| Literature DB >> 32153463 |
Dorothea U Martin1, Madeline I MacIntyre1, Conrad Perry2, Georgia Clift1, Sonja Pedell3, Jordy Kaufman1.
Abstract
Young children help others in a range of situations, relatively indiscriminate of the characteristics of those they help. Recent results have suggested that young children's helping behavior extends even to humanoid robots. However, it has been unclear how characteristics of robots would influence children's helping behavior. Considering previous findings suggesting that certain robot features influence adults' perception of and their behavior toward robots, the question arises of whether young children's behavior and perception would follow the same principles. The current study investigated whether two key characteristics of a humanoid robot (animate autonomy and friendly expressiveness) would affect children's instrumental helping behavior and their perception of the robot as an animate being. Eighty-two 3-year-old children participated in one of four experimental conditions manipulating a robot's ostensible animate autonomy (high/low) and friendly expressiveness (friendly/neutral). Helping was assessed in an out-of-reach task and animacy ratings were assessed in a post-test interview. Results suggested that both children's helping behavior, as well as their perception of the robot as animate, were unaffected by the robot's characteristics. The findings indicate that young children's helping behavior extends largely indiscriminately across two important characteristics. These results increase our understanding of the development of children's altruistic behavior and animate-inanimate distinctions. Our findings also raise important ethical questions for the field of child-robot interaction.Entities:
Keywords: altruism; animacy; child-robot interaction; helping; human-robot interaction; prosocial behavior; social robotics
Year: 2020 PMID: 32153463 PMCID: PMC7047927 DOI: 10.3389/fpsyg.2020.00239
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Excerpts of the warm-up phase scripts.
| E1: “Would you like to ask the robot what its name is?” | E1: “This robot has a number. Press this button and it will tell us.” |
| Robot: “Hello! My name is Kira. Welcome to the Babylab!” | Robot: “My ID number is 19469233” E1: “Press the button and the robot will ask you a question.” |
| Robot: “What’s your name?” | Robot: “What’s your name?” |
| Robot: “Nice to meet you.” | |
| E1: “Would you like to ask Kira what her favorite color is?” | E1: “This robot can say different colors. Do you want to press the button? It will tell us what color this is.” (E1 holds up a blue sheet). |
| Robot: “My favorite color is blue.” | Robot: “Blue.” |
| E1: “Press the button and the robot will ask another question.” | |
| Robot: “What is your favorite color?” | Robot: “What is your favorite color?” |
| E1: “Would you like to ask Kira what her favorite food is?” | E1: “When you press the button, the robot will tell us what it eats.” |
| Robot: “My favorite food is ice cream.” | Robot: “I don’t eat food, I get my energy by being plugged into the wall.” |
| E1: “The robot will ask you a question when you press the button.” | |
| Robot: “What is your favorite food?” | Robot: “What is your favorite food?” |
| E1: “I think Kira likes music.” | E1: “The robot can play music. If you press the button it will ask a question.” |
| Robot: “I love music!” | |
| Robot: “Do you like music?” | Robot: “Do you like music?” |
| Robot: “This is my favorite song: (sings for 30 s).” | Robot: “This is my favorite song: (sings for 30 s).” |
FIGURE 1Robot control program as displayed on the tablet (top); test room set-up during the test phase (bottom).
FIGURE 2Percentage of children helping by condition. Error bars represent standard errors. Help was provided by n = 9 in HAAF (45%), n = 13 in HAAN (65%), n = 8 in LAAF (38%), and n = 10 in LAAN (48%).
Means and standard deviations of latency to help in all conditions.
| HAAF | 9 | 7.65 | 5.97 |
| HAAN | 13 | 6.69 | 3.29 |
| LAAF | 8 | 7.51 | 3.91 |
| LAAN | 10 | 6.88 | 4.27 |
FIGURE 3Mean scores and standard errors for each question by entity. Animacy scores are the means of the breathe, feel, and think scores. The animacy score of vehicles was significantly lower than the animacy scores of all other entities (each p < 0.001). The animacy score of children was significantly greater than the scores of animals, p = 0.01, and of the unfamiliar robot, p = 0.038.