Literature DB >> 32033553

Innovation in early medical education, no bells or whistles required.

Cory J Rohlfsen1, Harlan Sayles2, Gerald F Moore3, Ted R Mikuls4, James R O'Dell4, Sarah McBrien5, Tate Johnson6, Zachary D Fowler7, Amy C Cannella4.   

Abstract

BACKGROUND: Despite a paucity of evidence to support a multitude of educational innovations, curricular leaders are pressured to find innovative solutions to better prepare medical students for an evolving twenty-first century health care system. As part of this effort, this study directly compared student-rated effectiveness scores of six different learning modalities.
METHODS: Study participants included 286 medical students enrolled in the second-year rheumatology core at a single academic medical center between 2013 and 2017. Students were surveyed at the end of the core with a 15-item questionnaire, and student perceived effectiveness of six different learning modalities were compared.
RESULTS: The modality that outperformed all others was Live Patient Encounters (LPE), with significantly higher student-rated effectiveness scores when compared to the referent modality of Problem-Based Learning (PBL). Using a 5-point Likert scale with responses ranging from "not effective" to "highly effective," LPE received a mean effectiveness score of 4.77 followed by Augenblick (4.21), PBL (4.11), Gout Racer video game (3.49), Rheumatology Remedy e-module (3.49), and simulation knee injection (3.09).
CONCLUSIONS: Technologically advanced novel learning strategies were outperformed in this study by the more traditional active learning modality of LPE. This finding highlights the importance of testing innovative learning strategies at the level of the learner. Three additional conclusions can be drawn from this result. First, conflation of technology with innovation may lead to a myopic view of educational reform. Second, human factors seem to be responsible for the success of LPE and may have far-reaching educational rewards. Third, further applications of LPE should be tested in non-rheumatologic curricula. The relevance of this study is innately tied to the humanities-based application. While a formal qualitative analysis was not performed in this study, preliminary results suggest that live, structured patient interactions in the pre-clinical years of medical education may not only promote the learning of important educational objectives but also foster professional development, empathy, reflection, leadership, agency, and interpersonal skills. This "win-win" scenario (if true) would stand out as a rarity among strategic educational initiatives.

Entities:  

Year:  2020        PMID: 32033553      PMCID: PMC7006170          DOI: 10.1186/s12909-020-1947-6

Source DB:  PubMed          Journal:  BMC Med Educ        ISSN: 1472-6920            Impact factor:   2.463


Background

Integrating novel pedagogical techniques can be challenging to medical educators tasked with curricular reform [1]. While it may be tempting to adopt innovative curricular changes, these efforts are often based on a paucity of evidence. Despite the widespread application of novel educational modalities, direct comparison data are rare, and specific curricular prescriptions are non-existent. Although active learning strategies are considered superior to traditional lecture format, strategic implementation of specific active learning components has been less clearly defined [2]. As a result, curricular leaders are often conflicted with how to integrate small groups, e-learning, and traditional lecture to achieve the best possible learning experience [3, 4]. Unfortunately, evolving modalities of information delivery can merely add to the confusion [5]. Additional barriers to innovation include cultural inertia and limitations in time, finances, faculty, and technological support. Assuming these practical barriers can be overcome, a sense of uncertainty remains due to the inadequacy of comparison data to make relative value decisions with respect to various innovative modalities [6]. Although this should be the most critical factor driving educational innovation, no study to date has tested multiple innovative educational modalities in head-to-head fashion within an already established medical school curriculum.

Methods

The purpose of this study was to test six active learning modalities and compare learner perceived effectiveness. With the exception of Problem-Based Learning (PBL), traditional lecture had been the mainstay of information delivery in the rheumatology curriculum at the University of Nebraska Medical Center (UNMC) until 2014. From 2014 to 2017, five additional innovative learning strategies were deployed for second year medical students (Table 1).
Table 1

Six active learning modalities utilized in the M2 Rheumatology Core at the UNMC College of Medicine. All asynchronous learning modalities were voluntary

Innovative learning modalitySynchronicity of active learning modalityYears in use
1) Live Patient Encounters (LPE)Synchronous2014–2017
2) Augenblick casesSynchronous2014–2017
3) Problem-Based Learning (PBL)Synchronous2000–2017
4) Gout Racer video gameAsynchronous2014–2017
5) Simulation knee injectionAsynchronous2014–2015
Synchronous2016–2017
6) Rheumatology Remedy e-moduleAsynchronous2016–2017
Six active learning modalities utilized in the M2 Rheumatology Core at the UNMC College of Medicine. All asynchronous learning modalities were voluntary Our aim was threefold: (1) to implement and test a combination of synchronous and asynchronous active learning components (with purposeful redundancy) in order to enhance the learning experience in the rheumatology curriculum, (2) to integrate these modalities seamlessly, without compromising student satisfaction, and (3) to study how these modalities would be received by students to inform future curricular changes. Upon completion of the final rheumatology examination, all second year medical students were verbally consented to answer a voluntary and anonymous 15-question survey (embedded in a larger post-core questionnaire) regarding their perceptions of the effectiveness of each learning modality experienced during the core (Appendix 1). This survey was administered yearly at a single academic medical center between 2013 and 2017. Learning modality effectiveness was assessed using a 5-point Likert scale with responses ranging from “not effective” to “highly effective.” Mean effectiveness scores were then compared between learning modalities using one-way ANOVA with post-hoc pair-wise comparisons and Scheffe’s method to adjust for multiple comparisons. Because PBL had been a staple of active learning within the rheumatology curriculum at UNMC for several years, it was treated as the referent modality in post-hoc comparisons. Statistics were run using Stata SE 14.2 software (Stata Corp, College Station, Texas). A brief description of each innovative modality is provided below: Live Patient Encounters (LPE) Ten stations were developed including polarized microscopy for crystal analysis, musculoskeletal ultrasound, and eight patients recruited from clinic with representative rheumatic diseases. Patients consented to having their labs, x-rays, and photographs available when appropriate. The class was divided into ten groups and groups rotated through each station in 15-min intervals over a 3 h time period, including a patient break in the middle. During each station, patients were allowed to lead the group through their history, and students were encouraged to ask questions and examine each patient. Faculty facilitators were present to answer medical questions. LPE occurred after each of the representative diseases had been formally taught in lecture. At the end of the encounters, the students completed a low-stakes quiz. Augenblick By definition, augenblick means “blink of an eye” or “moment.” Thirty pathognomonic rheumatic disease pictorial findings (with two associated high yield questions) were presented to students in a Power Point format. Initially, student-led small groups met to work through the augenblick cases. Rheumatology faculty then supervised each student group at a later date to review answers and facilitate discussion. Problem-Based Learning (PBL): Students independently met twice (small groups of 10) to review two electronic cases with timed release of information followed by additional questions. Rheumatology faculty then supervised each student group at a later date to demonstrate how a clinician would work through the cases, answer questions, and highlight the learning objectives. At the completion of the cases, students completed a low-stakes quiz and were given a study guide to review important learning points. Gout Racer video game: Rheumatology faculty teamed with the College of Information Science and Technology at the University of Nebraska Omaha (IST at UNO), to develop a gout-themed video game. Through visually-rich graphics, students were challenged to navigate a dune buggy (the “Gout Racer”) through a series of obstacles and differing terrain representing the pathophysiology, clinical presentation, and treatments of gout. Bonus points and hazards were utilized to visually and audibly reinforce important clinical content. Within each terrain, students had to answer multiple choice questions in order to advance to the next level. Students were given immediate feedback with explanations after each question attempt. This video game was voluntary and no formal grade or assessment was linked to student performance. As an incentive to play the game, students were informed that questions from Gout Racer would appear on the final exam. Simulation Knee Injection: Students were asked to view a preparatory video on joint injection techniques followed by dedicated time in the simulation lab to practice knee injections. No faculty supervision was assigned during the first 2 years of the study. In response to student feedback, this activity was modified in the latter 2 years of the study to include a 20-min lecture with faculty demonstration of injection technique followed by direct faculty supervision of simulated knee injections. Rheumatology Remedy e-module: The e-learning lab at the IST at UNO supported the development of an interactive, inter-professional, e-learning module that was accessible to students throughout the entirety of the rheumatology core. The module highlighted both pharmacologic and non-pharmacologic therapeutics. This formative assessment included 100 multiple choice questions with immediate feedback. The module was voluntary, and no formal grade or assessment was linked to student performance.

Results

From 2014 to 2017 there were 286 student survey respondents with a total response rate of 57.4%. Individual response rates by year were as follows: 2014 (61.8%), 2015 (89.1%), 2016 (48.4%), 2017 (29.6%).

Effectiveness of learning modality

Of the six modalities tested, LPE was associated with the highest student perceived effectiveness (Fig. 1) with a mean effectiveness score of 4.77 followed by Augenblick (4.21) and PBL (4.11). The three least effective innovative modalities were the Gout Racer video game (3.49), the Rheumatology Remedy e-module (3.49), and the simulation knee injection (3.09). Mean effectiveness scores with standard deviations are summarized in Table 2.
Fig. 1

Student perceived effectiveness of individual learning modalities based on survey data from 2014 to 2017

Table 2

Summary of mean effectiveness scores as reported by students. Mean effectiveness scores were analyzed with one-way ANOVA using post-hoc adjustments for pair-wise comparisons relative to PBL (“baseline”) and included Scheffe’s method for multiple comparison adjustment

Innovative learning modalityModality effectiveness
Mean effectiveness score (+/− SD)P-value (vs. PBL)% of students reporting modality to be at least moderately effective (% highly effective)
Live Patient Encounters (LPE)4.77 (+/− 0.55) n = 286< 0.00196.9% (81.5%)
Augenblick4.21 (+/− 0.92) n = 2860.90184.3% (45.5%)
Problem-Based Learning (PBL)4.11 (+/− 1.01) n = 285Referent80.7% (43.2%)
Gout Racer video game3.49 (+/− 1.10) n = 275< 0.00152.7% (17.1%)
Simulation Knee Injection3.09 (+/− 1.10) n = 276< 0.00136.6% (8.7%)
Rheumatology Remedy e-module3.49 (+/− 1.14) n = 94< 0.00151.0% (22.3%)
Student perceived effectiveness of individual learning modalities based on survey data from 2014 to 2017 Summary of mean effectiveness scores as reported by students. Mean effectiveness scores were analyzed with one-way ANOVA using post-hoc adjustments for pair-wise comparisons relative to PBL (“baseline”) and included Scheffe’s method for multiple comparison adjustment Based on analysis with ANOVA pair-wise comparisons, LPE outperformed PBL in student-rated effectiveness (p < 0.001). While Augenblick had a higher mean effectiveness score, the difference in relation to PBL was not statistically significant. Of note, 97% percent of students perceived LPE to be highly or moderately effective and LPE was the only modality perceived by a majority of students to be highly effective (Table 2). A qualitative analysis of survey responses was not performed in this study. Examples of student responses can be found in Appendix 2.

Discussion

As the needs of the twenty-first century health care system continue to evolve, medical students must be trained to meet a multitude of professional demands. Given restraints on time and resources, curricular reform leaders have placed an emphasis on innovation and novel learning strategies [7]. As part of this national effort, UNMC has implemented five innovative learning modalities within the rheumatology core and tested them against PBL- a benchmark of active learning within the prior UNMC curriculum. Although effectiveness scores varied amongst each of the educational modalities, one clearly stood out from the rest. LPE consistently outperformed the other active learning strategies over the course of 4 years and was well received by greater than 97% of students. The degree to which this occurred is somewhat surprising as most of the active learning literature to date emphasizes the importance of self-directed study, inquiry-based learning (e.g. PBL), blended learning (with use of asynchronous e-learning), simulation, and gamification [8-12]. LPE is not well represented in the literature, has no technological prowess, and only requires 3 h of dedicated student time; yet it was able to outperform the more widely accepted, technologically-advanced, asynchronous, and traditional active learning strategies (including PBL). This irony highlights the importance of testing innovative learning modalities at the level of the learner. Interestingly, the utility of LPE has been well documented in rheumatologic curricula for decades but its scope of use pales in comparison to other innovative learning modalities with less supporting evidence but greater technological appeal [13, 14]. In an era where technology is often conflated with innovation and evidence is in relatively short supply, curricular leaders are left to “innovate” based on cultural readiness and limited resources. As such, innovations may be adopted more so on the basis of popular trends and consensus rather than merit. Moreover, modalities requiring significant investment in time and energy (like LPE) are unlikely to gain traction without substantial evidentiary support. Ultimately it seems “proof of concept” is not good enough for curricular prescriptions, and head-to-head comparison data is required to make relative value decisions. To our knowledge, we are the first to study LPE in this manner. Our results may highlight a potential bias within educational reform initiatives that favors technology. Ultimately, technological advances may be a step away from humanism and could compromise the learning of important cross-cutting domains [15] such as professional development, empathy, and agency within the health system sciences. This perspective is important in balancing an otherwise myopic view of educational reform. It should not come as a surprise that medical students crave patient contact particularly in their pre-clinical years. Although we hesitate to make claims attributing the entirety of LPE’s success to the human factors element, the association is difficult to ignore as this is the main difference between LPE and other innovative educational modalities. Live patients activate the affective domain of learning [16] in ways that other modalities simply cannot. This domain is important in assimilating long-term retention of knowledge and facilitating student identity formation and professional development [17]. The hidden curriculum is now widely recognized as an important factor in undergraduate medical education, and early exposure to real patients is strongly advised as one strategy to accomplish this aim [18]. As such, we suggest that LPE may not only promote the learning of educational objectives but also foster professional development, empathy, reflection, leadership, agency, and interpersonal skills [19-21]. This “win-win” scenario would stand out as a rarity among strategic educational initiatives [22]. More research is needed to investigate long term outcomes of LPE, and replication of our findings at external sites is recommended. Additionally, we recommend “proof of concept” trials in non-rheumatologic curricula as the application of this modality may not be generalizable to the learning of representative diseases outside of rheumatology. Directly testing the acquisition of medical knowledge with LPE would also be an important metric to consider. Assessment of knowledge acquisition was not feasible in this study primarily because the curriculum at UNMC has a competing priority of planned redundancy that precludes attribution of knowledge to any singular modality. For instance, gout was intentionally taught in LPE, PBL, Augenblick, Rheumatology Remedy, and the Gout Racer video game. Any attempt to isolate the effects of one modality would defeat the purpose of having multiple exposures to the same educational content. It should be noted, however, that learner satisfaction has been indirectly linked to knowledge acquisition when evaluating novel educational modalities [23]. Thus, when knowledge cannot be directly assessed, student-rated effectiveness may be an appropriate surrogate metric. Another limitation of this study is that it may be subject to survey sampling bias. With greater than a 50% response rate, we feel respondents accurately represented students at UNMC although we do not have demographic data to differentiate respondents from non-respondents. More importantly, students at UNMC may not be representative of all medical students. Similarly, the individual modalities described may not reflect the practices or implementation strategies used at other institutions. Despite these limitations, we feel the rewards of implementing LPE into rheumatologic curricula outweigh the costs in time, management, and organization (Appendix 3). This innovative modality was well received by students within our institution, and future rewards of LPE may be yet to be seen. As we continue to navigate an evolving health system, educators should strive for innovative learning solutions that foster knowledge acquisition, professional identity formation, and learner satisfaction.
Table 3

Innovative educational modality effectiveness scores 2014–2017 (Fig. 1)

2014201520162017sum% sumMean Effectiveness Score
Live patient
 Unanswered000000
 Not Effective001010.34965035
 Slightly Effective002020.6993007
 Neutral222062.0979021
 Moderately Effective523794415.3846154
 Highly Effective6989472823381.4685315
2864.769230769
PBL
 Unanswered010010.35087719
 Not Effective310041.40350877
 Slightly Effective61381289.8245614
 Neutral71321238.07017544
 Moderately Effective3336211710737.5438596
 Highly Effective2750281812343.1578947
2854.112280702
Gout Game
 Unanswered4502114
 Not Effective041162.18181818
 Slightly Effective1613874416
 Neutral133813168029.0909091
 Moderately Effective293524109835.6363636
 Highly Effective14191314717.0909091
2753.494545455
Augenblick
 Unanswered000000
 Not Effective120141.3986014
 Slightly Effective1951165.59440559
 Neutral41461258.74125874
 Moderately Effective2847211511138.8111888
 Highly Effective4242271913045.4545455
2864.213286713
Simulation
 Unanswered6400103.62318841
 Not Effective619243111.2318841
 Slightly Effective916773914.1304348
 Neutral2635271710538.0434783
 Moderately Effective20331957727.8985507
 Highly Effective9744248.69565217
2763.086956522
Rheum Remedy
 UnansweredN/AN/A1122.12765957
 Not EffectiveN/AN/A3255.31914894
 Slightly EffectiveN/AN/A1121313.8297872
 NeutralN/AN/A13152829.787234
 Moderately EffectiveN/AN/A17102728.7234043
 Highly EffectiveN/AN/A1472122.3404255
943.489361702
Figure 1 Percentages (not pictured)Not EffectiveSlightly EffectiveNeutralModerately EffectiveHighly Effective
Live Patient Encounters0.350.72.115.3881.47
Augenblick1.45.598.7438.8145.45
PBL1.49.828.0737.5443.16
Gout Game2.181629.0935.6417.09
Sim Knee Inj11.2314.1338.0427.98.7
Rheum Remedy5.3213.8329.7928.7222.34
Figure 1 Means (pictured)Mean Effectiveness Score
Live Patient Encounters4.77
Augenblick4.21
PBL4.11
Gout Game3.49
Sim Knee Inj3.08
Rheum Remedy3.49
Table 4

Summary of administrative, faculty, technological, and financial requirements estimated for each innovative learning modality

ModalityDedicated # hours within the curriculumTime commitment prior to implementationFinancial commitment prior to implementationaTime commitment after implementationFinancial commitment after implementationa# faculty required for the dayAdditional considerations that may affect time and/or cost of learning modality
Live Patient Encounters3

6 h (planning/development)

2 h (recruitment)

3 h (administration)

$ 0

6 h (planning/development)

2 h (recruitment)

3 h (administration)

$ 50010

Musculoskeletal ultrasound

Polarized Microscope

Patient consents and liability

Patient thank you letters

Patient reimbursement

Augenblick1

5 h (planning/development)

1 h (administration)

$ 0

1 h (faculty)

1 h (administration)

$ 012

Requires strategic development for purposeful redundancy

Consider integration with PBL small groups

PBL5

15 h (planning/development)

2 h (administration)

$ 0

2.5 h (faculty)

2 h (administration)

$ 012

Requires strategic development for purposeful redundancy

Consider integration with Augenblick small groups

Gout Racer Game1120 h (planning/development)$ 50001 h (faculty)$ 5001Requires initial and ongoing technological supporta
Simulation Knee Injection1

4 h (planning/development)

1 h (administration)

$ 2400 (knee simulators)0.5 h (faculty)$ 10 (supplies)5Storage of simulator knees
Rheum Remedy E-module1120 h (planning/development)$ 50001 h (faculty)$5001Requires initial and ongoing technological supporta

aThese are costs incurred in addition to faculty and administrative support for the time required for development, implementation, and ongoing administration of each educational modality

  15 in total

1.  Health professionals for a new century: transforming education to strengthen health systems in an interdependent world.

Authors:  Julio Frenk; Lincoln Chen; Zulfiqar A Bhutta; Jordan Cohen; Nigel Crisp; Timothy Evans; Harvey Fineberg; Patricia Garcia; Yang Ke; Patrick Kelley; Barry Kistnasamy; Afaf Meleis; David Naylor; Ariel Pablos-Mendez; Srinath Reddy; Susan Scrimshaw; Jaime Sepulveda; David Serwadda; Huda Zurayk
Journal:  Lancet       Date:  2010-11-26       Impact factor: 79.321

2.  Lessons learned about integrating a medical school curriculum: perceptions of students, faculty and curriculum leaders.

Authors:  Jessica H Muller; Sharad Jain; Helen Loeser; David M Irby
Journal:  Med Educ       Date:  2008-08       Impact factor: 6.251

3.  The failure of e-learning research to inform educational practice, and what we can do about it.

Authors:  David A Cook
Journal:  Med Teach       Date:  2009-02       Impact factor: 3.650

Review 4.  The effectiveness of case-based learning in health professional education. A BEME systematic review: BEME Guide No. 23.

Authors:  Jill Elizabeth Thistlethwaite; David Davies; Samilia Ekeocha; Jane M Kidd; Colin MacDougall; Paul Matthews; Judith Purkis; Diane Clay
Journal:  Med Teach       Date:  2012       Impact factor: 3.650

5.  Just imagine: new paradigms for medical education.

Authors:  Neil B Mehta; Alan L Hull; James B Young; James K Stoller
Journal:  Acad Med       Date:  2013-10       Impact factor: 6.893

Review 6.  Why medical education is being (inexorably) re-imagined and re-designed.

Authors:  John D Mahan; Daniel Clinchot
Journal:  Curr Probl Pediatr Adolesc Health Care       Date:  2014-07

7.  Factors affecting learner satisfaction with an internet-based curriculum.

Authors:  Deepan Dalal; Frederick L Brancati; Stephen D Sisson
Journal:  South Med J       Date:  2012-08       Impact factor: 0.954

8.  Using the Affective Domain to Enhance Teaching of the ACGME Competencies in Anesthesiology Training.

Authors:  Samuel D Yanofsky; Julie G Nyquist
Journal:  J Educ Perioper Med       Date:  2014-01-01

Review 9.  Internet-based medical education: a realist review of what works, for whom and in what circumstances.

Authors:  Geoff Wong; Trisha Greenhalgh; Ray Pawson
Journal:  BMC Med Educ       Date:  2010-02-02       Impact factor: 2.463

10.  Determinants of physician empathy during medical education: hypothetical conclusions from an exploratory qualitative survey of practicing physicians.

Authors:  Florian Ahrweiler; Melanie Neumann; Hadass Goldblatt; Eckhart G Hahn; Christian Scheffer
Journal:  BMC Med Educ       Date:  2014-06-22       Impact factor: 2.463

View more
  5 in total

1.  ASIC Framework Simplified and Operationalised - An Operational Matrix for Optimising the Use of Technologies and Innovations in Medical Education.

Authors:  Joshua Owolabi
Journal:  Adv Med Educ Pract       Date:  2022-02-09

2.  The two envelopes method for active learning.

Authors:  Moshe Y Flugelman; Robert M Glueck; Doron Aronson; Avinoam Shiran
Journal:  GMS J Med Educ       Date:  2022-07-15

3.  Best Practices of the World Health Organization Collaborating Centres (WHOCCs) in the Eastern Mediterranean Region.

Authors:  Mohamed Hany Shehata; Archana Prabu Kumar; Ahmed Mohammed Al Ansari; Abdelhalim Deifalla; Hani Salem Atwa
Journal:  Adv Med Educ Pract       Date:  2022-09-30

4.  Skin Cancer and Dermoscopy Training for Primary Care Physicians: A Pilot Study.

Authors:  Valeria De Bedout; Natalie M Williams; Ana M Muñoz; Ana M Londoño; Manuela Munera; Natalí Naranjo; Lina M Rodriguez; Alejandra M Toro; Feng Miao; Tulay Koru-Sengul; Natalia Jaimes
Journal:  Dermatol Pract Concept       Date:  2021-01-29

5.  Medical Students' Perspective and Knowledge of Asymptomatic Hyperuricemia and Gout Management: A Cross-Sectional Study.

Authors:  Sanja Zuzic Furlan; Doris Rusic; Marko Kumric; Josko Bozic; Marino Vilovic; Tina Vilovic; Marko Rada; Venija Cerovecki; Marion Tomicic
Journal:  Healthcare (Basel)       Date:  2021-11-26
  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.