| Literature DB >> 32116636 |
Christopher A Harris1, Lucia Guerri2, Stanislav Mircic1, Zachary Reining1, Marcio Amorim1, Ðorđe Jović1, William Wallace3, Jennifer DeBoer4, Gregory J Gage1.
Abstract
Understanding the brain is a fascinating challenge, captivating the scientific community and the public alike. The lack of effective treatment for most brain disorders makes the training of the next generation of neuroscientists, engineers and physicians a key concern. Over the past decade there has been a growing effort to introduce neuroscience in primary and secondary schools, however, hands-on laboratories have been limited to anatomical or electrophysiological activities. Modern neuroscience research labs are increasingly using computational tools to model circuits of the brain to understand information processing. Here we introduce the use of neurorobots - robots controlled by computer models of biological brains - as an introduction to computational neuroscience in the classroom. Neurorobotics has enormous potential as an education technology because it combines multiple activities with clear educational benefits including neuroscience, active learning, and robotics. We describe a 1-week introductory neurorobot workshop that teaches high school students how to use neurorobots to investigate key concepts in neuroscience, including spiking neural networks, synaptic plasticity, and adaptive action selection. Our do-it-yourself (DIY) neurorobot uses wheels, a camera, a speaker, and a distance sensor to interact with its environment, and can be built from generic parts costing about $170 in under 4 h. Our Neurorobot App visualizes the neurorobot's visual input and brain activity in real-time, and enables students to design new brains and deliver dopamine-like reward signals to reinforce chosen behaviors. We ran the neurorobot workshop at two high schools (n = 295 students total) and found significant improvement in students' understanding of key neuroscience concepts and in students' confidence in neuroscience, as assessed by a pre/post workshop survey. Here we provide DIY hardware assembly instructions, discuss our open-source Neurorobot App and demonstrate how to teach the Neurorobot Workshop. By doing this we hope to accelerate research in educational neurorobotics and promote the use of neurorobots to teach computational neuroscience in high school.Entities:
Keywords: active learning; brain-based robots; computational neuroscience; education technology; high school; neurorobotics; neurorobots; workshop
Year: 2020 PMID: 32116636 PMCID: PMC7033397 DOI: 10.3389/fnbot.2020.00006
Source DB: PubMed Journal: Front Neurorobot ISSN: 1662-5218 Impact factor: 2.650
FIGURE 1A DIY neurorobot for education. (A,B) Top and sideways views showing the neurorobot’s chassis, battery, controller (with motor shield on top), WiFi camera module, speaker, distance sensor, Bluetooth modem and sunglasses. (C) Schematic showing the flow of signals in the system.
FIGURE 2Neurorobot app. (A) Two Neuron Simulator. (B) Startup mode. (C) Runtime mode. (D) Brain design mode.
FIGURE 3Neurorobot workshop. (A) Brains used to investigate spontaneous behavior (Ai), directed navigation (Braitenberg vehicle) (Aii), slow exploration (Aiii) and random networks (Aiv). In a Braitenberg vehicle, detection of a visual feature in either half of the visual field activates motors on the opposite side of the robot, allowing it to approach a target even if the target moves around. (B) Brain used to investigate Hebbian learning. Plot shows synaptic decay rates for three durations of training. (C) Brain used to investigate adaptive action selection. Plot shows network drive for 3 networks during normal and rewarded (black bar) behavior.
FIGURE 4Neuroscience content quiz results. Students’ results on a neuroscience quiz (n = 295 pre-workshop responses, 169 post-workshop responses). Large circles indicate average responses. Wilcoxon rank sum: *p < 0.05, ***p < 0.000000000005.
FIGURE 5Science attitudes survey results. Students’ results on a self-report science attitudes survey (n = 295 pre-workshop responses, 169 post-workshop responses). Small dots represent individual students’ average level of agreement or disagreement with seven statements about their attitudes to neuroscience or science generally (see Supplementary Material for details). Large circles indicate average responses. Wilcoxon rank sum: * p < 0.05, *** p < 0.000000000005.