| Literature DB >> 32033553 |
Cory J Rohlfsen1, Harlan Sayles2, Gerald F Moore3, Ted R Mikuls4, James R O'Dell4, Sarah McBrien5, Tate Johnson6, Zachary D Fowler7, Amy C Cannella4.
Abstract
BACKGROUND: Despite a paucity of evidence to support a multitude of educational innovations, curricular leaders are pressured to find innovative solutions to better prepare medical students for an evolving twenty-first century health care system. As part of this effort, this study directly compared student-rated effectiveness scores of six different learning modalities.Entities:
Year: 2020 PMID: 32033553 PMCID: PMC7006170 DOI: 10.1186/s12909-020-1947-6
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Six active learning modalities utilized in the M2 Rheumatology Core at the UNMC College of Medicine. All asynchronous learning modalities were voluntary
| Innovative learning modality | Synchronicity of active learning modality | Years in use |
|---|---|---|
| 1) Live Patient Encounters (LPE) | Synchronous | 2014–2017 |
| 2) Augenblick cases | Synchronous | 2014–2017 |
| 3) Problem-Based Learning (PBL) | Synchronous | 2000–2017 |
| 4) Gout Racer video game | Asynchronous | 2014–2017 |
| 5) Simulation knee injection | Asynchronous | 2014–2015 |
| Synchronous | 2016–2017 | |
| 6) Rheumatology Remedy e-module | Asynchronous | 2016–2017 |
Fig. 1Student perceived effectiveness of individual learning modalities based on survey data from 2014 to 2017
Summary of mean effectiveness scores as reported by students. Mean effectiveness scores were analyzed with one-way ANOVA using post-hoc adjustments for pair-wise comparisons relative to PBL (“baseline”) and included Scheffe’s method for multiple comparison adjustment
| Innovative learning modality | Modality effectiveness | ||
|---|---|---|---|
| Mean effectiveness score (+/− SD) | % of students reporting modality to be at least moderately effective (% highly effective) | ||
| Live Patient Encounters (LPE) | 4.77 (+/− 0.55) | < 0.001 | 96.9% (81.5%) |
| Augenblick | 4.21 (+/− 0.92) n = 286 | 0.901 | 84.3% (45.5%) |
| Problem-Based Learning (PBL) | 4.11 (+/− 1.01) | Referent | 80.7% (43.2%) |
| Gout Racer video game | 3.49 (+/− 1.10) | < 0.001 | 52.7% (17.1%) |
| Simulation Knee Injection | 3.09 (+/− 1.10) | < 0.001 | 36.6% (8.7%) |
| Rheumatology Remedy e-module | 3.49 (+/− 1.14) | < 0.001 | 51.0% (22.3%) |
Innovative educational modality effectiveness scores 2014–2017 (Fig. 1)
| 2014 | 2015 | 2016 | 2017 | sum | % sum | Mean Effectiveness Score | |
| Live patient | |||||||
| Unanswered | 0 | 0 | 0 | 0 | 0 | 0 | |
| Not Effective | 0 | 0 | 1 | 0 | 1 | 0.34965035 | |
| Slightly Effective | 0 | 0 | 2 | 0 | 2 | 0.6993007 | |
| Neutral | 2 | 2 | 2 | 0 | 6 | 2.0979021 | |
| Moderately Effective | 5 | 23 | 7 | 9 | 44 | 15.3846154 | |
| Highly Effective | 69 | 89 | 47 | 28 | 233 | 81.4685315 | |
| 286 | 4.769230769 | ||||||
| PBL | |||||||
| Unanswered | 0 | 1 | 0 | 0 | 1 | 0.35087719 | |
| Not Effective | 3 | 1 | 0 | 0 | 4 | 1.40350877 | |
| Slightly Effective | 6 | 13 | 8 | 1 | 28 | 9.8245614 | |
| Neutral | 7 | 13 | 2 | 1 | 23 | 8.07017544 | |
| Moderately Effective | 33 | 36 | 21 | 17 | 107 | 37.5438596 | |
| Highly Effective | 27 | 50 | 28 | 18 | 123 | 43.1578947 | |
| 285 | 4.112280702 | ||||||
| Gout Game | |||||||
| Unanswered | 4 | 5 | 0 | 2 | 11 | 4 | |
| Not Effective | 0 | 4 | 1 | 1 | 6 | 2.18181818 | |
| Slightly Effective | 16 | 13 | 8 | 7 | 44 | 16 | |
| Neutral | 13 | 38 | 13 | 16 | 80 | 29.0909091 | |
| Moderately Effective | 29 | 35 | 24 | 10 | 98 | 35.6363636 | |
| Highly Effective | 14 | 19 | 13 | 1 | 47 | 17.0909091 | |
| 275 | 3.494545455 | ||||||
| Augenblick | |||||||
| Unanswered | 0 | 0 | 0 | 0 | 0 | 0 | |
| Not Effective | 1 | 2 | 0 | 1 | 4 | 1.3986014 | |
| Slightly Effective | 1 | 9 | 5 | 1 | 16 | 5.59440559 | |
| Neutral | 4 | 14 | 6 | 1 | 25 | 8.74125874 | |
| Moderately Effective | 28 | 47 | 21 | 15 | 111 | 38.8111888 | |
| Highly Effective | 42 | 42 | 27 | 19 | 130 | 45.4545455 | |
| 286 | 4.213286713 | ||||||
| Simulation | |||||||
| Unanswered | 6 | 4 | 0 | 0 | 10 | 3.62318841 | |
| Not Effective | 6 | 19 | 2 | 4 | 31 | 11.2318841 | |
| Slightly Effective | 9 | 16 | 7 | 7 | 39 | 14.1304348 | |
| Neutral | 26 | 35 | 27 | 17 | 105 | 38.0434783 | |
| Moderately Effective | 20 | 33 | 19 | 5 | 77 | 27.8985507 | |
| Highly Effective | 9 | 7 | 4 | 4 | 24 | 8.69565217 | |
| 276 | 3.086956522 | ||||||
| Rheum Remedy | |||||||
| Unanswered | N/A | N/A | 1 | 1 | 2 | 2.12765957 | |
| Not Effective | N/A | N/A | 3 | 2 | 5 | 5.31914894 | |
| Slightly Effective | N/A | N/A | 11 | 2 | 13 | 13.8297872 | |
| Neutral | N/A | N/A | 13 | 15 | 28 | 29.787234 | |
| Moderately Effective | N/A | N/A | 17 | 10 | 27 | 28.7234043 | |
| Highly Effective | N/A | N/A | 14 | 7 | 21 | 22.3404255 | |
| 94 | 3.489361702 | ||||||
| Figure | Not Effective | Slightly Effective | Neutral | Moderately Effective | Highly Effective | ||
| Live Patient Encounters | 0.35 | 0.7 | 2.1 | 15.38 | 81.47 | ||
| Augenblick | 1.4 | 5.59 | 8.74 | 38.81 | 45.45 | ||
| PBL | 1.4 | 9.82 | 8.07 | 37.54 | 43.16 | ||
| Gout Game | 2.18 | 16 | 29.09 | 35.64 | 17.09 | ||
| Sim Knee Inj | 11.23 | 14.13 | 38.04 | 27.9 | 8.7 | ||
| Rheum Remedy | 5.32 | 13.83 | 29.79 | 28.72 | 22.34 | ||
| Figure | Mean Effectiveness Score | ||||||
| Live Patient Encounters | 4.77 | ||||||
| Augenblick | 4.21 | ||||||
| PBL | 4.11 | ||||||
| Gout Game | 3.49 | ||||||
| Sim Knee Inj | 3.08 | ||||||
| Rheum Remedy | 3.49 | ||||||
Summary of administrative, faculty, technological, and financial requirements estimated for each innovative learning modality
| Modality | Dedicated # hours within the curriculum | Time commitment prior to implementation | Financial commitment prior to implementationa | Time commitment after implementation | Financial commitment after implementationa | # faculty required for the day | Additional considerations that may affect time and/or cost of learning modality |
|---|---|---|---|---|---|---|---|
| Live Patient Encounters | 3 | 6 h (planning/development) 2 h (recruitment) 3 h (administration) | $ 0 | 6 h (planning/development) 2 h (recruitment) 3 h (administration) | $ 500 | 10 | Musculoskeletal ultrasound Polarized Microscope Patient consents and liability Patient thank you letters Patient reimbursement |
| Augenblick | 1 | 5 h (planning/development) 1 h (administration) | $ 0 | 1 h (faculty) 1 h (administration) | $ 0 | 12 | Requires strategic development for purposeful redundancy Consider integration with PBL small groups |
| PBL | 5 | 15 h (planning/development) 2 h (administration) | $ 0 | 2.5 h (faculty) 2 h (administration) | $ 0 | 12 | Requires strategic development for purposeful redundancy Consider integration with Augenblick small groups |
| Gout Racer Game | 1 | 120 h (planning/development) | $ 5000 | 1 h (faculty) | $ 500 | 1 | Requires initial and ongoing technological supporta |
| Simulation Knee Injection | 1 | 4 h (planning/development) 1 h (administration) | $ 2400 (knee simulators) | 0.5 h (faculty) | $ 10 (supplies) | 5 | Storage of simulator knees |
| Rheum Remedy E-module | 1 | 120 h (planning/development) | $ 5000 | 1 h (faculty) | $500 | 1 | Requires initial and ongoing technological supporta |
aThese are costs incurred in addition to faculty and administrative support for the time required for development, implementation, and ongoing administration of each educational modality