Literature DB >> 32266730

Gamification improves melanoma visual identification among high school students: Results from a randomized study.

Justin L Jia1, Andrew Shen1, Mika M Tabata1, Kavita Y Sarin1.   

Abstract

Identification of melanoma or worrisome moles is often taught as an important part of routine skin checks. We sought to evaluate the efficacy of gamified education vs. traditional ABCDEs education on melanoma identification and self-confidence in identifying worrisome moles. We report that in our cohort (n = 271), participants randomized to the gamified intervention were more likely to correctly identify melanoma and non-melanoma skin lesions than those randomized to the ABCDE control cohort (74.2% vs 63.5% correct, P < .0001) and perceived confidence in self-identifying worrisome lesions was slightly higher in the gamified group than the traditional group, though the trend was not significant. These novel findings have significant implications on improved ways to educate young patients on the visual identification of melanoma and worrisome moles.
© 2020 Wiley Periodicals, Inc.

Entities:  

Keywords:  adolescent; gamified education; high school; medical education; melanoma screening; melanoma visual identification; pediatric dermatology; teens

Mesh:

Year:  2020        PMID: 32266730     DOI: 10.1111/pde.14158

Source DB:  PubMed          Journal:  Pediatr Dermatol        ISSN: 0736-8046            Impact factor:   1.588


  1 in total

1.  Factors Related to Delayed Diagnosis of Cutaneous Melanoma in the Brazilian Public Health System.

Authors:  Ana Paula Bhering Nogueira; Ana Paula Drummond-Lage; Gustavo Drummond Pinho Ribeiro; Estevão Ferreira Leite; Marcus Henrique Xavier; Alberto Julius Alves Wainstein
Journal:  J Cancer Educ       Date:  2022-05-17       Impact factor: 1.771

  1 in total

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