Literature DB >> 32105910

Perspective taking as virtual navigation? Perceptual simulation of what others see reflects their location in space but not their gaze.

Eleanor Ward1, Giorgio Ganis2, Katrina L McDonough2, Patric Bach2.   

Abstract

Other peoples' (imagined) visual perspectives are represented perceptually in a similar way to our own, and can drive bottom-up processes in the same way as own perceptual input (Ward, Ganis, & Bach, 2019). Here we test directly whether visual perspective taking is driven by where another person is looking, or whether these perceptual simulations represent their position in space more generally. Across two experiments, we asked participants to identify whether alphanumeric characters, presented at one of eight possible orientations away from upright, were presented normally, or in their mirror-inverted form (e.g. "R" vs. "Я"). In some scenes, a person would appear sitting to the left or the right of the participant. We manipulated either between-trials (Experiment 1) or between-subjects (Experiment 2), the gaze-direction of the inserted person, such that they either (1) looked towards the to-be-judged item, (2) averted their gaze away from the participant, or (3) gazed out towards the participant (Exp. 2 only). In the absence of another person, we replicated the well-established mental rotation effect, where recognition of items becomes slower the more items are oriented away from upright (e.g. Shepard and Meltzer, 1971). Crucially, in both experiments and in all conditions, this response pattern changed when another person was inserted into the scene. People spontaneously took the perspective of the other person and made faster judgements about the presented items in their presence if the characters were oriented towards upright to them. The gaze direction of this other person did not influence these effects. We propose that visual perspective taking is therefore a general spatial-navigational ability, allowing us to calculate more easily how a scene would (in principle) look from another position in space, and that such calculations reflect the spatial location of another person, but not their gaze.
Copyright © 2020 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Gaze cuing; Mental imagery; Mental rotation; Navigation; Perceptual simulation; Visual perspective taking

Mesh:

Year:  2020        PMID: 32105910     DOI: 10.1016/j.cognition.2020.104241

Source DB:  PubMed          Journal:  Cognition        ISSN: 0010-0277


  3 in total

1.  'Seeing' proximal representations: Testing attitudes to the relationship between vision and images.

Authors:  Steven Samuel; Klara Hagspiel; Geoff G Cole; Madeline J Eacott
Journal:  PLoS One       Date:  2021-08-20       Impact factor: 3.240

2.  The effects of body direction and posture on taking the perspective of a humanoid avatar in a virtual environment.

Authors:  Sachiyo Ueda; Kazuya Nagamachi; Junya Nakamura; Maki Sugimoto; Masahiko Inami; Michiteru Kitazaki
Journal:  PLoS One       Date:  2021-12-21       Impact factor: 3.240

3.  Is implicit Level-2 visual perspective-taking embodied? Spontaneous perceptual simulation of others' perspectives is not impaired by motor restriction.

Authors:  Eleanor Ward; Giorgio Ganis; Katrina L McDonough; Patric Bach
Journal:  Q J Exp Psychol (Hove)       Date:  2022-02-25       Impact factor: 2.138

  3 in total

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