Literature DB >> 32146151

Aggressive video games research emerges from its replication crisis (Sort of).

Christopher J Ferguson1.   

Abstract

The impact of aggressive video games (AVGs) on aggression and violent behavior among players, particularly youth, has been debated for decades. In recent years, evidence for publication bias, questionable researcher practices, citation bias and poor standardization of many measures and research designs has indicated that the false positive rate among studies of AVGs has been high. Several studies have undergone retraction. A small recent wave of preregistered studies have largely returned null results for outcomes related to youth violence as well as outcomes related to milder aggression. Increasingly, evidence suggests AVGs have little impact on player behavior in the realm of aggression and violence. Nonetheless, most professional guild policy statements (e.g. American Psychological Association) have failed to reflect these changes in the literature. Such policy statements should be retired or revised lest they misinform the public or do damage to the reputation of these organizations.
Copyright © 2020 Elsevier Ltd. All rights reserved.

Entities:  

Year:  2020        PMID: 32146151     DOI: 10.1016/j.copsyc.2020.01.002

Source DB:  PubMed          Journal:  Curr Opin Psychol        ISSN: 2352-250X


  1 in total

1.  Advertising in the Digital Area: Playing Online Games Pose a Risk to Come Upon Improper Advertisements.

Authors:  Meltem Akçaboy; Saliha Şenel; Betül Ulukol
Journal:  Turk Arch Pediatr       Date:  2022-03
  1 in total

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