| Literature DB >> 32151263 |
Julia Smith1, Nathan Sears2, Ben Taylor3, Madeline Johnson4.
Abstract
BACKGROUND: While there is widespread recognition of global health failures when it comes to infectious disease outbreaks, there is little discussion on how policy-makers and global health organizations can learn to better prepare and respond. Serious games provide an underutilized tool to promote learning and innovation around global health crises. In order to explore the potential of Serious Games as a policy learning tool, Global Affairs Canada, in collaboration with the Department of National Defense and academic partners, developed and implemented a matrix game aimed at prompting critical reflection and gender-based analysis on infectious disease outbreak preparedness and response. This commentary, written by the core development team, reflects on the process and outcomes of the gaming exercise, which we believe will be of interest to others hoping to promote innovative thinking and learning around global health policy and crisis response, as well as the application of serious games more broadly. MAIN BODY: Participants reported, through discussions and a post-game survey, that they felt the game was reflective of real-world decision-making and priority-setting challenges during a crisis. They reflected on the challenges that emerge around global health co-operation and outbreak preparedness, particularly noting the importance of learning to work with private actors. While participants only sporadically applied gender-based analysis or considered the social determinants of health during the game, post-game discussions led to reflection on the ways in which equity concerns are put aside during a crisis scenario and on why this happens, offering critical learning opportunities.Entities:
Keywords: Games; Gender; Health security; Outbreaks; Training
Year: 2020 PMID: 32151263 PMCID: PMC7063729 DOI: 10.1186/s12992-020-00547-6
Source DB: PubMed Journal: Global Health ISSN: 1744-8603 Impact factor: 4.185
Fig. 1Pangea 2030
Fig. 2Matrix games like this one are useful tools for foreign policy planning and development
Fig. 3Matrix games like this one are useful tools for thinking about GAC’s response to an international crisis scenario
Fig. 4After playing this game, I now know more about the issues involved in ‘preparedness’ for a global health and security crisis, such as pandemics
Fig. 5Matrix games like this one are useful tools for thinking about GAC’s implementation of the GBA+ framework in foreign policy