| Literature DB >> 32095268 |
Ron Jadischke1, Jessica Zendler1,2, Erik Lovis1, Andrew Elliott1, Grant C Goulet1.
Abstract
OBJECTIVES: Non-tackle American football is growing in popularity, and it has been proposed as a safer alternative for young athletes interested in American football. Little is known about the nature of head contact in the sport, which is necessary to inform the extent to which protective headgear is warranted. The objective of this study was to identify the location, types and frequency of head and body contacts in competitive 7v7 non-tackle American football.Entities:
Keywords: biomechanics; football; head; injury; protection
Year: 2020 PMID: 32095268 PMCID: PMC7011012 DOI: 10.1136/bmjsem-2019-000638
Source DB: PubMed Journal: BMJ Open Sport Exerc Med ISSN: 2055-7647
Figure 1Methods for analysis of head impact. (Upper left) The head coordinate system (HCS) axes used to express local translations and rotations. Not shown is the y-axis, which points from the left to the right side of the head. Extension is represented as +ve rotation about the y-axis. is defined as the angle of the resultant head velocity vector relative to the XY plane. (Upper right) Definition of head impact locations for in-game video analysis. (Lower) Example of head impact reconstruction using 3-D model-based image matching for a head-to-ground (H2G) impact. Three frames (before, at and after impact) from a single-camera view are shown. T=0.000 s denotes the head impact frame. Note that the athlete’s hair has a large offset from the head and is moving throughout impact. Detail of the model-based image matching procedure for this example, including a second camera view, is provided in online supplementary material A.
Summary of game exposure and contact incidence by age
| Age group | Exposure | All contacts | Contacts on play | Head contact | |||||||||
| Games | Plays | Plays | Contacts | IR per | IR per | 1 | 2 | 3 | Plays | Contacts | IR per | IR per | |
| 12U | 4 | 126 | 16 | 27 | 15.3 | 145 | 7 | 7 | 2 | 4 | 4 | 2.3 | 21.4 |
| 14U | 6 | 198 | 34 | 63 | 22.7 | 225 | 8 | 23 | 3 | 9 | 9 | 3.3 | 32.1 |
| HS | 38 | 1318 | 202 | 366 | 19.8 | 165 | 72 | 96 | 34 | 66 | 67 | 3.6 | 30.2 |
| All | 48 | 1643 | 252 | 456 | 19.8 | 170 | 87 | 126 | 39 | 79 | 80 | 3.5 | 29.8 |
AP, athlete-plays; HS, high school; IR, incidence rate; PH, player-hours (computed assuming 20 min games for 12U and 14U and 25 min games for HS); 12U, under 12; 14U, under 14.
Figure 2Distribution of contact types by first, second and third contacts of the play for high school (HS; left) and under 12–under 14 (12U–14U) combined (right). Head contacts typically occurred on the second or third contact of the impact play, and the majority were head to ground (H2G). No head-to-head (H2H) contacts were detected across the three age groups. B2B, body-to-body contact; B2G, body-to-ground contact; H2B, head-to-body contact; H2G, head-to-ground contact; H2H, head-to-head contact.
Figure 3Distribution of head impact locations for head-to-body (H2B) and head-to-ground (H2G) impacts. Values are summed across all recorded games. Trends were similar across age groups.
Head velocities for H2G and B2G impacts
| H2G (n=9) | B2G (n=4) | |||||||
| Vxy (m/s) | Vz (m/s) | VR (m/s) | ωR (rad/s) | Vxy (m/s) | Vz (m/s) | VR (m/s) | ωR (rad/s) | |
| Mean | 5.0 | 3.6 | 5.9 | 21.5 | 4.8 | 3.7 | 5.7 | 16.2 |
| SD | 2.0 | 1.1 | 2.2 | 9.2 | 1.2 | 0.6 | 0.5 | 10.6 |
| Range | 1.4–8.2 | 1.7–4.8 | 2.2–9.3 | 11.4–37.0 | 3.5–6.1 | 2.9–4.2 | 5.2–6.2 | 8.3–31.2 |
B2G, body-to-ground impact; H2G, head-to-ground impact; ωR, resultant rotational velocity; VR, resultant translational velocity; Vxy, translational velocity in the field (horizontal) plane; Vz, downward translational velocity.
Change in translational and rotational head velocities due to H2G impacts in the HS age group
| ΔVR (m/s) | ΔωR (rad/s) |
| Δtwindow (s) | |
| Mean | 3.0 | 23.4 | −47.6 | 0.06 |
| SD | 1.1 | 10.8 | 26.8 | 0.02 |
| Range | 1.5–4.9 | 10.1–43.3 | −79.6 to 0.2 | 0.04–0.10 |
α (°), direction of head translational velocity vector with respect to the horizontal, (-) indicates the vector points below the horizontal; H2G, head-to-ground impact; HS, high school; ΔωR, change in resultant rotational velocity due to impact; Δtwindow, impact interval; ΔVR, change in resultant translational velocity due to impact.