Literature DB >> 32091937

The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A Meta-Analysis.

Alexandra D Kaplan1, Jessica Cruit1, Mica Endsley2, Suzanne M Beers3, Ben D Sawyer1, P A Hancock1.   

Abstract

OBJECTIVE: The objective of this meta-analysis is to explore the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and determine whether such extended reality (XR)-based training is as effective as traditional training methods.
BACKGROUND: MR, VR, and AR have already been used as training tools in a variety of domains. However, the question of whether or not these manipulations are effective for training has not been quantitatively and conclusively answered. Evidence shows that, while extended realities can often be time-saving and cost-saving training mechanisms, their efficacy as training tools has been debated.
METHOD: The current body of literature was examined and all qualifying articles pertaining to transfer of training from MR, VR, and AR were included in the meta-analysis. Effect sizes were calculated to determine the effects that XR-based factors, trainee-based factors, and task-based factors had on performance measures after XR-based training.
RESULTS: Results showed that training in XR does not express a different outcome than training in a nonsimulated, control environment. It is equally effective at enhancing performance.
CONCLUSION: Across numerous studies in multiple fields, extended realities are as effective of a training mechanism as the commonly accepted methods. The value of XR then lies in providing training in circumstances, which exclude traditional methods, such as situations when danger or cost may make traditional training impossible.

Entities:  

Keywords:  immersive environments; meta-analysis; transfer of training; virtual environments

Mesh:

Year:  2020        PMID: 32091937     DOI: 10.1177/0018720820904229

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  10 in total

Review 1.  The usefulness of virtual, augmented, and mixed reality technologies in the diagnosis and treatment of attention deficit hyperactivity disorder in children: an overview of relevant studies.

Authors:  Saeideh Goharinejad; Samira Goharinejad; Sadrieh Hajesmaeel-Gohari; Kambiz Bahaadinbeigy
Journal:  BMC Psychiatry       Date:  2022-01-04       Impact factor: 3.630

2.  "Everything looks the same": wayfinding behaviour and experiences of stroke inpatients in rehabilitation clinics.

Authors:  Maja Kevdzija
Journal:  Int J Qual Stud Health Well-being       Date:  2022-12

3.  Super Divya to the rescue! Exploring Nurse Mentor Supervisor perceptions on a digital tool to support learning and engagement for simulation educators in Bihar, India.

Authors:  Anika Kalra; Manju Siju; Alisa Jenny; Hilary Spindler; Solange Madriz; Jami Baayd; Seema Handu; Rakesh Ghosh; Susanna Cohen; Dilys Walker
Journal:  BMC Med Educ       Date:  2022-03-26       Impact factor: 2.463

4.  Using the DiCoT framework for integrated multimodal analysis in mixed-reality training environments.

Authors:  Caleb Vatral; Gautam Biswas; Clayton Cohn; Eduardo Davalos; Naveeduddin Mohammed
Journal:  Front Artif Intell       Date:  2022-07-22

5.  Using virtual environments to facilitate refugee integration in third countries.

Authors:  Mark Kirya; Kurt Debattista; Alan Chalmers
Journal:  Virtual Real       Date:  2022-07-22       Impact factor: 4.697

6.  Mild simulator sickness can alter heart rate variability, mental workload, and learning outcomes in a 360° virtual reality application for medical education: a post hoc analysis of a randomized controlled trial.

Authors:  Li-Jen Hsin; Yi-Ping Chao; Hai-Hua Chuang; Terry B J Kuo; Cheryl C H Yang; Chung-Guei Huang; Chung-Jan Kang; Wan-Ni Lin; Tuan-Jen Fang; Hsueh-Yu Li; Li-Ang Lee
Journal:  Virtual Real       Date:  2022-09-14       Impact factor: 4.697

7.  Methodology for the Development of Augmented Reality Applications: MeDARA. Drone Flight Case Study.

Authors:  Marco Antonio Zamora-Antuñano; Luis F Luque-Vega; Miriam A Carlos-Mancilla; Ricardo Hernández-Quesada; Neín Farrera-Vázquez; Rocío Carrasco-Navarro; Carlos Alberto González-Gutiérrez; Yehoshua Aguilar-Molina
Journal:  Sensors (Basel)       Date:  2022-07-28       Impact factor: 3.847

8.  Virtual reality-based training for mental health staff: a novel approach to increase empathy, compassion, and subjective understanding of service user experience.

Authors:  Simon Riches; Hannah Iannelli; Lisa Reynolds; Helen L Fisher; Sean Cross; Chris Attoe
Journal:  Adv Simul (Lond)       Date:  2022-07-19

Review 9.  How Virtual Reality Technology Has Changed Our Lives: An Overview of the Current and Potential Applications and Limitations.

Authors:  Ayah Hamad; Bochen Jia
Journal:  Int J Environ Res Public Health       Date:  2022-09-08       Impact factor: 4.614

Review 10.  Global trends and hotspots in research on extended reality in sports: A bibliometric analysis from 2000 to 2021.

Authors:  Jie Zhao; Jie Mao; Jing Tan
Journal:  Digit Health       Date:  2022-10-09
  10 in total

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