain Activity With Event-Related Potentials in Dynamic Task Scenario With Immersive Virtual Reality Environment.

Authors:  Masashi Arake; Hiroyuki Ohta; Aki Tsuruhara; Yasushi Kobayashi; Nariyoshi Shinomiya; Hiroaki Masaki; Yuji Morimoto
Journal:  Front Behav Neurosci       Date:  2022-02-02       Impact factor: 3.558

Review 3.  Virtual Reality as a Moderator of Psychedelic-Assisted Psychotherapy.

Authors:  Agnieszka D Sekula; Luke Downey; Prashanth Puspanathan
Journal:  Front Psychol       Date:  2022-03-04

4.  Effects of virtual reality-based feedback on neurofeedback training performance-A sham-controlled study.

Authors:  Lisa M Berger; Guilherme Wood; Silvia E Kober
Journal:  Front Hum Neurosci       Date:  2022-08-12       Impact factor: 3.473

5.  Comparing virtual reality, desktop-based 3D, and 2D versions of a category learning experiment.

Authors:  Robin Colin Alexander Barrett; Rollin Poe; Justin William O'Camb; Cal Woodruff; Scott Marcus Harrison; Katerina Dolguikh; Christine Chuong; Amanda Dawn Klassen; Ruilin Zhang; Rohan Ben Joseph; Mark Randall Blair
Journal:  PLoS One       Date:  2022-10-06       Impact factor: 3.752

  5 in total

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