| Literature DB >> 32009836 |
Christie Kodama1, Beth St Jean1, Mega Subramaniam1, Natalie Greene Taylor2.
Abstract
Although youth are increasingly going online to fulfill their needs for information, many youth struggle with information and digital literacy skills, such as the abilities to conduct a search and assess the credibility of online information. Ideally, these skills encompass an accurate and comprehensive understanding of the ways in which a system, such as a Web search engine, functions. In order to investigate youths' conceptions of the Google search engine, a drawing activity was conducted with 26 HackHealth after-school program participants to elicit their mental models of Google. The findings revealed that many participants personified Google and emphasized anthropomorphic elements, computing equipment, and/or connections (such as cables, satellites and antennas) in their drawings. Far fewer participants focused their drawings on the actual Google interface or on computer code. Overall, their drawings suggest a limited understanding of Google and the ways in which it actually works. However, an understanding of youths' conceptions of Google can enable educators to better tailor their digital literacy instruction efforts and can inform search engine developers and search engine interface designers in making the inner workings of the engine more transparent and their output more trustworthy to young users. With a better understanding of how Google works, young users will be better able to construct effective queries, assess search results, and ultimately find relevant and trustworthy information that will be of use to them.Entities:
Keywords: Adolescents; Digital youth; Information retrieval; Internet searching; Mental models; Youth information seeking
Year: 2017 PMID: 32009836 PMCID: PMC6961489 DOI: 10.1007/s10791-017-9306-x
Source DB: PubMed Journal: Inf Retr Boston ISSN: 1386-4564 Impact factor: 2.293
Participant demographic information and self-reported ability levels
| No. | Demographic information | Self-reported ability levels | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| (1) Student (S##) | (2) M/F | (3) Racea | (4) Age | (5) School | (6) Grade | (7) Ability to Use the Internetb | (8) Ability to Find Needed Health Info.c | (9) Ability to Assess Trust-worthiness of Health Info.d | (10) Ability to Apply Health Info.e | |
| 1 | S01 | M | H | 13 | 1 | 7 | 5 | 4 | 2 | 4 |
| 2 | S02 | M | A | 11 | 1 | 5 | 4 | 5 | 4 | 4 |
| 3 | S03 | M | A | 10 | 1 | 5 | 5 | 3 | 5 | 4 |
| 4 | S04 | M | H | 11 | 1 | 5 | 5 | 5 | 3 | 5 |
| 5 | S05 | M | B | 13 | 1 | 7 | 3 | 3 | 2 | 3 |
| 6 | S06 | F | B | 13 | 2 | 7 | 5 | 3 | 2 | 4 |
| 7 | S07 | F | H | 2 | 7 | 5 | 5 | 5 | 5 | |
| 8 | S08 | F | A | 14 | 2 | 8 | 5 | 4 | 5 | 4 |
| 9 | S09 | F | 13 | 2 | 8 | 3 | 2 | 2 | 3 | |
| 10 | S10 | M | C | 14 | 2 | 7 | 5 | 2 | 0 | 2 |
| 11 | S11 | F | B | 14 | 2 | 8 | 5 | 3 | 1 | 3 |
| 12 | S12 | F | B | 13 | 2 | 7 | 5 | 3 | 2 | 4 |
| 13 | S13 | F | B | 14 | 2 | 8 | 5 | 2 | 1 | 1 |
| 14 | S14 | M | AI; B | 3 | 7 | 4 | 2 | 2 | 2 | |
| 15 | S15 | F | B | 12 | 3 | 6 | 5 | 3 | 3 | 4 |
| 16 | S16 | M | 3 | |||||||
| 17 | S17 | M | 3 | 8 | 5 | 3 | 2 | 3 | ||
| 18 | S18 | F | 3 | |||||||
| 19 | S19 | F | H | 13 | 4 | 8 | 4 | 3 | 4 | 2 |
| 20 | S20 | M | H | 12 | 4 | 7 | 5 | 3 | 1 | 5 |
| 21 | S21 | M | H | 12 | 4 | 7 | 5 | 3 | 5 | 4 |
| 22 | S22 | F | H | 12 | 4 | 7 | 4 | 2 | 0 | 1 |
| 23 | S23 | F | H | 13 | 4 | 7 | 4 | 2 | 2 | 2 |
| 24 | S24 | F | H | 13 | 4 | 7 | 4 | 2 | 2 | 3 |
| 25 | S25 | F | B | 12 | 4 | 7 | 5 | 4 | 2 | 3 |
| 26 | S26 | M | B | 12 | 4 | 7 | 4 | 2 | 1 | 2 |
a A Asian, AI American Indian or Native American, B Black or African-American, C Caribbean, H Hispanic or Latino
bThe survey question stated, “How good are you at using the Internet?” and students responded using a 5-point scale: 1 (not good at all); 2 (not very good); 3 (OK); 4 (pretty good); and 5 (very good)
cThe survey question stated, “How good are you at finding the health information you need?” and students responded using a 6-point scale: 0 (no experience); 1 (poor); 2 (fair); 3 (good); 4 (very good); 5 (excellent)
dThe survey question stated, “When you find health-related information, how well can you tell if it can be trusted or not?” and students responded using a 6-point scale: 0 (no experience); 1 (poor); 2 (fair); 3 (good); 4 (very good); 5 (excellent)
eThe survey question stated, “How good are you at applying health-related information to your own life?” and students responded using a 6-point scale: 0 (no experience); 1 (poor); 2 (fair); 3 (good); 4 (very good); 5 (excellent)
Fig. 1S17’s Team Coding
Fig. 2S26’s Team Coding
Typology of participants’ drawings
| Typology Entry | Definition |
|---|---|
| Google as people | Drawings represent Google as a person or people, whether Google workers or scientists, who work on behalf of Google to find information for the user. Drawings also depict Google personified; objects that talk, think, or have other human characteristics |
| Google as equipment | Drawings have some form of computer hardware (such as monitor, keyboard, mouse, CPU, tablet, smartphone) as a main focus |
| Google as connections | Drawings focus on the connections that allow Google to work. Wires/cables connecting multiple computers together, a satellite/antenna transmitting signals, and the connection between a user and how the participant views Google are examples of drawings in this category |
| Google as a physical space | Drawings represent Google as a building (i.e., house, office building, Google headquarters, or office space) |
| Google as interface | Drawings show the Google interface and oftentimes a close depiction of the Google logo in color. Drawings include the features and functionality that Google has on its webpage, including the search box/bar, “I’m Feeling Lucky” button, page count, and amount of time the search took |
| Google as codes | Drawings depict Google as a series of codes, whether numeric, alphabetic, alphanumeric or something else. These drawings depict how the participant thinks Google works from a technological standpoint |
Final coding dictionary
| Code | Definition |
|---|---|
| Anthropomorphism | Google is shown or described as being a person or doing something a person would normally do (like talk, walk, think, etc.) |
| Branding | Any image or reference to a specific company logo or brand (use of colors, font/type, etc.) |
| Computer code | Any kind of computer code, such as numbers or symbols |
| Computing equipment | Computer hardware is shown or described |
| Connections | Image or description that highlights connections between various types of computing equipment, including monitors, CPU’s, keyboards, etc. Also includes images/descriptions that feature an antenna or satellite dish |
| Features/functionality | Special capabilities of Google are shown or discussed |
| Gender balanced | Both males and females are shown or described |
| Google worker | Image shows Google worker(s) researching and returning the results |
| Intelligence | Google is shown or described as involving people and/or a system that is smart or knows a lot |
| Place | Image or description includes buildings and/or other types of physical space |
| Query | Image or description includes the actual words the user typed into the Google search bar |
| Transparency | Image or child’s description refers to transparency (or lack of transparency) as to how Google works |
| Trust | Image or child’s description expresses trust (or mistrust) toward Google |
| User | Image shows the user who needs information and is going to Google to find it |
Counts (percentages) of drawings assigned to each mental model typology entry
| Typology entry | Primary | Secondary | Tertiary | Sum |
|---|---|---|---|---|
| Google as people | 10 (38.5%) | 3 (11.5%) | 1 (3.8%) | 14 (53.8%) |
| Google as equipment | 1 (3.8%) | 8 (30.8%) | 4 (15.4%) | 13 (50.0%) |
| Google as connections | 5 (19.2%) | 4 (15.4%) | 3 (11.5%) | 12 (46.2%) |
| Google as a physical space | 4 (15.4%) | 4 (15.4%) | 1 (3.8%) | 9 (34.6%) |
| Google as an interface | 3 (11.5%) | 1 (3.8%) | 3 (11.5%) | 7 (26.9%) |
| Google as codes | 3 (11.5%) | 1 (3.8%) | 0 (0.0%) | 4 (15.4%) |
Fig. 3Drawing by S06
Fig. 4Drawing by S25
Fig. 5Drawing by S22
Fig. 6Drawing by S17
Fig. 7Drawing by S18
Fig. 8Drawing by S08
Fig. 9Drawing by S21
Fig. 10Drawing by S01
Fig. 11Drawing by S13
Fig. 12Drawing by S05
Fig. 13Drawing by S23
Fig. 14Drawing by S26
Fig. 15Drawing by S15
Fig. 16Drawing by S20
Fig. 17Drawing by S14
Fig. 18Drawing by S19
Fig. 19Drawing by S04
Fig. 20Drawing by S02
Fig. 21Drawing by S03
Fig. 22Drawing by S11
Number and percentage of drawings assigned each code
| Code | Total Number of Drawings | Percentage (%) of Drawings |
|---|---|---|
| Computing equipment | 20 | 76.9 |
| Anthropomorphism | 17 | 65.4 |
| Connections | 16 | 61.5 |
| Google worker | 12 | 46.2 |
| Trust | 11 | 42.3 |
| Place | 10 | 38.5 |
| Query | 9 | 34.6 |
| Branding | 7 | 26.9 |
| Transparency | 7 | 26.9 |
| User | 7 | 26.9 |
| Features/functionality | 5 | 19.2 |
| Computer code | 4 | 15.4 |
| Intelligence | 4 | 15.4 |
| Gender balanced | 3 | 11.5 |